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selector.go
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package jsonpath
import (
"fmt"
"github.com/0x51-dev/jsonpath/internal/ir"
"sort"
)
// applyIndexSelector returns a list of nodes from the given current node.
// If the current node is a list, it returns the element at the index.
// Otherwise, it returns nil.
func applyIndexSelector(selector *ir.IndexSelector, node any, recursive bool) NodeList {
var nodeList NodeList
if node, ok := node.([]any); ok {
idx := selector.Index
if idx < 0 {
// A negative index-selector counts from the array end backwards, obtaining an equivalent non-negative
// index-selector by adding the length of the array to the negative index.
idx += len(node)
}
if len(node) <= idx {
// Nothing is selected, and it is not an error, if the index lies outside the range of the array.
return nil
}
nodeList = append(nodeList, node[idx])
if recursive {
for _, value := range node {
if value := applyIndexSelector(selector, value, recursive); value != nil {
nodeList = append(nodeList, value...)
}
}
}
}
if node, ok := node.(map[string]any); ok && recursive {
var keys []string
for key := range node {
keys = append(keys, key)
}
sort.Strings(keys)
for _, key := range keys {
if value := applyIndexSelector(selector, node[key], recursive); value != nil {
nodeList = append(nodeList, value...)
}
}
}
return nodeList
}
// applyNameSelector returns a value from the given current node.
// If the current node is a map, it returns the value associated with the name.
// Otherwise, it returns nil.
func applyNameSelector(selector *ir.NameSelector, node any, recursive bool) NodeList {
var nodeList NodeList
if node, ok := node.(map[string]any); ok {
// Applying the name-selector to an object node selects a member value whose name equals the member name `M` or
// selects nothing if there is no such member value.
if value, ok := node[selector.Name]; ok {
nodeList = append(nodeList, value)
}
if recursive {
var keys []string
for key := range node {
keys = append(keys, key)
}
sort.Strings(keys)
for _, key := range keys {
if value := applyNameSelector(selector, node[key], recursive); value != nil {
nodeList = append(nodeList, value...)
}
}
}
}
if node, ok := node.([]any); ok && recursive {
for _, value := range node {
if value := applyNameSelector(selector, value, recursive); value != nil {
nodeList = append(nodeList, value...)
}
}
}
return nodeList
}
// applySliceSelector returns a list of nodes from the given current node.
// If the current node is a list, it returns a slice of elements.
// Otherwise, it returns nil.
func applySliceSelector(selector *ir.SliceSelector, node any, recursive bool) NodeList {
var nodeList NodeList
if node, ok := node.([]any); ok {
if selector.Step == 0 {
// When step is 0, no elements are selected.
return nil
}
if 0 < selector.Step {
// When step is negative, elements are selected in reverse order. Thus, for example, 5:1:-2 selects elements
// with indices 5 and 3 (in that order), and ::-1 selects all the elements of an array in reverse order.
if selector.End == -1 {
selector.End = len(node)
}
for i := max(selector.Start, 0); i < min(selector.End, len(node)); i += selector.Step {
nodeList = append(nodeList, node[i])
}
} else {
// The array slice expression start:end:step selects elements at indices starting at start, incrementing by
// step, and ending with end (which is itself excluded).
if selector.Start == 0 && selector.End == -1 {
selector.Start = len(node) - 1
}
for i := min(selector.Start, len(node)); max(selector.End, -1) < i; i += selector.Step {
nodeList = append(nodeList, node[i])
}
}
if recursive {
for _, value := range node {
nodeList = append(
nodeList,
applySliceSelector(
selector,
value,
recursive,
)...,
)
}
}
}
if node, ok := node.(map[string]any); ok && recursive {
var keys []string
for key := range node {
keys = append(keys, key)
}
sort.Strings(keys)
for _, key := range keys {
if value := applySliceSelector(selector, node[key], recursive); value != nil {
nodeList = append(nodeList, value...)
}
}
}
return nodeList
}
// applyWildcardSelector returns a list of nodes from the given current node.
// If the current node is a map, it returns a list of values sorted by keys.
// If the current node is a list, it returns the list itself.
// Otherwise, it returns nil.
func applyWildcardSelector(node any, recursive bool) NodeList {
var nodeList NodeList
switch node := node.(type) {
case map[string]any:
var keys []string
for key := range node {
keys = append(keys, key)
}
sort.Strings(keys)
for _, key := range keys {
value := node[key]
nodeList = append(nodeList, value)
if recursive {
nodeList = append(
nodeList,
applyWildcardSelector(
value,
recursive,
)...,
)
}
}
return nodeList
case []any:
nodeList = append(nodeList, node...)
if recursive {
for _, value := range node {
nodeList = append(
nodeList,
applyWildcardSelector(
value,
recursive,
)...,
)
}
}
}
return nodeList
}
// applySelector returns a list of nodes from the given current node.
// A selector produces a node list consisting of zero or more children of the input value.
func (ctx *context) applySelector(selector ir.Selector, node any, recursive bool) NodeList {
switch selector := selector.(type) {
case *ir.NameSelector:
if v := applyNameSelector(selector, node, recursive); v != nil {
return v
}
return nil
case *ir.WildcardSelector:
return applyWildcardSelector(node, recursive)
case *ir.SliceSelector:
return applySliceSelector(selector, node, recursive)
case *ir.IndexSelector:
if v := applyIndexSelector(selector, node, recursive); v != nil {
return v
}
return nil
case *ir.FilterSelector:
return ctx.applyFilterSelector(selector, node, recursive)
default:
panic(fmt.Sprintf("unsupported selector type: %T", selector))
}
}