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App.py
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import pygame, random
from pygame.locals import *
def on_grid_random():
x = random.randint(0, 590)
y = random.randint(0, 590)
return (x // 10 * 10, y // 10 * 10)
def collision(c1, c2):
return (c1[0] == c2[0]) and (c1[1] == c2[1])
UP = 0
RIGHT = 1
DOWN = 2
LEFT = 3
pygame.init()
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption('Snake')
snake = [(200, 200), (210, 200), (220, 200)]
snake_skin = pygame.Surface((10, 10))
snake_skin.fill((255, 255, 255))
apple_pos = on_grid_random()
apple = pygame.Surface((10, 10))
apple.fill((255, 0, 0))
my_direction = LEFT
clock = pygame.time.Clock()
game_over = False
score = 0 # Variável de pontuação inicial
font = pygame.font.Font(None, 36)
score_text = font.render(f'Score: {score}', True, (255, 255, 255))
score_rect = score_text.get_rect()
score_rect.topleft = (10, 10)
while not game_over:
clock.tick(10)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
if event.type == KEYDOWN:
if event.key == K_UP:
my_direction = UP
if event.key == K_DOWN:
my_direction = DOWN
if event.key == K_LEFT:
my_direction = LEFT
if event.key == K_RIGHT:
my_direction = RIGHT
if collision(snake[0], apple_pos):
apple_pos = on_grid_random()
snake.append((0, 0))
score += 1 # Incrementa a pontuação quando a cobra come uma maçã
for i in range(len(snake) - 1, 0, -1):
snake[i] = (snake[i - 1][0], snake[i - 1][1])
if my_direction == UP:
snake[0] = (snake[0][0], snake[0][1] - 10)
if my_direction == DOWN:
snake[0] = (snake[0][0], snake[0][1] + 10)
if my_direction == RIGHT:
snake[0] = (snake[0][0] + 10, snake[0][1])
if my_direction == LEFT:
snake[0] = (snake[0][0] - 10, snake[0][1])
if (
snake[0][0] < 0
or snake[0][0] >= 600
or snake[0][1] < 0
or snake[0][1] >= 600
):
game_over = True
for segment in snake[1:]:
if collision(snake[0], segment):
game_over = True
screen.fill((0, 0, 0))
screen.blit(apple, apple_pos)
for pos in snake:
screen.blit(snake_skin, pos)
# Atualiza o texto de pontuação a cada quadro
score_text = font.render(f'Score: {score}', True, (255, 255, 255))
screen.blit(score_text, score_rect) # Blit o texto de pontuação na tela
pygame.display.update()
font = pygame.font.Font(None, 36)
game_over_text = font.render('Game Over', True, (255, 255, 255))
game_over_rect = game_over_text.get_rect()
game_over_rect.center = (300, 300)
screen.blit(game_over_text, game_over_rect)
pygame.display.update()
pygame.time.wait(2000)
pygame.quit()