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main.go
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package main
import (
"github.com/veandco/go-sdl2/sdl"
"learn-game-dev/game/conwayLifeGame"
"learn-game-dev/game/home"
"learn-game-dev/global"
)
func main() {
global.ShowGame.Start()
destroy()
}
func addGameList() {
global.GameList["Home"] = home.NewHome()
global.GameList["ConwayLifeGame"] = conwayLifeGame.NewConwayLifeGame()
global.ShowGame = global.GameList["Home"]
}
func init() {
var err error
addGameList()
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
panic(err)
}
global.Window, err = sdl.CreateWindow(global.Title, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, global.Width, global.Height, sdl.WINDOW_SHOWN)
global.Renderer, err = sdl.CreateRenderer(global.Window, -1, sdl.RENDERER_SOFTWARE)
if err != nil {
panic(err)
}
}
func destroy() {
err := global.Window.Destroy()
if err != nil {
panic(err)
}
sdl.Quit()
}