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snake.js
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import { getInputDirection } from './input.js';
const steps = [10, 20, 30, 40, 50];
const DEFAULT_SNAKE_SPEED = 5;
const HEAD = 0;
const snakeBody = [{ x: 13, y: 13 }];
let snakeSpeed = DEFAULT_SNAKE_SPEED;
let newSegments = 0;
export function getSpeed() {
return snakeSpeed;
}
export function update() {
addSegment();
const direction = getInputDirection();
for (let i = snakeBody.length - 2; i >= HEAD; i--) {
snakeBody[i + 1] = { ...snakeBody[i] };
}
snakeBody[HEAD].x += direction.x;
snakeBody[HEAD].y += direction.y;
}
export function draw(gameboard) {
snakeBody.forEach((element, index) => {
const snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = element.y;
snakeElement.style.gridColumnStart = element.x;
snakeElement.classList.add('snake');
gameboard.appendChild(snakeElement);
});
}
export function expandSnake(amount) {
newSegments += amount;
}
export function onSnake(position, { ignoreHead = false } = {}) {
return snakeBody.some((element, index) => {
if (ignoreHead && index === HEAD) return false;
return equalPosition(element, position);
});
}
export function getSnakeHead() {
return snakeBody[HEAD];
}
export function snakeIntersection() {
return onSnake(getSnakeHead(), { ignoreHead: true });
}
function equalPosition(pos1, pos2) {
return pos1.x === pos2.x && pos1.y === pos2.y;
}
function addSegment() {
for (let i = 0; i < newSegments; i++) {
snakeBody.push({ ...snakeBody[snakeBody.length - 1] });
if (steps.includes(snakeBody.length)) {
snakeSpeed++;
}
}
newSegments = 0;
}