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Gravity-Zone.html
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<!doctype html>
<!--#region page background --------------------------------------------------------------------------------------------------------->
<html lang="en" class="background-dark">
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<head>
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<meta name="description" content="Free and open source toolkit for VR locomotion"> <!-- description (shown on searchengine result) -->
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</head>
<!---------------------------------------------------------------------------------------------------------------------------------->
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<body class="docs-scrollbar">
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<a href="https://github.com/MoonMotionProject/MoonMotion" class="git-hub-corner" aria-label="Access the repository"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:var(--color-main); color:#fff; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a><style>.git-hub-corner:hover .octo-arm{animation:octocat-wave 560ms ease-in-out}@keyframes octocat-wave{0%,100%{transform:rotate(0)}20%,60%{transform:rotate(-25deg)}40%,80%{transform:rotate(10deg)}}@media (max-width:500px){.git-hub-corner:hover .octo-arm{animation:none}.git-hub-corner .octo-arm{animation:octocat-wave 560ms ease-in-out}}</style>
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Documentation
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<br>
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<h2 class="docs-link-header">
Locomotions
</h2>
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<br>
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<div>
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<div class="wow fadeIn fadeInUp_disabled">
<!-- header -->
<h2 class="weight-heavy wow fadeIn">
Gravity Zone
</h2>
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<div class="pad-divider wow fadeIn"></div>
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<br>
<br>
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<h4>
Prefab Locomotion
</h4>
<p class="muted-text wow fadeIn">
The Gravity Zone <a href="Locomotions.html">locomotion</a> is a <a href="Prefabs.html">prefab</a> locomotion. Since it is not a hand locomotion, it is not controlled by any input from either hand of the player. An indefinite number of Gravity Zone instances can be present. Also unlike the hand locomotions, instances are only affected by <a href="Locomotions-Cycling.html">Locomotions Cycling</a> if they have been manually included in one of the Locomotions Cycling locomotion combinations.
</p>
<h4>
Gravity Zone
</h4>
<p class="wow fadeIn">
A Gravity Zone is defined by a trigger collider. It can be in the shape of a box or sphere. Once enabled, it applies a specified force vector to the player and any rigidbodies or particles inside.
</p>
</div>
<br>
<!-- video -->
<div class="grid media-grid">
<div class="cell media-cell no-vertical-padding wow fadeIn">
<video width="100%" height="auto" no-controls autoplay muted loop>
<source src="videos/Gravity Zone.mp4" type="video/mp4"/>
Your browser does not support the video tag.
</video>
</div>
</div>
<br>
<!-- article -->
<div class="article-padding align-left">
<p class="wow fadeIn">
You may enable a renderer for a gravity zone, or opt to keep it invisible. It could reside in the space above a rectangular platform, implied by the platform. Or it could even encompass the entire playable area. However, the latter would be redundant with the project's gravity setting.
</p>
<p class="wow fadeIn">
While the project's gravity setting still has an effect and is considered by most aspects of the toolkit, usually when using gravity zones to create a zero-gravity experience, you will want to zero the project's gravity vector instead of trying to cancel it out with an all-encompassing gravity zone applying an opposite vector.
</p>
<p class="warning-text wow fadeIn">
Note:
<br>
Having many gravity zones, especially set to affect particles, can be performance-intensive. This is a good area to look at optimizing. However, gravity zones are already practical for most purposes.
</p>
<p class="wow fadeIn">
A gravity multiplier by which Gravity Zones affect the player can be toggled via the <a href="Gravity-Multiplying.html">Gravity Multiplying</a> locomotion.
</p>
<p class="wow fadeIn">
Gravity Zones' forces can optionally be flipped when using the <a href="Flipping.html">Flipping</a> locomotion.
</p>
</div>
</div>
</div>
</div>
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