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Quickchat
An example of a bot using quick chat
Let's take a look at how to implement quick chats.
from rlbot.agents.base_agent import BaseAgent
from rlbot.utils.structures.quick_chats import QuickChats
class QuickChatExampleAgent(BaseAgent):
def get_output(self, packet: GameTickPacket) -> SimpleControllerState:
controller = SimpleControllerState()
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Reactions_Wow)
return controller
This is just a simple example that spams "Wow!" until chat gets temporarily disabled for the bot.
We must import QuickChats
from the rlbot module in order to use quick chats (line 2). The method send_quick_chat
(line 7) exists in the BaseAgent
class, so our QuickChatExampleAgent
automatically inherits this class method when deriving from BaseAgent
.
The first parameter of send_quick_chat
is the visibility of our chat message we're going to send. This is a bool
(True
for team-only or False
for everyone), but it is recommended to use QuickChat.CHAT_TEAM_ONLY
, QuickChat.CHAT_EVERYONE
, or QuickChat.CHAT_NONE
instead for clarity's sake.
The second parameter of send_quick_chat
is the actual message of the chat message. A few examples are Information_IGotIt
, Compliments_GreatClear
, Reactions_Calculated
, Apologies_NoProblem
, or PostGame_Gg
. You can find the full list here.
Now that we've covered how to send quick chats, let's take a look at an example that sends "Nice shot!" whenever the other team scores against the bot.
from rlbot.agents.base_agent import BaseAgent
from rlbot.utils.structures.quick_chats import QuickChats
def get_game_score(packet: GameTickPacket):
score = [0, 0] # Index 0 is team0, index 1 is team1
for car in packet.game_cars:
score[car.team] += car.score_info.goals
return score
class QuickChatExampleAgent(BaseAgent):
def initialize_agent():
self.previous_frame_opponent_score = 0
def get_output(self, packet: GameTickPacket) -> SimpleControllerState:
controller = SimpleControllerState()
current_score = get_game_score(packet)
if self.previous_frame_opponent_score < current_score[not self.team]:
self.send_quick_chat(QuickChats.CHAT_EVERYONE, QuickChats.Compliments_NiceShot)
self.previous_frame_opponent_score = current_score[not self.team]
return controller
We've implemented the get_game_score
function since RLBot doesn't provide a value that shows the team's overall goals, but just individual goals. We use self.previous_frame_opponent_score
so that we can see if the other team's score has increased. We send the quick chat message if the opponent's score has increased since last frame.
Note: initialize_agent
is called after the bot is ready to start. This is when we want to declare variables like self.previous_frame_opponent_score
. It is recommended to use initialize_agent
instead of overriding __init__
and calling super
, because the bot may not be fully ready (e.g. self.get_field_info
will not work) when the bot object is being created.