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sketch_feb22a.ino
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/*
* Project Rocket League XInput Demo
* @author David Madison
* @link partsnotincluded.com/tutorials/how-to-emulate-an-xbox-controller-with-arduino-xinput
* @license MIT - Copyright (c) 2019 David Madison
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include <XInput.h>
// Input Pins
const uint8_t Pin_Joystick = A0; // Turn left/right
const uint8_t Pin_JoystickY = A1;
const uint8_t Pin_ButtonA = 2;
const uint8_t Pin_ButtonX = 3;
const uint8_t Pin_ButtonY = 4;
// Output Pins
const uint8_t Pin_LED = LED_BUILTIN;
// Analog Input Range
const int AnalogRead_Max = 1023; // 10-bit ADC
void setup() {
// Set input pin modes
pinMode(Pin_ButtonA, INPUT_PULLUP);
pinMode(Pin_ButtonX, INPUT_PULLUP);
pinMode(Pin_ButtonY, INPUT_PULLUP);
// Set output pin mode
pinMode(Pin_LED, OUTPUT);
digitalWrite(Pin_LED, LOW); // Turn 'off'
// Setup library
XInput.setRange(JOY_LEFT, 0, AnalogRead_Max);
XInput.setJoystick(JOY_LEFT, 0, 0);
XInput.begin();
}
void loop() {
// Read pin states
boolean pressA = !digitalRead(Pin_ButtonA);
boolean pressX = !digitalRead(Pin_ButtonX);
boolean pressY = !digitalRead(Pin_ButtonY);
int joystickValueX = analogRead(Pin_Joystick);
int joystickValueY = analogRead(Pin_JoystickY);
// Set button and trigger states
XInput.setButton(BUTTON_A, pressA);
XInput.setButton(BUTTON_X, pressX);
XInput.setButton(BUTTON_Y, pressY);
XInput.setJoystickX(JOY_LEFT, joystickValueX);
XInput.setJoystickY(JOY_LEFT, joystickValueY, true);
// Get rumble value
uint16_t rumble = XInput.getRumble();
// If controller is rumbling, turn on LED
if (rumble > 0) {
digitalWrite(Pin_LED, HIGH);
}
else {
digitalWrite(Pin_LED, LOW);
}
}