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ASTypes.hx
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package ;
/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2008-2010 Ricardo Quesada
* Copyright (c) 2011 Zynga Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
//import platforms.CCGL;
/** RGB color composed of bytes 3 bytes
@since v0.8
*/
import flash.geom.Point;
typedef A = {
var gravity:Point;
var dir:Point;
var speed:Float;
var speedVar:Float;//variance
var tangentialAccel:Float;
var tangentialAccelVar:Float;
var radialAccel:Float;
var radialAccelVar:Float;
}
// Mode B: circular movement (gravity, radial accel and tangential accel are not used in this mode)
typedef B = {
var startRadius:Float;
var startRadiusVar:Float;
var endRadius:Float;
var endRadiusVar:Float ;
var rotatePerSecond:Float;
var rotatePerSecondVar:Float;
}
typedef Mode = {
var A:A;
var B:B;
}
typedef ASColor3B =
{
var r:Int;
var g:Int;
var b:Int;
}
/** RGBA color composed of 4 bytes
@since v0.8
*/
typedef ASColor4B =
{
var r:Int;
var g:Int;
var b:Int;
var a:Int;
}
/** RGBA color composed of 4 Floats
@since v0.8
*/
typedef ASColor4F =
{
var r:Float;
var g:Float;
var b:Float;
var a:Float;
}
/** A vertex composed of 2 Floats: x, y
@since v0.8
*/
typedef ASVertex2F =
{
var x:Float;
var y:Float;
}
/** A vertex composed of 2 Floats: x, y
@since v0.8
*/
typedef ASVertex3F =
{
var x:Float;
var y:Float;
var z:Float;
}
/** A texcoord composed of 2 Floats: u, y
@since v0.8
*/
typedef ASTex2F =
{
var u:Float;
var v:Float;
}
//! Point Sprite component
typedef ASPointSprite =
{
var pos:ASVertex2F; // 8 bytes
var color:ASColor4B; // 4 bytes
var size:Float; // 4 bytes
}
//! A 2D Quad. 4 * 2 Floats
typedef ASQuad2 =
{
var tl:ASVertex2F;
var tr:ASVertex2F;
var bl:ASVertex2F;
var br:ASVertex2F;
};
//! A 3D Quad. 4 * 3 Floats
typedef ASQuad3 =
{
var bl:ASVertex3F;
var br:ASVertex3F;
var tl:ASVertex3F;
var tr:ASVertex3F;
}
//! A 2D grid size
typedef ASGridSize =
{
var x:Int;
var y:Int;
}
//! a Point with a vertex point, a tex coord point and a color 4B
typedef ASV2F_C4B_T2F =
{
//! vertices (2F)
var vertices:ASVertex2F;
//! colors (4B)
var colors:ASColor4B;
//! tex coords (2F)
var texCoords:ASTex2F;
}
//! a Point with a vertex point, a tex coord point and a color 4F
typedef ASV2F_C4F_T2F =
{
//! vertices (2F)
var vertices:ASVertex2F;
//! colors (4F)
var colors:ASColor4F;
//! tex coords (2F)
var texCoords:ASTex2F;
}
//! a Point with a vertex point, a tex coord point and a color 4B
typedef ASV3F_C4B_T2F =
{
//! vertices (3F)
var vertices:ASVertex3F; // 12 bytes
// char __padding__[4();
//! colors (4B)
var colors:ASColor4B; // 4 bytes
// char __padding2__[4();
// tex coords (2F)
var texCoords:ASTex2F; // 8 byts
}
//! 4 ASVertex2FTex2FColor4B Quad
typedef ASV2F_C4B_T2F_Quad =
{
//! bottom left
var bl:ASV2F_C4B_T2F;
//! bottom right
var br:ASV2F_C4B_T2F;
//! top left
var tl:ASV2F_C4B_T2F;
//! top right
var tr:ASV2F_C4B_T2F;
}
//! 4 ASVertex3FTex2FColor4B
typedef ASV3F_C4B_T2F_Quad =
{
//! top left
var tl:ASV3F_C4B_T2F;
//! bottom left
var bl:ASV3F_C4B_T2F;
//! top right
var tr:ASV3F_C4B_T2F;
//! bottom right
var br:ASV3F_C4B_T2F;
}
//! 4 ASVertex2FTex2FColor4F Quad
typedef ASV2F_C4F_T2F_Quad =
{
//! bottom left
var bl:ASV2F_C4F_T2F;
//! bottom right
var br:ASV2F_C4F_T2F;
//! top left
var tl:ASV2F_C4F_T2F;
//! top right
var tr:ASV2F_C4F_T2F;
}
//! Blend Function used for textures
typedef ASBlendFunc =
{
//! source blend function
var src:Dynamic;
//! destination blend function
var dst:Dynamic;
}
enum GL {
SRC_ALPHA;
ONE_MINUS_SRC_ALPHA;
LINEAR;
REPEAT;
CLAMP_TO_EDGE;
NEAREST;
FLOAT;
UNSIGNED_BYTE;
UNSIGNED_SHORT;
TRIANGLES;
ONE;
}
class CCTypes {
//predefined :ASColor3B colors
//! White color (255,255,255)
static public var ccWHITE:ASColor3B = {r:255, g:255, b:255};
//! Yellow color (255,255,0)
static public var ccYELLOW:ASColor3B = {r:255, g:255, b:0};
//! Blue color (0,0,255)
static public var ccBLUE:ASColor3B = {r:0, g:0, b:255};
//! Green Color (0,255,0)
static public var ccGREEN:ASColor3B = {r:0, g:255, b:0};
//! Red Color (255,0,0,)
static public var ccRED:ASColor3B = {r:255, g:0, b:0};
//! Magenta Color (255,0,255)
static public var ccMAGENTA:ASColor3B = {r:255, g:0, b:255};
//! Black Color (0,0,0)
static public var ccBLACK:ASColor3B = {r:0, g:0, b:0};
//! Orange Color (255,127,0)
static public var ccORANGE:ASColor3B = {r:255, g:127, b:0};
//! Gray Color (166,166,166)
static public var ccGRAY:ASColor3B = {r:166, g:166, b:166};
//! helper macro that creates an type :ASColor3B
static public inline function ccc3(r:Int, g:Int, b:Int):ASColor3B {
var c:ASColor3B = {r:r, g:g, b:b};
return c;
}
/** Returns a ASColor4F from a ASColor3B. Alpha will be 1.
@since v0.99.1
*/
static public inline function ccc4FFromccc3B(c:ASColor3B):ASColor4F {
var c:ASColor4F = {r:c.r / 255, g:c.g / 255, b:c.b / 255, a:1.0};
return c;
}
/** Returns a ASColor4F from a ASColor4B.
@since v0.99.1
*/
static public inline function ccc4FFromccc4B(c:ASColor4B):ASColor4F {
var c:ASColor4F = {r:c.r / 255, g:c.g / 255, b:c.b / 255, a:c.a / 255};
return c;
}
/** returns true if both ASColor4F are equal. Otherwise it returns NO.
@since v0.99.1
*/
static public inline function ccc4FEqual(a:ASColor4F, b:ASColor4F):Bool {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
}
//! helper macro that creates an ASColor4B type
static public inline function ccc4(r:Int, g:Int, b:Int, a:Int):ASColor4B {
var c:ASColor4B = {r:r, g:g, b:b, a:a};
return c;
}
//! helper function to create a ASGridSize
static public inline function ASGridSizeMake(x:Int, y:Int):ASGridSize {
var v:ASGridSize = {x:x, y:y};
return v;
}
}