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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no" />
<meta name="description" content="" />
<meta name="author" content="" />
<title>WiVRn - Wireless Virtual Reality streaming for Linux</title>
<link rel="icon" type="image/x-icon" href="assets/favicon.ico" />
<!-- Font Awesome icons (free version)-->
<script src="https://use.fontawesome.com/releases/v6.3.0/js/all.js" crossorigin="anonymous"></script>
<!-- Google fonts-->
<link href="https://fonts.googleapis.com/css?family=Varela+Round" rel="stylesheet" />
<link href="https://fonts.googleapis.com/css?family=Nunito:200,200i,300,300i,400,400i,600,600i,700,700i,800,800i,900,900i" rel="stylesheet" />
<!-- Core theme CSS (includes Bootstrap)-->
<link href="css/styles.css" rel="stylesheet" />
<script>
function select_tab(id)
{
var someTabTriggerEl = document.querySelector(id)
var tab = new bootstrap.Tab(someTabTriggerEl)
tab.show()
}
function select_carousel(id, slide_nr)
{
const myCarouselElement = document.querySelector(id)
const carousel = new bootstrap.Carousel(myCarouselElement)
carousel.to(slide_nr)
}
</script>
</head>
<body id="page-top">
<!-- Navigation-->
<nav class="navbar navbar-expand-lg navbar-light fixed-top" id="mainNav">
<div class="container px-4 px-lg-5">
<a class="navbar-brand" href="#page-top">WiVRn</a>
<button class="navbar-toggler navbar-toggler-right" type="button" data-bs-toggle="collapse" data-bs-target="#navbarResponsive" aria-controls="navbarResponsive" aria-expanded="false" aria-label="Toggle navigation">
Menu
<i class="fas fa-bars"></i>
</button>
<div class="collapse navbar-collapse" id="navbarResponsive">
<ul class="navbar-nav ms-auto">
<li class="nav-item"><a class="nav-link" href="#about">About</a></li>
<li class="nav-item"><a class="nav-link" href="#get-started">Get started</a></li>
<li class="nav-item"><a class="nav-link" href="#settings">Settings</a></li>
<li class="nav-item"><a class="nav-link" href="#demo">Demo</a></li>
<li class="nav-item"><a class="nav-link" href="#privacy">Privacy</a></li>
<li class="nav-item"><a class="nav-link" href="#faq">FAQ</a></li>
<li class="nav-item"><a class="nav-link" href="#contact">Contact</a></li>
</ul>
</div>
</div>
</nav>
<!-- Masthead-->
<header class="masthead">
<div class="container px-4 px-lg-5 d-flex h-100 align-items-center justify-content-center">
<div class="d-flex justify-content-center">
<div class="text-center">
<h1 class="mx-auto my-0">WiVRn</h1>
<img src="assets/img/wivrn.svg"/>
<h2 class="text-white-50 mx-auto mt-2 mb-5">Access your PC VR applications from a standalone headset</h2>
<a class="btn btn-primary" href="#about">About</a>
</div>
</div>
</div>
</header>
<!-- About-->
<div id="about">
<!-- <div class="container px-4 px-lg-5">
<div class="row gx-4 gx-lg-5 justify-content-center">
<div class="col-lg-8">
<h2 class="text-white mb-4">About WiVRn</h2>
</div>
</div>
</div>-->
<section class="about-section text-center">
<div class="container px-4 px-lg-5">
<div class="row gx-4 gx-lg-5 justify-content-center">
<div class="col-lg-8">
<h2 class="text-white mb-4">An open source VR streaming solution for Linux</h2>
<p class="text-white-50">
WiVRn allows you to run VR applications on your PC and display and control them wirelessly from a compatible headset.
</p>
<p class="text-white-50">
<!-- Lorum ipsum bla bla bla -->
</p>
</div>
</div>
</div>
</section>
<section class="about-section-next bg-light">
<div class="container px-4 px-lg-5">
<div class="row gx-0 mb-4 mb-lg-5 align-items-center">
<div class="col-xl-8 col-lg-7"><img class="img-fluid mb-3 mb-lg-0" src="assets/img/mountains.jpeg" alt="..." /></div>
<div class="col-xl-4 col-lg-5">
<div class="featured-text text-center text-lg-left">
<h4 class="text-black">How WiVRn works</h4>
<p class="text-black-50 mb-0">
Head tracking, controller tracking, and hand tracking data are sent from your headset to your PC,
and audio and video data are sent from your PC to your headset over WiFi, with software or hardware
compression in H264 or HEVC.
</p>
</div>
</div>
</div>
<div class="row gx-0 mb-5 mb-lg-0 justify-content-center">
<div class="col-lg-6"><img class="img-fluid" src="assets/img/vr-headset.jpeg" alt="..." /></div>
<div class="col-lg-6">
<div class="bg-black text-center h-100 project">
<div class="d-flex h-100">
<div class="project-text w-100 my-auto text-center text-lg-left">
<h4 class="text-white">Compatible with many headsets</h4>
<p class="mb-0 text-white-50">
WiVRn works with Meta Quest 1, 2, 3 and Pro, with Pico Neo 4, and with HTC Vive Focus 3 and XR Elite.
</p>
</div>
</div>
</div>
</div>
</div>
<div class="row gx-0 justify-content-center">
<div class="col-lg-6"><img class="img-fluid" src="assets/img/vr-game.jpeg" alt="..." /></div>
<div class="col-lg-6 order-lg-first">
<div class="bg-black text-center h-100 project">
<div class="d-flex h-100">
<div class="project-text w-100 my-auto text-center text-lg-right">
<h4 class="text-white">Compatible with OpenXR and OpenVR applications</h4>
<p class="mb-0 text-white-50">
Using <a href="https://monado.dev/">Monado</a> for OpenXR and <a href="https://gitlab.com/znixian/OpenOVR">OpenComposite</a> for OpenVR,
WiVRn is compatible with most VR applications, including SteamVR games.
</p>
</div>
</div>
</div>
</div>
</div>
</div>
</section>
</div>
<!-- Getting started -->
<section class="get-started-section bg-light" id="get-started">
<div class="container px-4 px-lg-5">
<div class="row gx-4 gx-lg-5 justify-content-center">
<div class="col-lg-8">
<h2 class="text-black mb-4">Get started</h2>
<div class="row gx-0 my-5 justify-content-center">
<h4>Install the dashboard on your computer</h4>
<ul class="nav nav-tabs" id="myTab" role="tablist">
<li class="nav-item" role="presentation">
<button class="nav-link active" id="flatpak-tab" data-bs-toggle="tab" data-bs-target="#flatpak" type="button" role="tab" aria-controls="flatpak" aria-selected="true">Flatpak</button>
</li>
<li class="nav-item" role="presentation">
<button class="nav-link" id="archlinux-tab" data-bs-toggle="tab" data-bs-target="#archlinux" type="button" role="tab" aria-controls="archlinux" aria-selected="true">Arch Linux</button>
</li>
<li class="nav-item" role="presentation">
<button class="nav-link" id="gentoo-tab" data-bs-toggle="tab" data-bs-target="#gentoo" type="button" role="tab" aria-controls="gentoo" aria-selected="false">Gentoo</button>
</li>
<li class="nav-item" role="presentation">
<button class="nav-link" id="source-tab" data-bs-toggle="tab" data-bs-target="#source" type="button" role="tab" aria-controls="source" aria-selected="false">From source</button>
</li>
</ul>
<div class="tab-content" id="myTabContent">
<div class="tab-pane fade show active" id="flatpak" role="tabpanel" aria-labelledby="flatpak-tab">
<p>The dashboard is available on Flathub:</p>
<a href="https://flathub.org/apps/io.github.wivrn.wivrn"><img width="240" alt="Get it on Flathub" src="https://flathub.org/api/badge?locale=en" class="mx-2 my-2"/></a>
</div>
<div class="tab-pane fade" id="archlinux" role="tabpanel" aria-labelledby="archlinux-tab">
<p>A <a href="https://aur.archlinux.org/packages/wivrn-dashboard">wivrn-dashboard</a> package is available on AUR:</p>
<code>yay -S wivrn-dashboard</code>
<p/>
<p>In order to run OpenVR or any Steam game, a compatibility library such as opencomposite or xrizer is also needed:</p>
<code>yay -S opencomposite-git</code>
</div>
<div class="tab-pane fade" id="gentoo" role="tabpanel" aria-labelledby="gentoo-tab">
<p>A <a href="https://gitweb.gentoo.org/repo/proj/guru.git/tree/media-libs/wivrn">wivrn</a> package is available on Guru.</p>
<p>In order to run OpenVR or any Steam game, <a href="https://gitweb.gentoo.org/repo/proj/guru.git/tree/media-libs/opencomposite">opencomposite</a> is also required.</p>
</div>
<div class="tab-pane fade" id="source" role="tabpanel" aria-labelledby="source-tab">
Instructions for building the WiVRn dashboard from source are available on the <a href="https://github.com/WiVRn/WiVRn/blob/master/docs/building.md#server-pc">GitHub repository</a>.
</div>
</div>
</div>
<div class="row gx-0 my-5 justify-content-center">
<h4>Install the client on your headset</h4>
<ul class="nav nav-tabs" id="myTab2" role="tablist">
<li class="nav-item" role="presentation">
<button class="nav-link active" id="metastore-tab" data-bs-toggle="tab" data-bs-target="#metastore" type="button" role="tab" aria-controls="adb" aria-selected="true">Meta Store</button>
</li>
<li class="nav-item" role="presentation">
<button class="nav-link" id="wizard-tab" data-bs-toggle="tab" data-bs-target="#wizard" type="button" role="tab" aria-controls="wizard" aria-selected="true">Connection Wizard</button>
</li>
<li class="nav-item" role="presentation">
<button class="nav-link" id="source2-tab" data-bs-toggle="tab" data-bs-target="#source2" type="button" role="tab" aria-controls="source2" aria-selected="false">From source</button>
</li>
</ul>
<div class="tab-content" id="myTabContent2">
<div class="tab-pane fade show active" id="metastore" role="tabpanel" aria-labelledby="metastore-tab">
<p>WiVRn is available on the <a href="https://www.meta.com/experiences/7959676140827574/">Meta Store</a> for Quest 2 / 3 / Pro. For other headsets, including the Quest 1, you will have to sideload it by following the <a href="" onclick="select_tab('#wizard-tab'); return false">connection wizard</a> in the dashboard<!-- or manually with <a href="" onclick="select_tab('#wizard-tab'); return false">adb</a>-->.</p>
</div>
<div class="tab-pane fade" id="wizard" role="tabpanel" aria-labelledby="wizard-tab">
<p>When you start the dashboard the first time, the connection wizard will help you install the client on your headset.</p>
<p>You can run it later by clicking the "Wizard" button in the dashboard.</p>
</div>
<!-- <div class="tab-pane fade" id="adb" role="tabpanel" aria-labelledby="adb-tab">
Your headset needs to be configured in developer mode.<br/>
Download the <a href="https://github.com/WiVRn/WiVRn/releases/latest/download/WiVRn-standard-release.apk">latest WiVRn client</a> from GitHub.<br/>
Install the APK with <code>adb install WiVRn-standard-release.apk</code>
</div>-->
<div class="tab-pane fade" id="source2" role="tabpanel" aria-labelledby="source2-tab">
Instructions for building the WiVRn headset app from source are available on the <a href="https://github.com/WiVRn/WiVRn/blob/master/docs/building.md#client-headset">GitHub repository</a>.
</div>
</div>
</div>
<div class="row gx-0 my-5 justify-content-center">
<h4>Connect your headset to your computer</h4>
<div>
<ol>
<li>Start the WiVRn dashboard on your PC<br/><!--TODO: image--></li>
<li>Start the WiVRn client on your headset
<p>On a Quest, if you did not install it from the Meta Store, it will be in the <a href="" onclick="select_carousel('#getting-started-slides', 4); return false">"Unknown Sources"</a> section.</p>
<!--<br/>TODO: image--></li>
<li>Connect to your PC from your headset<br/><!--TODO: image--></li>
<li>Start a VR application from your PC</li>
</ol>
For SteamVR games, you will also need to set the <a href="" onclick="select_carousel('#getting-started-slides', 3); return false">launch options</a>. Right-click on the game in your library,
select properties and paste the launch options from the <a href="" onclick="select_carousel('#getting-started-slides', 1); return false">dashboard</a>.
</div>
</div>
<div class="row gx-0 justify-content-center">
<div id="getting-started-slides" class="carousel slide">
<div class="carousel-indicators">
<button type="button" data-bs-target="#getting-started-slides" data-bs-slide-to="0" class="active" aria-current="true" aria-label="Slide 1"></button>
<button type="button" data-bs-target="#getting-started-slides" data-bs-slide-to="1" aria-label="Slide 2"></button>
<button type="button" data-bs-target="#getting-started-slides" data-bs-slide-to="2" aria-label="Slide 3"></button>
<button type="button" data-bs-target="#getting-started-slides" data-bs-slide-to="3" aria-label="Slide 4"></button>
<button type="button" data-bs-target="#getting-started-slides" data-bs-slide-to="4" aria-label="Slide 5"></button>
<button type="button" data-bs-target="#getting-started-slides" data-bs-slide-to="5" aria-label="Slide 6"></button>
<button type="button" data-bs-target="#getting-started-slides" data-bs-slide-to="6" aria-label="Slide 7"></button>
</div>
<div class="carousel-inner">
<div class="carousel-item active">
<img src="screenshots/dashboard-1.png" class="d-block w-100">
<div class="carousel-caption d-none d-md-block">
<p>Use the connection wizard to download the client app</p>
</div>
</div>
<div class="carousel-item">
<img src="screenshots/dashboard-2.png" class="d-block w-100">
<div class="carousel-caption d-none d-md-block">
<p>TBD</p>
</div>
</div>
<div class="carousel-item">
<img src="screenshots/dashboard-3.png" class="d-block w-100">
<div class="carousel-caption d-none d-md-block">
<p>TBD</p>
</div>
</div>
<div class="carousel-item">
<img src="screenshots/steam-config.png" class="d-block w-100">
<div class="carousel-caption d-none d-md-block">
<p>Set the correct launch options for Steam games</p>
</div>
</div>
<div class="carousel-item">
<img src="screenshots/vr-applist.png" class="d-block w-100">
<div class="carousel-caption d-none d-md-block">
<p>THe client app might be in "unknown sources" when it is not installed through the store</p>
</div>
</div>
<div class="carousel-item">
<img src="screenshots/vr-serverlist.png" class="d-block w-100">
<div class="carousel-caption d-none d-md-block">
<p>TBD</p>
</div>
</div>
<div class="carousel-item">
<img src="screenshots/vr-connected.png" class="d-block w-100">
<div class="carousel-caption d-none d-md-block">
<p>TBD</p>
</div>
</div>
</div>
<button class="carousel-control-prev" type="button" data-bs-target="#getting-started-slides" data-bs-slide="prev">
<span class="carousel-control-prev-icon" aria-hidden="true"></span>
<span class="visually-hidden">Previous</span>
</button>
<button class="carousel-control-next" type="button" data-bs-target="#getting-started-slides" data-bs-slide="next">
<span class="carousel-control-next-icon" aria-hidden="true"></span>
<span class="visually-hidden">Next</span>
</button>
</div>
</div>
</div>
</div>
</div>
<!-- <div class="container px-4 px-lg-5"> -->
<!-- <div class="row gx-0 mb-4 mb-lg-5 align-items-center"> -->
<!-- </div> -->
<!-- </div> -->
</section>
<!-- Settings -->
<section class="get-started-section bg-light" id="settings">
<div class="container px-4 px-lg-5">
<div class="row gx-4 gx-lg-5 justify-content-center">
<div class="col-lg-8">
<h2 class="text-black mb-4">Settings</h2>
<div class="row gx-0 my-5 justify-content-center">
<h4>Settings guide</h4>
<ul class="nav nav-tabs" id="myTab2" role="tablist">
<li class="nav-item" role="presentation">
<button class="nav-link active" id="foveation-tab" data-bs-toggle="tab" data-bs-target="#foveation" type="button" role="tab" aria-controls="adb" aria-selected="true">Foveation</button>
</li>
<li class="nav-item" role="presentation">
<button class="nav-link" id="bitrate-tab" data-bs-toggle="tab" data-bs-target="#bitrate" type="button" role="tab" aria-controls="bitrate" aria-selected="true">Bitrate</button>
</li>
<li class="nav-item" role="presentation">
<button class="nav-link" id="enconders-tab" data-bs-toggle="tab" data-bs-target="#encoders" type="button" role="tab" aria-controls="encoders" aria-selected="false">Encoders</button>
</li>
</ul>
<div class="tab-content" id="myTabContent2">
<div class="tab-pane fade show active" id="foveation" role="tabpanel" aria-labelledby="foveation-tab">
<p>A stronger foveation makes the image sharper in the center than in the periphery and makes the decoding faster. This is better for fast paced games. </p>
<p>A weaker foveation gives a uniform sharpness in the whole image.</p>
<p>The recommended values are between 20% and 50% for headsets without eye tracking and between 50% and 70% for headsets with eye tracking.</p>
</div>
<div class="tab-pane fade" id="bitrate" role="tabpanel" aria-labelledby="bitrate-tab">
<p>Bitrate of the video, in Mbit/s. Split among decoders based on size and codecs.</p>
<p>A higher bitrate directly improves image quality by reducing pixelation in fast-paced scenes or in complex visuals, such as landscapes with dense foliage. However, it may also increase latency or overload the network, encoder, or decoder.</p>
<p>For testing purposes, a bitrate of 50 Mbit/s is a good starting point for wireless connections. Wired connections, if supported by the hardware, should be able to handle up to 480 Mbit/s.Although it is currently capped at 200 Mbit/s.</p>
</div>
<!-- <div class="tab-pane fade" id="adb" role="tabpanel" aria-labelledby="adb-tab">
Your headset needs to be configured in developer mode.<br/>
Download the <a href="https://github.com/WiVRn/WiVRn/releases/latest/download/WiVRn-standard-release.apk">latest WiVRn client</a> from GitHub.<br/>
Install the APK with <code>adb install WiVRn-standard-release.apk</code>
</div>-->
<div class="tab-pane fade" id="encoders" role="tabpanel" aria-labelledby="encoders">
<p>Encoders compresses video data in real-time to reduce bandwidth and latency, enabling smooth transmission to the headset.</p>
<p>WiVRn has the ability to split the video in blocks that are processed independently, this may use resources more effectively and reduce latency. All the provided encoders are put into groups, groups are executed concurrently and items within a group are processed sequentially.</p>
<p>It is possible to mix CPU/GPU encoding if you have spare CPU cores. On AMD systems, this can provide a significant improvement. For high bitrates, avoid software encoding, as CPU time increases significantly.</p>
<p>Default value: 3 encoders in order 1/8th, 3/8th and 4/8th of the image.</p>
<h5><strong>Encoder</strong></h5>
<p>Identifier of the encoder, one of</p>
<ul>
<li>x264: Software encoding</li>
<li>NVENC: Nvidia hardware encoding</li>
<li>VAAPI: AMD/Intel hardware encoding</li>
<li>Vulkan: Experimental, for any GPU that supports Vulkan video encode</li>
</ul>
<p>Default value: nvenc if Nvidia GPU and compiled with nvenc, vaapi for all other GPU when compiled with ffmpeg, else x264.</p>
<h5><strong>Codec</strong></h5>
<p>One of h264, h265 or av1. Not all encoders support every codec, x264 and vulkan only support h264, nvenc only h264 and h265.</p>
<p>On the dashboard, you can add a new encoder by splitting an existing one and clicking near an edge. Drag the edge to resize, or remove encoders by moving the line to one of the limits.</p>
<p>By clicking on each block, like the one highlighted in blue in the image, you can select the Encoder and Codec.</p>
<p>Default value: first supported by both headset and encoder of av1, h264, h265.</p>
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<h4>My computer is not seen by the headset</h4>
<div>
<p>If the server list is empty in the headset app:</p>
<ul>
<li>Make sure your computer is connected on the same network as your headset.</li>
<li>Check that <strong>avahi</strong> is running with <pre>systemctl status avahi-daemon</pre>. If it is not, enable it with <pre>systemctl enable --now avahi-daemon</pre>.</li>
<li>If you have a firewall, check that port <strong>5353</strong>(UDP) is open.</li>
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<h4>My headset does not connect to my computer</h4>
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<li>If you have a firewall, check that port 9757 (UDP and TCP) is open</li>
<li>The server and client must be the same version</li>
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<li>When the headset is connected, an audio device is created but not set as default. It can be set as default in your desktop's sound parameters.</li>
<li>For microphone, you also have to enable it on headset as it requires a permission on the device. Simply click the microphone icon at the top of the main screen.</li>
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<li>Make sure that an OpenVR compatibility such as OpenComposite or xrizer is installed. The flatpak version includes OpenComposite.</li>
<li>Copy the launch arguments listed in the dashboard in the Steam launch parameters for the game.</li>
<li>When using flatpak Steam, additional permissions must be given for OpenXR files, see details in <a href="https://github.com/WiVRn/WiVRn?tab=readme-ov-file#steam-flatpak">readme</a></li>
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