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SpatialMedia

Work from my Spatial Media class at NYU's Interactive Telecommunications Program

Assignments

1.9 Protoype: Line Jumper

Address one of your technical challenges with a prototype. This might include things like testing a computer vision library, testing projection on a physical mockup, or vetting the feasibility of an input sensor.

2.0 Prototype: One-to-one interaction with TSPS

For the first prototype, build a simple one-to-one interaction with TSPS. Think about how the output, placement of the camera, and type of data you’re looking for can all reinforce the nature of the interaction.

2.0 Prototype: Many-to-one interaction with TSPS

The second TSPS prototype should be a many-to-one interactive: at least three people must be able to interact with a single output at once.

Project 1.0 Prototype: Interactive Events

An interactive installation for a fundraising event