diff --git a/.github/workflows/code_quality.yml b/.github/workflows/code_quality.yml
new file mode 100644
index 000000000..b3e26625a
--- /dev/null
+++ b/.github/workflows/code_quality.yml
@@ -0,0 +1,29 @@
+name: Qodana
+on:
+ workflow_dispatch:
+ pull_request:
+ push:
+
+permissions:
+ contents: write
+ pull-requests: write
+ checks: write
+
+jobs:
+ qodana:
+ runs-on: ubuntu-latest
+ permissions:
+ contents: write
+ pull-requests: write
+ checks: write
+ steps:
+ - uses: actions/checkout@v4
+ with:
+ ref: ${{ github.event.pull_request.head.sha }} # to check out the actual pull request commit, not the merge commit
+ fetch-depth: 0 # a full history is required for pull request analysis
+ - name: 'Qodana Scan'
+ uses: JetBrains/qodana-action@v2024.3
+ env:
+ QODANA_TOKEN: ${{ secrets.QODANA_TOKEN }}
+ with:
+ push-fixes: pull-request
diff --git a/.github/workflows/maven-build.yml b/.github/workflows/maven-build.yml
index adbec510a..27375443d 100644
--- a/.github/workflows/maven-build.yml
+++ b/.github/workflows/maven-build.yml
@@ -12,17 +12,18 @@ jobs:
runs-on: ubuntu-latest
steps:
- - uses: actions/checkout@v2
+ - uses: actions/checkout@v4
- name: Set up JDK 17
- uses: actions/setup-java@v1
+ uses: actions/setup-java@v4
with:
java-version: 17
+ distribution: corretto
- name: Build with Maven
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: mvn -B package --file pom.xml
- name: Capture build artifacts
- uses: actions/upload-artifact@v3
+ uses: actions/upload-artifact@v4
with:
name: Artifacts
path: |
diff --git a/.github/workflows/qodana.yml b/.github/workflows/qodana.yml
deleted file mode 100644
index fe725d137..000000000
--- a/.github/workflows/qodana.yml
+++ /dev/null
@@ -1,12 +0,0 @@
-name: Qodana - Code Inspection
-on:
- push:
-
-jobs:
- qodana:
- runs-on: ubuntu-latest
- steps:
- - name: Checkout
- uses: actions/checkout@v2
- - name: Qodana Scan
- uses: JetBrains/qodana-action@v4.2.2
\ No newline at end of file
diff --git a/language/files/de.json b/language/files/de.json
index d92a6884a..db6acbadb 100644
--- a/language/files/de.json
+++ b/language/files/de.json
@@ -1,1846 +1,1866 @@
{
- "syntax": "Bitte nutze §e/{0}",
- "reload": "Challenges Plugin wird neu geladen...",
- "reload-failed": "Ein §cFehler §7ist während dem Reload aufgetreten",
- "reload-success": "Challenges Plugin wurde §aerfolgreich §7neu geladen",
- "player-command": "Dazu musst du ein Spieler sein!",
- "no-permission": "Dazu hast du §ckeine §7Rechte",
- "enabled": "§aAktiviert",
- "disabled": "§cDeaktiviert",
- "customize": "§6Anpassen",
- "navigate-back": "§8« §7Zurück",
- "navigate-next": "§8» §7Weiter",
- "seconds": "Sekunden",
- "second": "Sekunde",
- "minutes": "Minuten",
- "minute": "Minute",
- "hours": "Stunden",
- "hour": "Stunde",
- "amplifier": "Stärke",
- "open": "Öffnen",
- "everyone": "§5Alle",
- "player": "§6Aktiver Spieler",
- "none": "Nichts",
- "inventory-color": "§9",
- "timer-counting-up": "§8» §7Timer zählt §ahoch",
- "timer-counting-down": "§8» §7Timer zählt §crunter",
- "timer-is-paused": "§8» §7Timer ist §cpausiert",
- "timer-is-running": "§8» §7Timer ist §agestartet",
- "confirm-reset": "Bestätige den Reset mit §e/{0}",
- "no-fresh-reset": [
- "Der Server kann §cnicht resettet §7werden",
- "Die Challenge wurde §cnoch nicht §7gestartet"
- ],
- "new-challenge": "§a§lNeu!",
- "feature-disabled": "Diese Funktion ist derzeit §cdeaktiviert",
- "challenge-disabled": "Diese Challenge ist derzeit §cdeaktiviert",
- "timer-not-started": "Der Timer wurde noch §cnicht gestartet",
- "timer-was-started": "Der Timer wurde §agestartet",
- "timer-was-paused": "Der Timer wurde §cpausiert",
- "timer-was-set": "Der Timer wurde auf §e§l{0} §7gesetzt",
- "timer-already-started": "Der Timer §cläuft bereits",
- "timer-already-paused": "Der Timer ist §cbereits pausiert",
- "timer-mode-set-down": "Der Timer zählt nun §crunter",
- "timer-mode-set-up": "Der Timer zählt nun §ahoch",
- "no-database-connection": "Es gibt §ckeine §7Datenbankverbindung",
- "fetching-data": "Daten werden abgerufen..",
- "undefined": "undefiniert",
- "no-such-material": "Dieses Material gibt es nicht",
- "not-an-item": "§e{0} §7ist kein Item",
- "no-such-entity": "Dieses Entity existiert nicht",
- "not-alive": "§e{0} §7ist kein lebendes Entity",
- "no-loot": "§e{0} §7hat keine Drops",
- "deprecated-plugin-version": [
- " ",
- "§7Ein neues Update ist verfügbar!",
- "§7Download: §e§l{0}",
- " "
- ],
- "deprecated-config-version": [
- "Deine Plugin Config ist §cveraltet §7(§c{1} §7< §a{0}§7)",
- "Du kannst die alte Config löschen oder die fehlenden Einstellungen manuell hinzufügen"
- ],
- "missing-config-settings": "Folgende Einstellungen fehlen in der Config: §e{0}",
- "missing-config-settings-separator": "§7, §e",
- "no-missing-config-settings": [
- "§cEs fehlen keine Einstellungen in der Config.",
- "§cDu kannst die Version ohne bedenken selbst auf §c§l{0} §cstellen."
- ],
- "join-message": "§e{0} §7hat den Server §abetreten",
- "quit-message": "§e{0} §7hat den Server §cverlassen",
- "timer-paused-message": [
- "Der Timer ist noch §cpausiert",
- "Nutze §e/timer resume §7um ihn zu starten"
- ],
- "cheats-detected": [
- "§e{0} §7hat §cgecheated",
- "Es können §ckeine weiteren §7Statistiken gesammelt werden"
- ],
- "cheats-already-detected": [
- "Auf diesem Server wurde §cgecheated",
- "Es können §ckeine weiteren §7Statistiken gesammelt werden"
- ],
- "custom_challenges-reset": "Die §eLokalen §7Challenges wurden §aerfolgreich zurückgesetzt",
- "config-reset": "Die §eLokalen §7Einstellungen wurden §aerfolgreich zurückgesetzt",
- "player-config-loaded": "Deine Einstellungen wurden §aerfolgreich geladen",
- "player-config-saved": "Deine Einstellungen wurden §aerfolgreich gespeichert",
- "player-config-reset": "Deine Einstellungen wurden §aerfolgreich zurückgesetzt",
- "player-custom_challenges-loaded": "Deine Challenges wurden §aerfolgreich geladen",
- "player-custom_challenges-saved": "Deine Challenges wurden §aerfolgreich gespeichert",
- "player-custom_challenges-reset": "Deine Challenges wurden §aerfolgreich zurückgesetzt",
- "item-prefix": "§8» ",
- "item-setting-info": "§8➟ {0}",
- "stat-dragon-killed": "Drachen getötet",
- "stat-deaths": "Tode",
- "stat-entity-kills": "Kills",
- "stat-damage-dealt": "Schaden ausgeteilt",
- "stat-damage-taken": "Schaden genommen",
- "stat-blocks-mined": "Blöcke abgebaut",
- "stat-blocks-placed": "Blöcke platziert",
- "stat-blocks-traveled": "Blöcke gereist",
- "stat-challenges-played": "Challenges gespielt",
- "stat-jumps": "Sprünge",
- "stats-of": "§8» §7Stats von §e{0}",
- "stats-display": "§8» §7{0} §8(§e{1}. §7Platz§8)",
- "stats-leaderboard-display": [
- "§8» §e{0}",
- "§8§l┣ §7{1} §7{2}",
- "§8§l┗ §e{3}. §7Platz"
- ],
- "position": "§e{4} §8- §7{0}, {1}, {2} §8(§e{3}§8) §8┃ §e{5}m",
- "positions-disabled": "Positionen sind §cdeaktiviert",
- "position-other-world": "Diese Position befindet sich in einer anderen Welt §8(§e{0}§8)",
- "position-not-exists": "Die Position §e{0} §7existiert §cnicht",
- "position-already-exists": "Die Position §e{0} §7existiert §cbereits",
- "position-set": "§e{5} §7hat §e{4} §7{0}, {1}, {2} §8(§e{3}§8) §7erstellt",
- "position-deleted": "§e{5} §7hat §e{4} §7{0}, {1}, {2} §8(§e{3}§8) §7gelöscht",
- "no-positions": [
- "Es sind keine §ePositionen §7in dieser Welt gesetzt",
- "Erstelle eine mit §e/{0}"
- ],
- "no-positions-global": [
- "Es sind keine §ePositionen §7gesetzt",
- "Erstelle eine mit §e/{0}"
- ],
- "command-no-target": "Es wurde §ckein §7Spieler gefunden",
- "command-heal-healed": "Du wurdest §ageheilt",
- "command-heal-healed-others": "Du hast §e{0} Spieler §ageheilt",
- "command-gamemode-gamemode-changed": "Du wurdest in den Gamemode §e{0} §7gesetzt",
- "command-gamemode-gamemode-changed-others": "Du hast §e{1} Spieler §7in den Gamemode §e{0} §7gesetzt",
- "command-village-search": "Es wird nach einem Dorf gesucht..",
- "command-village-teleport": "Du wurdest in ein Dorf §ateleportiert",
- "command-village-not-found": "Es wurde §ckein neues §7Dorf gefunden",
- "command-weather-set-clear": "Wetter zu §eklar §7geändert",
- "command-weather-set-rain": "Wetter zu §eregnerisch §7geändert",
- "command-weather-set-thunder": "Wetter zu §estürmisch §7geändert",
- "command-invsee-open": "Inventar von §e{0} §7geöffnet",
- "command-enderchest-open": "Du hast deine §5Enderchest §7geöffnet",
- "command-difficulty-change": "Schwierigkeit auf {0} §7geändert",
- "command-difficulty-current": "Die derzeitige Schwierigkeit ist {0}",
- "command-search-nothing": "§e{0} §7wird durch keinen speziellen Block gedroppt",
- "command-search-result": "§e{0} §7droppt aus §e{1}",
- "command-searchloot-disabled": "Die Entity Loot Randomizer Challenge ist aktuell §cdeaktiviert",
- "command-searchloot-nothing": "Der Loot von §e{0} §7wird durch kein spezielles Entity gedroppt",
- "command-searchloot-result": [
- "§e{0} §7droppt den Loot von §e{1}",
- "Der Loot von §e{0} §7wird von §e{2} §7gedroppt"
- ],
- "command-time-set": "Die Zeit wurde auf §e{0} §7Ticks §8(§7ca. §e{1}§8) §7geändert",
- "command-time-set-exact": "Die Zeit wurde auf §e{0} §8(§e{1} §7Ticks§8) §7geändert",
- "command-time-query": [
- "§8» §7Derzeitige Ingamezeiten",
- "Spielzeit §e{0} §7Ticks §8(§7Tag §e{1}§8)",
- "Tageszeit §e{2} §7Ticks §8(§7ca. §e{3}§8)"
- ],
- "command-time-noon": "Mittag",
- "command-time-night": "Nacht",
- "command-time-midnight": "Mitternacht",
- "command-time-day": "Tag",
- "command-fly-enabled": "Du kannst §anun fliegen",
- "command-fly-disabled": "Du kannst nun §cnicht mehr §7fliegen",
- "command-fly-toggled-others": "Du hast §eFly §7für §e{0} §7Spieler verändert",
- "command-feed-fed": "Dein Hunger wurde §agestillt",
- "command-feed-others": "Du hast den Hunger von §e{0} §7Spieler *gestillt*",
- "command-gamestate-reload": "Der Gamestate wurde §aneu geladen",
- "command-gamestate-reset": "Der Gamestate wurde §azurückgesetzt",
- "command-world-teleport": "Du wirst in die Welt §e{0} §7teleportiert",
- "command-back-no-locations": "Du hast dich noch §cnicht §7teleportiert",
- "command-back-teleported": "Du wurdest §e{0} §7Position zurück teleportiert",
- "command-back-teleported-multiple": "Du wurdest §e{0} §7Positionen zurück teleportiert",
- "command-result-no-battle-active": "Es ist aktuell §ckein §7Force-Battle aktiviert",
- "command-god-mode-enabled": "Du bist nun im §aGod-Mode",
- "command-god-mode-disabled": "Du bist nun §cnicht mehr im God-Mode",
- "command-god-mode-toggled-others": "§e{0} §7Spieler sind jetzt im §eGod-Mode",
- "traffic-light-challenge-fail": "§e{0} §7ist über §crot §7gegangen",
- "player-damage-display": "§e{0} §7nahm §7{1} §7Schaden durch §e{2}",
- "death-message": "§e{0} §7ist gestorben",
- "death-message-cause": "§e{0} §7ist durch §e{1} §7gestorben",
- "health-inverted": "Deine Herzen wurden §cinvertiert",
- "exp-picked-up": "§e{0} §7hat §cXP §7aufgesammelt",
- "unable-to-find-fortress": "Es konnte §ckeine Festung §7gefunden werden",
- "unable-to-find-bastion": "Es konnte §ckeine Bastion §7gefunden werden",
- "death-collected": "Todesgrund §e{0} §7wurde registriert",
- "item-collected": "Item §e{0} §7wurde registriert",
- "items-to-collect": "§7Items zu sammeln §8» §e{0}",
- "backpacks-disabled": "Rucksäcke sind derzeit §cdeaktiviert",
- "backpack-opened": "Du hast den {0} §7geöffnet",
- "top-to-overworld": "Du wurdest zur §eOverworld §7teleportiert",
- "top-to-surface": "Du wurdest zur §eOberfläche §7teleportiert",
- "jnr-countdown": "Nächstes §6JumpAndRun §7in §e{0} Sekunden",
- "jnr-countdown-one": "Nächstes §6JumpAndRun §7in §eeiner Sekunde",
- "jnr-finished": "§e{0} §7hat das §6JumpAndRun §ageschafft",
- "snake-failed": "§e{0} §7ist über die §9Linie §7getreten",
- "only-dirt-failed": "§e{0} §7stand nicht auf Erde",
- "no-mouse-move-failed": "§e{0} §7hat seine Maus bewegt",
- "no-duped-items-failed": "§e{0} §7und §e{1} §7hatten beide §e{2} §7im Inventar",
- "only-down-failed": "§e{0} §7ist einen Block nach oben gegangen",
- "food-once-failed": "§e{0} §7ist an §e{1} §7erstickt",
- "food-once-new-food-team": "§e{0} §7hat §e{1} §7gegessen",
- "food-once-new-food": "§eDu §7hast §e{1} §7gegessen",
- "sneak-damage-failed": "§e{0} §7ist geschlichen",
- "jump-damage-failed": "§e{0} §7ist gesprungen",
- "random-challenge-enabled": "Die Challenge §e{0} §7wurde §aaktiviert",
- "all-items-skipped": "Item §e{0} §7geskippt",
- "all-items-already-finished": "Es wurden bereits alle Items gefunden",
- "all-items-found": "Das Item §e{0} §7wurde von §e{1} §7registriert",
- "mob-kill": "§e{0} §7wurde besiegt §8(§e{1} §7/ §e{2}§8)",
- "endergames-teleport": "Du wurdest mit §e{0} §7getauscht",
- "force-height-fail": "§e{0} §7war auf der §cfalschen Höhe §8(§e{1}§8)",
- "force-height-success": "Alle Spieler waren auf der §arichtigen Höhe",
- "force-block-fail": "§e{0} §7war auf dem §cfalschen Block §8(§e{1}§8)",
- "force-block-success": "Alle Spieler waren auf dem §arichtigen Block",
- "force-biome-fail": "Das Biom §e{0} §7wurde §cnicht gefunden",
- "force-biome-success": "§e{0} §7hat das Biom §e{1} §agefunden",
- "force-mob-fail": "Das Mob §e{0} §7wurde §cnicht getötet",
- "force-mob-success": "§e{0} §7hat das Mob §e{1} §agetötet",
- "force-item-fail": "Das Item §e{0} §7wurde §cnicht gefunden",
- "force-item-success": "§e{0} §7hat das Item §e{1} §agefunden",
- "new-effect": "Effekt §e{0} §8➔ §e{1}",
- "missing-items-inventory": "{0}Welches Item fehlt?",
- "missing-items-inventory-open": "§8[§aGUI öffnen§8]",
- "loops-cleared": "§e{0} §7Loops abgebrochen",
- "stopped-moving": "§e{0} §7hat sich zu lange nicht bewegt",
- "all-advancements-goal": "§7Advancements §8» §e{0}",
- "Chalheight-reached": "§e{0} §7hat Höhe §e{1} §7erreicht!",
- "race-goal-reached": "§e{0} §7hat das Ziel erreicht!",
- "points-change": "§e{0} §7Punkte",
- "force-item-battle-found": "Du hast §e{0} §7gefunden!",
- "force-item-battle-new-item": "Item zu suchen: §e{0}",
- "force-item-battle-leaderboard": "§8➜ §7Force Item Battle Leaderboard",
- "force-mob-battle-killed": "Du hast §e{0} §7gefunden!",
- "force-mob-battle-new-mob": "Mob zu suchen: §e{0}",
- "force-mob-battle-leaderboard": "§8➜ §7Force Mob Battle Leaderboard",
- "force-advancement-battle-completed": "Du hast §e{0} §7erzielt!",
- "force-advancement-battle-new-advancement": "Nächstes Advancement: §e{0}",
- "force-advancement-battle-leaderboard": "§8➜ §7Force Advancement Battle Leaderboard",
- "force-block-battle-found": "Du hast §e{0} §7gefunden!",
- "force-block-battle-new-block": "Block zu suchen: §e{0}",
- "force-block-battle-leaderboard": "§8➜ §7Force Block Battle Leaderboard",
- "force-battle-leaderboard-entry": "{0}#{1} §8» §e{2} §8┃ §e{3}",
- "force-battle-block-target-display": "§eBlock: {0}",
- "force-battle-item-target-display":"§eItem: {0}",
- "force-battle-height-target-display": "§eHöhe: {0}",
- "force-battle-mob-target-display": "§eMob: {0}",
- "force-battle-biome-target-display": "§eBiom: {0}",
- "force-battle-damage-target-display": "§eSchaden: §c{0} ❤",
- "force-battle-advancement-target-display": "§eAdvancement: {0}",
- "force-battle-position-target-display": "§ePosition: {0}",
- "extreme-force-battle-new-height": "Höhe zu erreichen: §e{0}",
- "extreme-force-battle-reached-height": "Du hast die Höhe §e{0} §7erreicht!",
- "extreme-force-battle-new-biome": "Biom zu finden: §e{0}",
- "extreme-force-battle-found-biome": "Du hast das Biom §e{0} §7gefunden!",
- "extreme-force-battle-new-damage": "Schaden zu nehmen: §c{0} ❤",
- "extreme-force-battle-took-damage": "Du hast §c{0} ❤ §7Schaden genommen!",
- "extreme-force-battle-position": "§eX: {0} §8┃ §eZ: {1}",
- "extreme-force-battle-new-position": "Position zu erreichen: §e{0}",
- "extreme-force-battle-reached-position": "Du hast die Position §e{0} §7erreicht!",
- "extreme-force-battle-leaderboard": "§8➜ §7Extreme Force Battle Leaderboard",
- "force-biome-battle-leaderboard": "§8➜ §7Force Biome Battle Leaderboard",
- "force-damage-battle-leaderboard": "§8➜ §7Force Damage Battle Leaderboard",
- "force-height-battle-leaderboard": "§8➜ §7Force Height Battle Leaderboard",
- "force-position-battle-leaderboard": "§8➜ §7Force Position Battle Leaderboard",
- "random-event-speed": [
- "Sonic? Bist du es?",
- "Woahh! Das ist aber schnell"
- ],
- "random-event-entities": [
- "Ist das hier ein Zoo?",
- "Wo kommt ihr denn her?",
- "Was macht ihr denn hier?"
- ],
- "random-event-hole": [
- "Du bist aber ganz schön tief gefallen",
- "Von ganz oben nach ganz unten..",
- "Wo kommt denn das Loch her?"
- ],
- "random-event-fly": [
- "Guten Flug :)",
- "I believe I can fly..",
- "So fühlt sich also fliegen an"
- ],
- "random-event-webs": [
- "Liegen die schon lange hier?"
- ],
- "random-event-ores": [
- "Wo sind denn die ganzen Erze hin?",
- "Gibt es hier keine Erze?",
- "Gab es hier mal Erze?"
- ],
- "random-event-sickness": [
- "Bist du etwa krank?",
- "Was geht denn jetzt ab"
- ],
- "bossbar-timer-paused": "§8» §7Der Timer ist §cpausiert",
- "bossbar-mob-transformation": "§8» §7Letzter Mob §8§l┃ §a{0}",
- "bossbar-biome-time-left": "§8» §7Zeit übrig in §e{0} §8§l┃ §a{1}s",
- "bossbar-height-time-left": "§8» §7Zeit übrig auf §e{0} §8§l┃ §a{1}s",
- "bossbar-zero-hearts": "§8» §7Schutzzeit §8§l┃ §a{0}s",
- "bossbar-random-challenge-waiting": "§8» §7Warten auf neue Challenge..",
- "bossbar-random-challenge-current": "§8» §7Challenge §e{0}",
- "bossbar-all-items-current-max": "§8» §f{0} §8┃ §7{1} §8/ §7{2}",
- "bossbar-all-items-finished": "§8» §7Alle Items gefunden",
- "bossbar-force-height-waiting": "§8» §7Warten auf nächste Höhe..",
- "bossbar-force-height-instruction": "§8» §7Höhe §e{0} §8┃ §a{1}",
- "bossbar-force-block-waiting": "§8» §7Warten auf nächsten Block..",
- "bossbar-force-block-instruction": "§8» §7Block §e{0} §8┃ §a{1}",
- "bossbar-force-biome-waiting": "§8» §7Warten auf nächstes Biom..",
- "bossbar-force-biome-instruction": "§8» §7Biom §e{0} §8┃ §a{1}",
- "bossbar-force-mob-waiting": "§8» §7Warten auf nächsten Mob..",
- "bossbar-force-mob-instruction": "§8» §7Mob §e{0} §8┃ §a{1}",
- "bossbar-force-item-waiting": "§8» §7Warten auf nächstes Item..",
- "bossbar-force-item-instruction": "§8» §7Item §e{0} §8┃ §a{1}",
- "bossbar-tsunami-water": "§8» §7Wasserhöhe: §9{0}",
- "bossbar-tsunami-lava": "§8» §7Lavahöhe: §c{0}",
- "bossbar-ice-floor": "§8» §fEisboden §8┃ {0}",
- "bossbar-dont-stop-running": "§8» §7Bewege dich in §8┃ §e{0}",
- "bossbar-five-hundred-blocks": "§8» §fBlöcke Gelaufen §8┃ §7{0} §8/ §7{1}",
- "bossbar-level-border": "§8» §7Border Größe §8┃ §7{0}",
- "bossbar-race-goal-info": "§8» §fZiel §8┃ §7X: {0} §8/ §7Z: {1} §8┃ §e{2} Blöcke",
- "bossbar-race-goal": "§8» §fZiel §8┃ §7X: {0} §8/ §7Z: {1}",
- "bossbar-first-at-height-goal": "§8» §fZiel §8┃ §7Y: {0}",
- "bossbar-respawn-end": "§8» §5Respawnte Mobs im End §8┃ §e{0}",
- "bossbar-kill-all-bosses": "§8» §cAlle Bosse §8┃ §e{0}/{1}",
- "bossbar-kill-all-mobs": "§8» §cAlle Mobs §8┃ §e{0}/{1}",
- "bossbar-kill-all-monster": "§8» §cAlle Monster §8┃ §e{0}/{1}",
- "bossbar-chunk-deletion": "§8» §7Zeit übrig im Chunk §6{0}s",
- "subtitle-time-seconds": "§e{0} §7Sekunden",
- "subtitle-time-seconds-range": "§e{0}-{1} §7Sekunden",
- "subtitle-time-minutes": "§e{0} §7Minuten",
- "subtitle-launcher-description": "§7Stärke §e{0}",
- "subtitle-blocks": "§e{0} §7Blöcke",
- "subtitle-range-blocks": "§7Reichweite: §e{0} §7Blöcke",
- "scoreboard-title": "§7» §f§lChallenge",
- "scoreboard-leaderboard": "§e#{0} §8┃ §7{1} §8» §e{2}",
- "your-place": "§7Dein Platz §8» §e{0}",
- "server-reset": [
- "§8————————————————————",
- " ",
- "§8» §cServerreset",
- " ",
- "§7Reset durch §4§l{0}",
- "§7Der Server startet nun §cneu",
- " ",
- "§8————————————————————"
- ],
- "challenge-end-timer-hit-zero": [
- " ",
- "§cDie Challenge ist vorbei!",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-timer-hit-zero-winner": [
- " ",
- "§cDie Challenge ist vorbei!",
- "§7Gewinner: §e§l{1}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-goal-reached": [
- " ",
- "§7Die Challenge wurde beendet!",
- "§7Zeit benötigt: §a§l{0}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-goal-reached-winner": [
- " ",
- "§7Die Challenge wurde beendet!",
- "§7Gewinner: §e§l{1}",
- "§7Zeit benötigt: §a§l{0}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-goal-failed": [
- " ",
- "§cDie Challenge ist vorbei! §6#FeelsBadMan ✞",
- "§7Zeit verschwendet: §a§l{0}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "title-timer-started": [
- " ",
- "§8» §7Timer §afortgesetzt"
- ],
- "title-timer-paused": [
- " ",
- "§8» §7Timer §cpausiert"
- ],
- "title-challenge-enabled": [
- "§e{0}",
- "§2§l✔ §8┃ §aAktiviert"
- ],
- "title-challenge-disabled": [
- "§e{0}",
- "§4✖ §8┃ §cDeaktiviert"
- ],
- "title-challenge-value-changed": [
- "§e{0}",
- "§8» §e{1}"
- ],
- "title-pregame-movement-setting": [
- "§cWarte..",
- "§8» §7Der Timer ist gestoppt.."
- ],
- "item-menu-start": "§8• §aStart Challenge §8┃ §e/start §8•",
- "item-menu-challenges": "§8• §cChallenges §8┃ §e/challenge §8•",
- "item-menu-timer": "§8• §5Timer §8┃ §e/timer §8•",
- "item-menu-leaderboard": "§8• §6Leaderboard §8┃ §e/leaderboard §8•",
- "item-menu-stats": "§8• §2Statistiken §8┃ §e/stats §8•",
- "menu-title": "Menu",
- "menu-timer": "§6Timer",
- "menu-goal": "§5Ziel",
- "menu-damage": "§7Schaden",
- "menu-item_blocks": "§4Blöcke & Items",
- "menu-challenges": "§cChallenges",
- "menu-settings": "§eEinstellungen",
- "menu-custom": "§aIndividuelle Challenges",
- "lore-category-activated-count": "§7Aktiviert §8» §a{0}§8/§7{1}",
- "lore-category-activated": "§7Aktiviert §8» §aJa",
- "lore-category-deactivated": "§7Aktiviert §8» §cNein",
- "category-misc_challenge": [
- "§9Miscellaneous",
- "Challenges, die *keiner Kategorie*",
- "zugeordnet werden können"
- ],
- "category-randomizer": [
- "§6Randomizer",
- "Erlebe ein komplett",
- "*durcheinandergebrachtes* Spiel"
- ],
- "category-limited_time": [
- "§aLimitierte Zeit",
- "Du wirst bei verschiedenen",
- "Faktoren *zeitlich eingeschränkt*"
- ],
- "category-force": [
- "§3Zwischenziele (Force)",
- "Du musst *bestimmte Zwischenziele*",
- "erfüllen, sonst stirbst du"
- ],
- "category-world": [
- "§4Weltveränderung",
- "Die Welt wird nicht mehr",
- "*wiedererkennbar* sein"
- ],
- "category-damage": [
- "§cSchaden",
- "Neue *Schadens Regeln*"
- ],
- "category-effect": [
- "§5Effekte",
- "Erlebe verrückte *Effekte*"
- ],
- "category-inventory": [
- "§6Inventory",
- "Dein Inventar wird *verdreht*"
- ],
- "category-movement": [
- "§aBewegung",
- "Du wirst in deinen Bewegungen *eingeschränkt*"
- ],
- "category-entities": [
- "§bEntities",
- "Entities werden *verändert*"
- ],
- "category-extra_world": [
- "§aExtra Welt",
- "Challenges, die in einer",
- "*anderen Welt* spielen"
- ],
- "category-misc_goal": [
- "§9Miscellaneous",
- "Ziele, die *keiner Kategorie*",
- "zugeordnet werden können"
- ],
- "category-kill_entity": [
- "§cEntity töten",
- "Töte *bestimmte Entities*,",
- "um zu gewinnen"
- ],
- "category-score_points": [
- "§eMeiste Punkte",
- "Erziele die *meisten Punkte* in",
- "einem *bestimmten Bereich*."
- ],
- "category-fastest_time": [
- "§6Schnellste Zeit",
- "Sei der *schnellste Spieler*, der",
- "das Ziel erfüllt"
- ],
- "category-force_battle": [
- "§bForce Battles",
- "Erfülle die *vorgegebenen Zwischenziele*,",
- "um Punkte zu erhalten.",
- " ",
- "Der Spieler mit den *meisten Punkten* gewinnt."
- ],
- "item-time-seconds-description": "§8» §7Zeit: §e{0} §7Sekunden",
- "item-time-seconds-range-description": "§8» §7Zeit: §e{0}-{1} §7Sekunden",
- "item-time-minutes-description": "§8» §7Zeit: §e{0} §7Minuten",
- "item-heart-damage-description": "§8» §7Schaden: §e{0} §c❤",
- "item-heart-start-description": "§8» §7Start: §e{0} §c❤",
- "item-max-health-description": "§8» §7Maximale Leben: §e{0} §c❤",
- "item-chance-description": "§8» §7Chance: §e{0}%",
- "item-launcher-description": "§8» §7Stärke: §e{0}",
- "item-permanent-effect-target-player-description": "§8» §7Nur der aktive Spieler erhält den Effekt",
- "item-permanent-effect-target-everyone-description": "§8» §7Alle erhalten den Effekt",
- "item-blocks-description": "§8» §7Blöcke zu laufen: §e{0}",
- "item-range-blocks-description": "§8» §7Reichweite: §e{0} §7Blöcke",
- "item-force-battle-goal-jokers": [
- "§6Anzahl der Joker",
- "Die *Anzahl* der *Joker*,",
- "die jeder Spieler hat"
- ],
- "item-force-battle-show-scoreboard": [
- "§bScoreboard anzeigen"
- ],
- "item-force-battle-duped-targets": [
- "§cDoppelte Ziele",
- "Ziele können *mehrfach* vorkommen"
- ],
- "item-force-position-battle-radius": [
- "§bRadius",
- "Der *maximale Radius*, in dem sich die",
- "Positionen befinden können"
- ],
- "item-difficulty-setting": [
- "§aSchwierigkeit",
- "Stellt die *Schwierigkeitsstufe* ein"
- ],
- "item-one-life-setting": [
- "§cEin Teamleben",
- "*Jeder* stirbt, wenn *einer stirbt*"
- ],
- "item-respawn-setting": [
- "§4Respawn",
- "Wenn du *stirbst*, wirst du nicht zu einem *Zuschauer*"
- ],
- "item-death-message-setting": [
- "§6Todesnachrichten",
- "Schaltet *Todesnachrichten* ein/aus"
- ],
- "item-death-message-setting-vanilla": "§6Vanilla",
- "item-pvp-setting": [
- "§9PvP"
- ],
- "item-max-health-setting": [
- "§cMaximale Herzen",
- "Stellt ein, wie viele",
- "Herzen man hat"
- ],
- "item-soup-setting": [
- "§cSuppen Heilung",
- "Wenn du eine *Pilzsuppe* benutzt,",
- "wirst du um *4 Herzen* geheilt"
- ],
- "item-damage-setting": [
- "§cDamage Multiplier",
- "Schaden, den du nimmst, wird *multipliziert*"
- ],
- "item-damage-display-setting": [
- "§eDamage Display",
- "Es wird im Chat angezeigt,",
- "wenn jemand *Schaden* bekommt"
- ],
- "item-health-display-setting": [
- "§cHealth Display",
- "Die *Herzen* aller Spieler",
- "werden in der *Tablist* angezeigt"
- ],
- "item-position-setting": [
- "§9Positions",
- "Erlaubt es dir *Positionen*",
- "mit */pos* zu *markieren*"
- ],
- "item-backpack-setting": [
- "§6Backpack",
- "Erlaubt es dir, *deinen Backpack* oder den",
- "*Team Backpack* mit */backpack* zu öffnen"
- ],
- "item-backpack-setting-team": "§5Team",
- "item-backpack-setting-player": "§6Player",
- "item-cut-clean-setting": [
- "§9CutClean",
- "Verschiedene *Einstellungen*, die",
- "das *Farmen* von Items *einfacher* machen"
- ],
- "menu-cut-clean-setting-settings": "CutClean",
- "item-cut-clean-gold-setting": [
- "§6Gold",
- "*Golderz* wird direkt zu *Goldbarren*"
- ],
- "item-cut-clean-iron-setting": [
- "§7Iron",
- "*Eisenerz* wird direkt zu *Eisenbarren*"
- ],
- "item-cut-clean-coal-setting": [
- "§eCoal",
- "*Kohleerz* wird direkt zu *Fackeln*"
- ],
- "item-cut-clean-flint-setting": [
- "§eFlint",
- "*Gravel* droppt immer *Flint*"
- ],
- "item-cut-clean-vein-setting": [
- "§eOre Veins",
- "*Erz Venen* werden direkt abgebaut"
- ],
- "item-cut-clean-inventory-setting": [
- "§6Direkt ins Inventar",
- "*Items* werden, *anstatt gedroppt* zu werden,",
- "*direkt* ins *Inventar* hinzugefügt"
- ],
- "item-cut-clean-food-setting": [
- "§cGebratenes Essen",
- "*Rohes Fleisch* wird direkt zu *gebratenem Fleisch*"
- ],
- "item-glow-setting": [
- "§fPlayerglow",
- "*Spieler* sind durch die *Wand* sichtbar"
- ],
- "no-hunger-setting": [
- "§cKein Hunger",
- "Du bekommst keinen *Hunger*"
- ],
- "pregame-movement-setting": [
- "§6Pregame Movement",
- "Du kannst dich *bewegen*, bevor",
- "das Spiel *gestartet* hat"
- ],
- "item-no-hit-delay-setting": [
- "§fNoHitDelay",
- "Nachdem du *Schaden* genommen hast,",
- "kannst du *sofort* wieder Schaden *bekommen*"
- ],
- "item-timber-setting": [
- "§bTimber",
- "Du kannst einen *Baum* zerstören,",
- "indem du *einen Block* des Baumes abbaust"
- ],
- "item-timber-setting-logs": "§6Baumstämme",
- "item-timber-setting-logs-and-leaves": "§6Baumstämme §7und §2Blätter",
- "item-keep-inventory-setting": [
- "§5Keep Inventory",
- "Du verlierst keine *Items*,",
- "wenn du *stirbst*"
- ],
- "item-mob-griefing-setting": [
- "§5Mob Griefing",
- "Monster können *nichts zerstören*"
- ],
- "item-no-item-damage-setting": [
- "§5Kein Itemschaden",
- "*Items* sind *unzerstörbar*"
- ],
- "top-command-setting": [
- "§dTop Command",
- "Mit */top* kannst du dich",
- "zur *Oberfläche* oder in",
- "die *Overworld* teleportieren"
- ],
- "item-fortress-spawn-setting": [
- "§cFestungs Spawn",
- "Wenn du in den *Nether* gehst,",
- "spawnst du immer in einer *Festung*"
- ],
- "item-bastion-spawn-setting": [
- "§cBastions Spawn",
- "Wenn du in den *Nether* gehst,",
- "spawnst du immer in einer *Bastion*"
- ],
- "item-no-offhand-setting": [
- "§6Keine Offhand",
- "Die *zweite Hand* wird geblockt"
- ],
- "item-regeneration-setting": [
- "§cRegeneration",
- "Stellt ein, *ob* und",
- "*wie* man *regeneriert*"
- ],
- "item-regeneration-setting-not_natural": "§6Nicht natürlich",
- "item-immediate-respawn-setting": [
- "§6Direkter Respawn",
- "Wenn du stirbst, *respawnst* du *automatisch,*",
- "ohne den *Death Screen* zu sehen"
- ],
- "item-slot-limit-setting": [
- "§4Inventar Slots",
- "Stellt ein, wie viele *Inventar*",
- "*Slots* nutzbar sind"
- ],
- "item-death-position-setting": [
- "§cDeath Position",
- "Wenn du stirbst, wird mit */pos* ",
- "eine *Position an deinem Todespunkt* erstellt"
- ],
- "item-enderchest-command-setting": [
- "§5Enderchest Command",
- "Wenn du */ec* ausführst, öffnet",
- "sich deine *Enderchest*"
- ],
- "item-split-health-setting": [
- "§cGeteilte Herzen",
- "Stellt ein, ob sich *alle*",
- "*Spieler* eine *Gesundheit teilen*"
- ],
- "item-old-pvp-setting": [
- "§b1.8 PvP",
- "Das *alte 1.8 PvP System* wird genutzt",
- "Es gibt keinen *Attack Cooldown*"
- ],
- "item-totem-save-setting": [
- "§6Challenge Tod Rettung",
- "Wenn du durch eine Challenge *instant*",
- "*stirbst*, können *Totems* dich retten"
- ],
- "item-traffic-light-challenge": [
- "§cAmpelchallenge",
- "Die *Ampel* schaltet alle paar Minuten um",
- "Wenn du bei *rot* gehst, stirbst du"
- ],
- "item-block-randomizer-challenge": [
- "§6Block Randomizer",
- "Jeder *Block* droppt ein *zufälliges Item*"
- ],
- "item-crafting-randomizer-challenge": [
- "§6Crafting Randomizer",
- "Wenn du *etwas craftest*, bekommst du ein *zufälliges Item*"
- ],
- "item-mob-randomizer-challenge": [
- "§6Mob Randomizer",
- "Wenn ein *Entity* spawnt, spawnt ein *anderes*"
- ],
- "item-hotbar-randomizer-challenge": [
- "§6HotBar Randomizer",
- "Alle *paar Minuten* erhält jeder Spieler *zufällige Items*"
- ],
- "item-damage-block-challenge": [
- "§4Schaden pro Block",
- "Du bekommst *Schaden* durch",
- "jeden *Block*, den du gehst"
- ],
- "item-hunger-block-challenge": [
- "§6Hunger pro Block",
- "Du bekommst *Hunger* durch",
- "jeden *Block*, den du gehst"
- ],
- "item-stone-sight-challenge": [
- "§fStein Blick",
- "*Mobs*, denen du in die *Augen*",
- "*schaust*, werden zu *Stein*"
- ],
- "item-no-mob-sight-challenge": [
- "§cMob Blick Schaden",
- "Wenn du einen *Mob* in die *Augen*",
- "*schaust*, erleidest du *Schaden*"
- ],
- "item-bedrock-path-challenge": [
- "§7Bedrock Path",
- "*Unter dir* entsteht die",
- "ganze Zeit *Bedrock*"
- ],
- "item-bedrock-walls-challenge": [
- "§7Bedrock Walls",
- "Hinter dir *spawnen* riesige",
- "*Wände* aus *Bedrock*"
- ],
- "item-surface-hole-challenge": [
- "§cSurface Hole",
- "§7Hinter dir *verschwindet* der",
- "*Boden* bis ins *Void*"
- ],
- "item-damage-inv-clear-challenge": [
- "§cDamage Inventory Clear",
- "Die *Inventare* aller Spieler werden *geleert*,",
- "wenn ein *Spieler* Schaden erleidet"
- ],
- "item-no-trading-challenge": [
- "§2Kein Handeln",
- "Du kannst *nicht* mit",
- "Villager *handeln*"
- ],
- "item-block-break-damage-challenge": [
- "§6Block Break Damage",
- "Wenn du einen *Block abbaust*,",
- "*erleidest* du die gesetze Anzahl *schaden*"
- ],
- "item-block-place-damage-challenge": [
- "§6Block Place Damage",
- "Wenn du einen *Block plazierst*,",
- "*erleidest* du die gesetze Anzahl *schaden*"
- ],
- "item-no-exp-challenge": [
- "§aKeine XP",
- "Wenn du *XP* aufsammelst, stirbst du"
- ],
- "item-invert-health-challenge": [
- "§cInvert Health",
- "Alle paar Minuten werden deine *Herzen invertiert*.",
- "Wenn du *8 Herzen* hast,",
- "hast du danach *2 Herzen* und umgekehrt."
- ],
- "item-jump-and-run-challenge": [
- "§6Jump and Run",
- "Alle *paar Minuten* musst du ein random *Jump and Run* machen,",
- "welches jedes Mal *schwieriger* wird"
- ],
- "item-randomized-hp-challenge": [
- "§4Randomized HP",
- "Die *Leben* aller *Mobs*",
- "sind *random*"
- ],
- "item-snake-challenge": [
- "§9Snake",
- "*Jeder Spieler* zieht eine",
- "tödliche Linie hinter sich her"
- ],
- "item-reversed-damage-challenge": [
- "§cReversed Damage",
- "Wenn du Entities *schlägst* oder *abschießt*,",
- "bekommst du den *gleichen Schaden*"
- ],
- "item-duped-spawning-challenge": [
- "§cDoppeltes Spawning",
- "Wenn ein Monster *spawnt*,",
- "spawnt es *zweimal*"
- ],
- "item-hydra-challenge": [
- "§5Hydra",
- "Wenn du einen *Mob* tötest,",
- "spawnen *zwei* neue"
- ],
- "item-hydra-plus-challenge": [
- "§cHydra Plus",
- "Wenn du einen *Mob* tötest,",
- "spawnen *doppelt* so viele",
- "wie beim *vorherigen* mal",
- " ",
- "Maximum beträgt *512* Mobs gleichzeitig"
- ],
- "item-floor-lava-challenge": [
- "§6Der Boden ist Lava",
- "Alle *Blöcke* unter dir verwandeln sich",
- "erst zu *Magma* und dann zu *Lava*"
- ],
- "item-only-dirt-challenge": [
- "§cOnly Dirt",
- "Wenn du nicht auf *Erde*",
- "stehst, *stirbst* du"
- ],
- "item-food-once-challenge": [
- "§cFood Once",
- "Du kannst jedes *Essen*",
- "nur einmal *essen*"
- ],
- "item-food-once-challenge-player": "§6Spieler",
- "item-food-once-challenge-everyone": "§5Jeder",
- "item-chunk-deconstruction-challenge": [
- "§bChunk Deconstruction",
- "*Chunks*, in denen sich Spieler befinden,",
- "*bauen* sich von *oben* aus ab"
- ],
- "item-one-durability-challenge": [
- "§4Eine Haltbarkeit",
- "*Items* gehen nach *einer* Benutzung *kaputt*"
- ],
- "item-low-drop-rate-challenge": [
- "§6Low Drop Chance",
- "Die *Dropchance* jedes *Blockes* wird auf die",
- "angegebene *Prozentzahl* gesetzt"
- ],
- "item-invisible-mobs-challenge": [
- "§fUnsichtbare Mobs",
- "Alle *Mobs* haben einen",
- "*Unsichtbarkeits* Effekt"
- ],
- "item-mob-transformation-challenge": [
- "§cMob Verwandlung",
- "Wenn du einen Mob schlägst, *verwandelt* sich",
- "dieser in den *letzen Mob*, den du *geschlagen* hast"
- ],
- "item-jump-entity-challenge": [
- "§2Jump Entity",
- "Wenn du *springst*, *spawnt* ein",
- "zufälliges *Entity*"
- ],
- "item-no-mouse-move-challenge": [
- "§cMausbewegung Schaden",
- "Wenn du deinen *Blick bewegst*,",
- "erleidest du den *gesetzen Schaden*"
- ],
- "item-no-duped-items-challenge": [
- "§6Keine Doppelten Items",
- "Wenn *2 Spieler* das gleiche *Item* im",
- "Inventar haben, *sterben* beide"
- ],
- "item-infection-challenge": [
- "§aInfection Challenge",
- "Du musst *2 Blöcke* Abstand von allen ",
- "*Mobs* halten oder du wirst *krank*"
- ],
- "item-only-down-challenge": [
- "§cNur nach unten",
- "Wenn du *einen Block* nach",
- "*oben* gehst, *stirbst* du"
- ],
- "item-advancement-damage-challenge": [
- "§cAdvancement Schaden",
- "Du bekommst für jedes neue *Advancement*",
- "die gesetze Anzahl *Schaden*"
- ],
- "item-all-blocks-disappear-challenge": [
- "§cAlle Blöcke verschwinden",
- "Bei verschiedenen *Interaktionen*",
- "verschwinden alle *Blöcke* im *Chunk*",
- "eines *bestimmten Types*"
- ],
- "menu-all-blocks-disappear-challenge-settings": "Alle Blöcke verschwinden",
- "item-all-blocks-disappear-break-challenge": [
- "§bBeim Abbauen",
- "Wenn du einen Block *abbaust*, werden",
- "*alle Blöcke* des *selben Types zerstört*"
- ],
- "item-all-blocks-disappear-place-challenge": [
- "§bBeim Platzieren",
- "Wenn du einen Block *platzierst*, werden",
- "*alle Blöcke* des *selben Types zerstört*"
- ],
- "item-water-allergy-challenge": [
- "§9Wasserallergie",
- "Wenn du in *Wasser* bist,",
- "*erleidest* du den gesetzen Schaden"
- ],
- "item-max-biome-time-challenge": [
- "§2Maximale Biom Zeit",
- "Die *Zeit*, die du in jedem *Biom*",
- "sein darfst, ist *begrenzt*"
- ],
- "item-max-height-time-challenge": [
- "§9Maximale Höhen Zeit",
- "Die *Zeit*, die du auf jeder *Höhe*",
- "sein darfst, ist *begrenzt*"
- ],
- "item-permanent-item-challenge": [
- "§cPermanente Items",
- "*Items* können nicht gedroppt",
- "oder *weggelegt* werden"
- ],
- "item-sneak-damage-challenge": [
- "§6Schaden pro Schleichen",
- "Du *erleidest* den gesetzten",
- "*Schaden*, wenn du *schleichst*"
- ],
- "item-jump-damage-challenge": [
- "§6Schaden pro Sprung",
- "Du *erleidest* den gesetzen",
- "*Schaden*, wenn du *springst*"
- ],
- "item-random-dropping-challenge": [
- "§cZufälliges Item Droppen",
- "Alle paar Sekunden wird ein *zufälliges*",
- "*Item* aus deinem Inventar *gedroppt*"
- ],
- "item-random-swapping-challenge": [
- "§cZufälliges Item Mischen",
- "Alle paar Sekunden wird ein",
- "*zufälliges Item* aus deinem Inventar",
- "mit einem anderem *getauscht*"
- ],
- "item-random-removing-challenge": [
- "§cZufälliges Item Löschen",
- "Alle paar Sekunden wird ein *zufälliges*",
- "*Item* aus deinem Inventar *gelöscht*"
- ],
- "item-death-on-fall-challenge": [
- "§fTod bei Fallschaden",
- "Wenn du *Fallschaden* erleidest,",
- "*stirbst* du sofort"
- ],
- "item-zero-hearts-challenge": [
- "§6Null Herzen",
- "Nach einer *Schutzzeit* musst du",
- "dauerhaft Absorption bekommen"
- ],
- "item-random-effect-challenge": [
- "§6Random Effekte",
- "Du bekommst in einem gesetzen *Intervall*",
- "einen *zufälligen Trank Effekt*"
- ],
- "menu-random-effect-challenge-settings": "Random Effekte",
- "item-random-effect-time-challenge": [
- "§6Intervall",
- "Das *Intervall*, in dem man",
- "einen *Effekt* erhält"
- ],
- "item-random-effect-length-challenge": [
- "§6Länge",
- "Die *Länge*, die der",
- "*Effekt* anhält"
- ],
- "item-random-effect-amplifier-challenge": [
- "§6Stärke",
- "Die *Stärke*, die der",
- "*Effekt* hat"
- ],
- "item-permanent-effect-on-damage-challenge": [
- "§6Permanente Effekte",
- "Du bekommst immer, wenn du *Schaden*",
- "erleidest, einen *zufälligen Effekt*"
- ],
- "item-random-challenge-challenge": [
- "§cRandom Challenge",
- "In einem *gesetzten Intervall*",
- "wird eine *Random Challenge* aktiviert"
- ],
- "item-anvil-rain-challenge": [
- "§cAmboss Regen",
- "Vom *Himmel* fallen *Ambosse*"
- ],
- "menu-anvil-rain-challenge-settings": "Amboss Regen",
- "item-anvil-rain-time-challenge": [
- "§6Intervall",
- "Das *Intervall*, in",
- "dem *Ambosse* spawnen"
- ],
- "item-anvil-rain-range-challenge": [
- "§6Range",
- "Die *Reichweite*, in",
- "der *Ambosse* spawnen"
- ],
- "item-anvil-rain-count-challenge": [
- "§6Anzahl",
- "Die *Anzahl*, an *Ambossen*,",
- "die in einem *Chunk* spawnen"
- ],
- "item-anvil-rain-damage-challenge": [
- "§6Schaden",
- "Der *Schaden*, die",
- "die *Ambosse* machen"
- ],
- "item-water-mlg-challenge": [
- "§bWater MLG",
- "Du musst *immer wieder*",
- "einen *Water MLG* absolvieren"
- ],
- "item-ender-games-challenge": [
- "§5Ender Games",
- "Alle *paar Minuten* wirst du",
- "mit einem *zufälligem Entity* aus",
- "einem *200 Block* Radius *getauscht*"
- ],
- "item-random-event-challenge": [
- "§6Random Events",
- "Alle *paar Minuten* wird eines von",
- "*{0} random Events* aktiviert"
- ],
- "item-block-chunk-item-remove-challenge": [
- "§6Movement Item Remove",
- "Es wird für jeden *Block* / *Chunk*,",
- "den du dich *fortbewegst*, ein Item",
- "aus deinem Inventar *gelöscht*"
- ],
- "item-block-chunk-item-remove-challenge-block": "§6Block",
- "item-block-chunk-item-remove-challenge-chunk": "§6Chunk",
- "item-higher-jumps-challenge": [
- "§aHigher Jumps",
- "*Umso öfter* du springst,",
- "*desto höher* springst du"
- ],
- "item-force-height-challenge": [
- "§eForce Height",
- "Alle *paar Minuten* musst du auf",
- "eine *bestimmte Höhe* oder du stirbst"
- ],
- "item-force-block-challenge": [
- "§6Force Block",
- "Alle *paar Minuten* musst du auf",
- "einen *bestimmten Block* oder du stirbst"
- ],
- "item-force-biome-challenge": [
- "§aForce Biome",
- "Alle *paar Minuten* musst du in",
- "ein *bestimmtes Biom* oder du stirbst",
- "Je *seltener* das Biom ist, desto *mehr Zeit* hast du"
- ],
- "item-force-mob-challenge": [
- "§bForce Mob",
- "Alle *paar Minuten* musst du",
- "ein *bestimmtes Entity* killen oder du stirbst"
- ],
- "item-force-item-challenge": [
- "§6Force Item",
- "Alle *paar Minuten* musst du",
- "ein *bestimmtes Item* finden oder du stirbst"
- ],
- "item-random-item-challenge": [
- "§bRandom Items",
- "Ein *zufälliger Spieler* erhält alle paar",
- "*Sekunden* ein *zufälliges Item*"
- ],
- "item-always-running-challenge": [
- "§cAlways Running",
- "Du kannst *nicht aufhören*, vorwärts zu laufen"
- ],
- "item-pickup-launch-challenge": [
- "§cPickup Boost",
- "Wenn du ein *Item aufhebst*,",
- "wirst du *in die Luft* geschleudert"
- ],
- "item-tsunami-challenge": [
- "§9Tsunami",
- "In einem *gesetztem Intervall*",
- "*steigt* das *Wasser* in der *Overworld*",
- "und die *Lava* in im *Nether*",
- " ",
- "Sollte mit wenigen Personen gespielt werden!"
- ],
- "item-all-mobs-to-death-position-challenge": [
- "§cAlle Monster zum Todespunkt",
- "Wenn ein *Mob* von einem Spieler",
- "*getötet* wird, werden *alle* anderen",
- "Monster vom *selben Typen* zum",
- "*Todespunkt* teleportiert"
- ],
- "item-ice-floor-challenge": [
- "§bEisboden",
- "Unter dir wird *Luft* zu einem",
- "*3x3* Boden aus *Eis*"
- ],
- "item-blocks-disappear-time-challenge": [
- "§fBlöcke verschwinden nach Zeit",
- "Blöcke, die du *platzierst*, *verschwinden*",
- "nach ein *paar Sekunden* wieder"
- ],
- "item-missing-items-challenge": [
- "§9Items Fehlen",
- "Alle paar Minuten *verschwindet* ein *Item* aus",
- "deinem *Inventar* und du musst *erraten*, welches"
- ],
- "item-damage-item-challenge": [
- "§cSchaden pro Item",
- "Wenn du ein *Item aufhebst* oder es",
- "in deinem Inventar *anklickst* erleidest",
- "du *0,5 ❤* multipliziert mit der Anzahl der Items"
- ],
- "item-damage-teleport-challenge": [
- "§cSchaden Random Teleport",
- "Du wirst *zufällig teleportiert*,",
- "wenn du *Schaden* erleidest"
- ],
- "item-loop-challenge": [
- "§6Wiederholungs Challenge",
- "Verschiedene Aktionen *wiederholen* sich",
- "unendlich oft, bis ein Spieler *schleicht*"
- ],
- "item-uncraft-challenge": [
- "§6Items craften sich zurück",
- "Alle *Items* in deinem Inventar *craften*",
- "sich alle paar Sekunden *zurück*"
- ],
- "item-freeze-challenge": [
- "§bFreeze Challenge",
- "Für *jedes Herz*, das du *Schaden* erleidest, kannst",
- "du dich für eine bestimmte Zeit *nicht bewegen*"
- ],
- "item-dont-stop-running-challenge": [
- "§9Nicht stehen bleiben",
- "Du darfst nur eine bestimmte Zeit",
- "*stehen bleiben* bevor du *stirbst*"
- ],
- "item-consume-launch-challenge": [
- "§cEssens Boost",
- "Wenn du ein *Item isst*,",
- "wirst du *in die Luft* geschleudert"
- ],
- "item-five-hundred-blocks-challenges": [
- "§5500 Blöcke",
- "*Alle* 500 Blöcke, die du *läufst*,",
- "bekommst du *64* eines *zufälliges Items*.",
- "Es droppen *keine Items* von",
- "*Blöcken* und *Entities* mehr."
- ],
- "item-level-border-challenges": [
- "§eLevel = Border",
- "Die *Border-Größe* passt sich dem *Spieler*",
- "mit den *meisten Leveln* an."
- ],
- "item-chunk-effect-challenge": [
- "§3Zufällige Chunk Effekte",
- "In *jedem Chunk* bekommst du",
- "einen *zufälligen Effekt*"
- ],
- "item-repeat-chunk-challenge": [
- "§2Wiederholende Chunks",
- "Blöcke die *platziert oder zerstört* werden,",
- "werden in *jedem Chunk* platziert / zerstört"
- ],
- "item-blocks-fly-challenge": [
- "§fBlöcke fliegen in die Luft",
- "*Blöcke*, auf denen du *gelaufen* bist,",
- "fliegen nach *einer Sekunde* in die *Luft*"
- ],
- "item-respawn-end-challenge": [
- "§5Mobs respawnen im End",
- "Mobs, die *getötet werden*,",
- "respawnen im *End*"
- ],
- "item-block-effect-challenge": [
- "§3Zufällige Block Effekte",
- "Auf *jedem Block* bekommst du",
- "einen *zufälligen Effekt*"
- ],
- "item-entity-effect-challenge": [
- "§5Mobs Haben Random Effekte",
- "*Jedes Mob* hat einen zufälligen",
- "Effekt auf *höchster Stufe*"
- ],
- "item-mob-damage-teleport-challenge": [
- "§5Mob Tausch Beim Schlagen",
- "Jedes mal, wenn du einen *Mob schlägst*,",
- "tauschst du mit einem *zufälligem Mob* die Position"
- ],
- "item-block-mob-challenge": [
- "§cMob Blöcke",
- "Aus jedem abgebautem Block, *spawnt ein Mob*,",
- "dass *getötet* werden muss, um den Block *zu erhalten*"
- ],
- "item-entity-loot-randomizer-challenge": [
- "§6Entity Loot Randomizer",
- "Alle Mob Drops sind *zufällig vertauscht*."
- ],
- "item-no-shared-advancements-challenge": [
- "§2Keine Gleichen Advancements",
- "Spieler dürfen *nicht* die *gleichen Advancements*",
- "abschließen, sonst *stirbt* der *Spieler*"
- ],
- "item-chunk-deletion-challenge": [
- "§6Chunk Löschung",
- "*Chunks*, in denen sich *Spieler* befinden,",
- "werden nach gegebener *Zeit* komplett *gelöscht*"
- ],
- "item-dragon-goal": [
- "§5Enderdrache",
- "Töte den *Enderdrachen* um zu gewinnen"
- ],
- "item-wither-goal": [
- "§dWither",
- "Töte einen *Wither* um zu gewinnen"
- ],
- "item-elder-guardian-goal": [
- "§bElder Guardian",
- "Töte einen *Elder Guardian* um zu gewinnen"
- ],
- "item-warden-goal": [
- "§5Warden",
- "Töte einen *Warden* um zu gewinnen"
- ],
- "item-iron-golem-goal": [
- "§bEisengolem",
- "Töte einen *Eisengolem* um zu gewinnen"
- ],
- "item-snow-golem-goal": [
- "§bSchneemann",
- "Töte einen *Schneemann* um zu gewinnen"
- ],
- "item-most-deaths-goal": [
- "§6Meiste Tode",
- "Wer die meisten *verschiedenen Tode*",
- "sammelt, *gewinnt*"
- ],
- "item-most-items-goal": [
- "§cMeisten Items",
- "Wer die meisten *verschiedenen Items*",
- "findet, *gewinnt*"
- ],
- "item-last-man-standing-goal": [
- "§cLast Man Standing",
- "Wer *am Ende* noch *lebt*, gewinnt"
- ],
- "item-mine-most-blocks-goal": [
- "§eMeisten Blöcke",
- "Wer die *meisten Blöcke* abbaut, gewinnt"
- ],
- "item-most-xp-goal": [
- "§aMeiste XP",
- "Wer die meiste *XP sammelt*, gewinnt"
- ],
- "item-first-one-to-die-goal": [
- "§cErster Tod",
- "Wer als *erstes stirbt*, gewinnt"
- ],
- "item-collect-wood-goal": [
- "§6Holzarten Sammeln",
- "Wer als *erstes* alle *Holzarten*, die",
- "*eingestellt* sind, gesammelt hat, gewinnt"
- ],
- "item-collect-wood-goal-overworld": "§aOverworld",
- "item-collect-wood-goal-nether": "§cNether",
- "item-collect-wood-goal-both": "§9Beide",
- "item-all-bosses-goal": [
- "§bAlle Bosse",
- "Es müssen *alle Bosse* einmal",
- "*getötet* werden, um zu *gewinnen*"
- ],
- "item-all-bosses-new-goal": [
- "§5Alle Bosse (+ Warden)",
- "Es müssen *alle Bosse* einmal",
- "*getötet* werden, um zu *gewinnen*"
- ],
- "item-all-mobs-goal": [
- "§bAlle Mobs",
- "Es müssen *alle Mobs* einmal",
- "*getötet* werden, um zu *gewinnen*"
- ],
- "item-all-monster-goal": [
- "§bAlle Monster",
- "Es müssen *alle Monster* einmal",
- "*getötet* werden, um zu *gewinnen*"
- ],
- "item-all-items-goal": [
- "§2Alle Items",
- "Finde *alle Items*, die es *in Minecraft gibt*"
- ],
- "item-finish-raid-goal": [
- "§6Raid Gewinnen",
- "Der erste Spieler, der einen *Raid*",
- "*abschließt*, gewinnt"
- ],
- "item-most-emeralds-goal": [
- "§2Meisten Emeralds",
- "Der Spieler mit den *meisten*",
- "*Emeralds* gewinnt"
- ],
- "item-all-advancements-goal": [
- "§6Alle Advancements",
- "Der Spieler, der als erstes *alle*",
- "Errungenschaften *erhalten hat*, gewinnt"
- ],
- "item-max-height-goal": [
- "§fMaximale Höhe",
- "Der Spieler, der als *erstes* die",
- "Höhe *{0}* erreicht hat, gewinnt"
- ],
- "item-min-height-goal": [
- "§fMinimale Höhe",
- "Der Spieler, der als *erstes* die",
- "Höhe *{0}* erreicht hat, gewinnt"
- ],
- "item-race-goal": [
- "§5Wettrennen",
- "Der Spieler, der als *erstes* an",
- "einer *zufälligen* Position ist, gewinnt"
- ],
- "item-most-ores-goal": [
- "§9Meiste Erze",
- "Der Spieler, der am *meisten Erze*",
- "*abgebaut* hat, gewinnt"
- ],
- "item-find-elytra-goal": [
- "§fElytra Finden",
- "Der Spieler, der als *erstes*",
- "eine *Elytra findet*, gewinnt"
- ],
- "item-eat-cake-goal": [
- "§fKuchen Essen",
- "Der Spieler, der als *erstes*",
- "einen *Kuchen isst*, gewinnt"
- ],
- "item-collect-horse-armor-goal": [
- "§bSammle Pferderüstungen",
- "Der Spieler, der als *erstes*",
- "*alle Pferderüstungen* hat, gewinnt"
- ],
- "item-collect-ice-goal": [
- "§bSammle Eisblöcke",
- "Der Spieler, der als *erstes*",
- "*alle Eisblöcke* und Schnee hat, gewinnt"
- ],
- "item-collect-swords-goal": [
- "§9Sammle Schwerter",
- "Der Spieler, der als *erstes*",
- "*alle Schwerter* hat, gewinnt"
- ],
- "item-collect-workstations-item": [
- "§6Sammle Arbeitsblöcke",
- "Der Spieler, der als *erstes*",
- "*alle Villager Arbeitsblöcke* hat, gewinnt"
- ],
- "item-eat-most-goal": [
- "§6Am Meisten Essen",
- "Der Spieler, der am *meisten isst*, gewinnt"
- ],
- "item-force-item-battle-goal": [
- "§5Force Item Battle",
- "Jeder Spieler bekommt ein *zufälliges Item*,",
- "das er finden muss.",
- "Wer am Ende die *meisten Items* hat, gewinnt"
- ],
- "menu-force-item-battle-goal-settings": "Force Item Battle",
- "item-force-item-battle-goal-give-item": [
- "§bItem bei Skippen geben",
- "Wenn ein Spieler ein Item *skippt*,",
- "wird dieses in sein *Inventar hinzugefügt*"
- ],
- "item-force-mob-battle-goal": [
- "§bForce Mob Battle",
- "Jeder Spieler bekommt ein *zufälliges Mob*,",
- "das er töten muss."
- ],
- "menu-force-mob-battle-goal-settings": "Force Mob Battle",
- "item-force-advancement-battle-goal": [
- "§6Force Advancement Battle",
- "Jeder Spieler bekommt ein *zufälliges*",
- "*Advancement*, welches er erreichen muss."
- ],
- "menu-force-advancement-battle-goal-settings": "Force Advancement Battle",
- "item-force-block-battle-goal": [
- "§aForce Block Battle",
- "Jeder Spieler bekommt einen *zufälligen*",
- "*Block*, auf welchem er stehen muss"
- ],
- "menu-force-block-battle-goal-settings": "Force Block Battle",
- "item-force-block-battle-goal-give-block": [
- "§bBlock bei Skippen geben",
- "Wenn ein Spieler einen Block *skippt*,",
- "wird dieser in sein *Inventar hinzugefügt*"
- ],
- "item-force-biome-battle-goal": [
- "§2Force Biome Battle",
- "Jeder Spieler bekommt ein *zufälliges Biom*,",
- "das er betreten muss"
- ],
- "menu-force-biome-battle-goal-settings": "Force Biome Battle",
- "item-force-damage-battle-goal": [
- "§3Force Damage Battle",
- "Jeder Spieler bekommt eine *zufällige Anzahl Schaden*,",
- "die er *erhalten* muss"
- ],
- "menu-force-damage-battle-goal-settings": "Force Damage Battle",
- "item-force-height-battle-goal": [
- "§6Force Height Battle",
- "Jeder Spieler bekommt eine *zufällige Höhe*,",
- "auf der er sich befinden muss."
- ],
- "menu-force-height-battle-goal-settings": "Force Height Battle",
- "item-force-position-battle-goal": [
- "§aForce Position Battle",
- "Jeder Spieler bekommt eine *zufällige Position*,",
- "die er erreichen muss."
- ],
- "menu-force-position-battle-goal-settings": "Force Position Battle",
- "item-extreme-force-battle-goal": [
- "§cExtreme Force Battle",
- "Jeder Spieler bekommt ein *zufälliges Ziel*,",
- "welches er erreichen muss"
- ],
- "menu-extreme-force-battle-goal-settings": "Extreme Force Battle",
- "item-get-full-health-goal": [
- "§aRegeneriere Volle Leben",
- "The first player to gain full health wins."
- ],
- "item-damage-rule-none": [
- "§6Genereller Schaden",
- "Stellt ein, ob du Schaden bekommen kannst"
- ],
- "item-damage-rule-fire": [
- "§6Feuer Schaden",
- "Stellt ein, ob du Schaden durch",
- "*Lava* und *Feuer* bekommen kannst"
- ],
- "item-damage-rule-attack": [
- "§3Angriff Schaden",
- "Stellt ein, ob du Schaden durch",
- "*Nahkampfangriffe von Entities* bekommen kannst"
- ],
- "item-damage-rule-projectile": [
- "§6Projektil Schaden",
- "Stellt ein, ob du Schaden durch",
- "*Projektile* bekommen kannst"
- ],
- "item-damage-rule-fall": [
- "§fFallschaden",
- "Stellt ein, ob du *Fallschaden* bekommen kannst"
- ],
- "item-damage-rule-explosion": [
- "§cExplosions Schaden",
- "Stellt ein, ob du *Explosions Schaden* bekommen kannst"
- ],
- "item-damage-rule-drowning": [
- "§9Ertrink Schaden",
- "Stellt ein, ob du Schaden durch",
- "*Ertrinken* bekommen kannst"
- ],
- "item-damage-rule-block": [
- "§eBlock Schaden",
- "Stellt ein, ob du Schaden durch",
- "*Fallende Blöcke* bekommen kannst"
- ],
- "item-damage-rule-magic": [
- "§5Magie Schaden",
- "Stellt ein, ob du Schaden durch",
- "*Gift*, *Wither* und andere *Tränke* bekommen kannst"
- ],
- "item-damage-rule-freeze": [
- "§fFrost Schaden",
- "Stellt ein, ob du Schaden durch",
- "*Frost* bekommen kannst"
- ],
- "item-block-material": [
- "{0}",
- "Stellt ein, ob *{1}*",
- "genutzt werden *kann*"
- ],
- "custom-limit": "Du hast das Limit von §e{0} Challenges §7erreicht",
- "custom-not-deleted": "Diese Challenge existiert noch nicht!",
- "custom-saved": "§7Challenge wurde lokal §agespeichert",
- "custom-saved-db": [
- "Um in §eDatenbank §7zu Speichern benutze §e/db save customs",
- "§cAchtung: §7Alte Einstellungen werden dabei überschrieben!"
- ],
- "custom-no-changes": "Du hast an der Challenge §ckeine §7Änderungen gemacht",
- "custom-name-info": "Schreibe den Namen der Challenge in den Chat",
- "custom-command-info": [
- "Schreibe den Command den der Spieler ausführen soll §eohne / §7in den Chat",
- "Erlaubte Commands: §e{0}",
- "§cWeitere Commands können in der Config erlaubt werden"
- ],
- "custom-command-not-allowed": "Der Command §e{0} §7ist in der Config nicht als erlaubter Command angegeben",
- "custom-chars-max_length": "Du hast die Maximale Anzahl von §e{0} Zeichen §7überschritten",
- "custom-not-loaded": [
- " ",
- "Es sind derzeit keine Custom Challenges geladen.",
- "Du vermisst deine Challenges? §e/db load customs",
- "Du hast Probleme beim Speichern?",
- "Speichere vorm verlassen manuell §e/db save customs",
- " "
- ],
- "custom-main-view-challenges": "§6Challenges Ansehen",
- "custom-main-create-challenge": "§aChallenge Erstellen",
- "custom-title-trigger": "Auslöser",
- "custom-title-action": "Aktion",
- "custom-title-view": "Gespeichert",
- "custom-sub-finish": "§aFertig",
- "item-custom-info-delete": [
- "§cLöschen",
- "*Achtung* diese Aktion kann *nicht*",
- "rückgängig gemacht werden"
- ],
- "item-custom-info-save": "§aSpeichern",
- "item-custom-info-trigger": [
- "§cAuslöser",
- "*Klicke* um einzustellen, was passieren",
- "muss, damit die *Aktion* ausgeführt wird"
- ],
- "item-custom-info-action": [
- "§bAktion",
- "*Klicke* um einzustellen, was passieren",
- "soll, wenn der *Auslöser* erfüllt ist"
- ],
- "item-custom-info-material": [
- "§6Anzeige Item",
- "*Klicke* um das Anzeigeitem zu ändern"
- ],
- "item-custom-info-name": [
- "§6Name",
- "*Klicke* um den Namen über den Chat zu ändern",
- "Maximale Zeichenanzahl: 50"
- ],
- "custom-info-currently": "§7Eingestellt §8» §e",
- "custom-info-trigger": "§7Auslöser",
- "custom-info-action": "§7Aktion",
- "item-custom-trigger-jump": [
- "§aSpieler Springt"
- ],
- "item-custom-trigger-sneak": [
- "§aSpieler Schleicht"
- ],
- "item-custom-trigger-move_block": [
- "§6Spieler Läuft Einen Block"
- ],
- "item-custom-trigger-death": [
- "§cEntity Stirbt"
- ],
- "item-custom-trigger-damage": [
- "§cEntity Erleidet Schaden"
- ],
- "item-custom-trigger-damage-any": [
- "§aJeglicher Grund"
- ],
- "item-custom-trigger-damage_by_player": [
- "§cEntity Bekommt Schaden Von Spieler"
- ],
- "item-custom-trigger-intervall": [
- "§6Intervall"
- ],
- "item-custom-trigger-intervall-second": [
- "§6Jede Sekunde"
- ],
- "item-custom-trigger-intervall-seconds": [
- "§6Alle {0} Sekunden"
- ],
- "item-custom-trigger-intervall-minutes": [
- "§6Alle {0} Minuten"
- ],
- "item-custom-trigger-block_place": [
- "§aBlock Platziert"
- ],
- "item-custom-trigger-block_break": [
- "§cBlock Zerstört"
- ],
- "item-custom-trigger-consume_item": [
- "§2Item Konsumieren"
- ],
- "item-custom-trigger-pickup_item": [
- "§bItem Aufheben"
- ],
- "item-custom-trigger-drop_item": [
- "§9Spieler Droppt Item"
- ],
- "item-custom-trigger-advancement": [
- "§cSpieler Erhält Errungenschaft"
- ],
- "item-custom-trigger-hunger": [
- "§2Spieler Verliert Hunger"
- ],
- "item-custom-trigger-move_down": [
- "§6Block Nach Unten Bewegen"
- ],
- "item-custom-trigger-move_up": [
- "§6Block Nach Oben Bewegen"
- ],
- "item-custom-trigger-move_camera": [
- "§6Kamera Bewegen"
- ],
- "item-custom-trigger-stands_on_specific_block": [
- "§6Spieler Ist Auf Bestimmten Block"
- ],
- "item-custom-trigger-stands_not_on_specific_block": [
- "§6Spieler Ist Nicht Auf Bestimmten Block"
- ],
- "item-custom-trigger-gain_xp": [
- "§5Spieler Bekommt XP"
- ],
- "item-custom-trigger-level_up": [
- "§5Spieler Levelt Auf"
- ],
- "item-custom-trigger-item_craft": [
- "§6Spieler Craftet Item"
- ],
- "item-custom-trigger-in_liquid": [
- "§9Spieler In Flüssigkeit"
- ],
- "item-custom-trigger-get_item": [
- "§aItem bekommen",
- "Aktion wird für *jedes* anklicken oder aufheben ausgeführt"
- ],
- "item-custom-action-cancel": [
- "§4Auslöser Abbrechen",
- "Verhindert, dass der Auslöser ausgeführt wird.",
- "Nicht abrechenbare Auslöser: *Springen*, *Sneaken*, *Töten*",
- "*Advancement*, *Auf Leveln*, *In Flüssigkeit*"
- ],
- "item-custom-action-command": [
- "§4Command Ausführen",
- "Lasse Spieler einen Command ausführen lassen",
- "Die Commands werden für Spieler mit */execute as* von",
- "der Konsole ausgeführt.",
- "Erlaubte Commands werden in der Config eingestellt.",
- "Der Spieler braucht *keine Rechte* auf den Command haben.",
- "Spieler können *keine Plugin Commands* ausführen."
- ],
- "item-custom-action-kill": [
- "§4Töten",
- "Töte Entities"
- ],
- "item-custom-action-damage": [
- "§cSchaden",
- "Füge Entities Schaden zu"
- ],
- "item-custom-action-heal": [
- "§aHeilen",
- "Heile Entities"
- ],
- "item-custom-action-hunger": [
- "§6Hunger",
- "Füge Spielern Hunger hinzu"
- ],
- "item-custom-action-max_health": [
- "§cMaximale Leben Verändern",
- "Verändere die Maximalen Leben von Spielern",
- "Wird mit einem */gamestate reset* zurückgesetzt"
- ],
- "item-custom-action-max_health-offset": [
- "§cVeränderung",
- "Wähle aus wie viele Leben verändert werden sollen"
- ],
- "item-custom-action-spawn_entity": [
- "§3Entity Spawnen",
- "Spawne ein Entity bestimmten Types"
- ],
- "item-custom-action-random_mob": [
- "§6Zufälliges Entity",
- "Spawne ein zufälliges Entity"
- ],
- "item-custom-action-random_item": [
- "§bZufälliges Item",
- "Gebe Spielern zufällige Items"
- ],
- "item-custom-action-uncraft_inventory": [
- "§eInventar Zurück-Craften",
- "Lasse das Inventar von Spielern Zurück-Craften"
- ],
- "item-custom-action-boost_in_air": [
- "§fIn Luft Schleudern",
- "Schleudere Entities in die Luft"
- ],
- "item-custom-action-boost_in_air-strength": [
- "§fStärke"
- ],
- "item-custom-action-potion_effect": [
- "§dTrank Effekt",
- "Gebe Entities einen bestimmten Trank Effekt"
- ],
- "item-custom-action-permanent_effect": [
- "§6Permanenten Trank Effekt",
- "Füge Spieler einen Permanenten Effekt hinzu.",
- "Die Aktion nutzt die Einstellungen",
- "von der Permanenten Effekt Challenge."
- ],
- "item-custom-action-random_effect": [
- "§dZufälliger Trank Effekt",
- "Gebe Entities einen zufälligen Trank Effekt"
- ],
- "item-custom-action-clear_inventory": [
- "§cInventar Leeren",
- "Leere das Inventar von Spielern komplett"
- ],
- "item-custom-action-drop_random_item": [
- "§aItem Aus Inventar Droppen",
- "Droppe ein Item aus dem Inventar auf den Boden"
- ],
- "item-custom-action-remove_random_item": [
- "§cItem Aus Inventar Entfernen",
- "Entferne ein Item aus dem Inventar"
- ],
- "item-custom-action-swap_random_item": [
- "§6Items Im Inventar Tauschen",
- "Tausche zwei Item im Inventar"
- ],
- "item-custom-action-freeze": [
- "§bFreeze",
- "Friere Mobs Zeitweise ein.",
- "Die Aktion nutzt die Einstellungen",
- "von der Freeze On Damage Challenge."
- ],
- "item-custom-action-invert_health": [
- "§cInvert Health",
- "Invertiere die Herzen eines Spielers.",
- "Wenn du *8 Herzen* hast,",
- "hast du danach *2 Herzen* und umgekehrt."
- ],
- "item-custom-action-water_mlg": [
- "§9Water MLG",
- "Alle Spieler müssen einen Water MLG machen"
- ],
- "item-custom-action-jnr": [
- "§6Jump And Run",
- "Ein zufälliger Spieler muss ein Jump And Run machen"
- ],
- "item-custom-action-win": [
- "§6Gewinnen",
- "Die Challenge wird von *bestimmten Spielern* gewonnen"
- ],
- "item-custom-action-random_hotbar": [
- "§eZufällige Hotbar",
- "Das Inventar wird geleert und der Spieler",
- "bekommt zufällige Items in die HotBar"
- ],
- "item-custom-action-modify_border": [
- "§bWorld Border Verändern",
- "Mache die Worldborder *größer* §7oder *kleiner*"
- ],
- "item-custom-action-modify_border-change": [
- "§dVeränderung"
- ],
- "item-custom-action-swap_mobs": [
- "§5Mobs tauschen",
- "Tausche ein Mob mit einem zufälligen",
- "anderem Mob aus der gleichen Welt"
- ],
- "item-custom-action-place_structure": [
- "§aStruktur Platzieren",
- "Platziert eine Struktur"
- ],
- "item-custom-action-place_structure-random": "§bZufällige Struktur",
- "item-custom-setting-target-current": [
- "§6Aktives Entity",
- "Die Aktion wird für das *aktive Entity* ausgeführt"
- ],
- "item-custom-setting-target-every_mob": [
- "§4Alle Mobs",
- "Die Aktion wird für *alle Mobs* ausgeführt"
- ],
- "item-custom-setting-target-every_mob_except_current": [
- "§4Alle Mobs Außer Aktives",
- "Die Aktion wird für *alle Mobs*",
- "*außer* das Aktive ausgeführt ausgeführt"
- ],
- "item-custom-setting-target-every_mob_except_players": [
- "§4Alle Mobs Außer Spieler",
- "Die Aktion wird für *alle Mobs*",
- "*außer* Spieler ausgeführt"
- ],
- "item-custom-setting-target-random_player": [
- "§5Zufälliger Spieler",
- "Die Aktion wird für einen *zufälligen Spieler* ausgeführt"
- ],
- "item-custom-setting-target-every_player": [
- "§cAlle Spieler",
- "Die Aktion wird für *jeden Spieler* ausgeführt"
- ],
- "item-custom-setting-target-current_player": [
- "§aAktiver Spieler",
- "Die Aktion wird für den *aktiven Spieler* ausgeführt",
- "§7§oWenn das Entity kein Spieler ist, wird nichts passieren"
- ],
- "item-custom-setting-target-console": [
- "§4Konsole",
- "Die Aktion wird für die *Konsole* ausgeführt"
- ],
- "item-custom-setting-entity_type-any": "§cJegliches Entity",
- "item-custom-setting-entity_type-player": "§aSpieler",
- "item-custom-setting-block-any": "§2Jeglicher Block",
- "item-custom-setting-item-any": "§2Jegliches Item",
- "custom-subsetting-target_entity": "Ziel Entity",
- "custom-subsetting-entity_type": "Entity Typ",
- "custom-subsetting-liquid": "Flüssigkeit",
- "custom-subsetting-time": "Zeit",
- "custom-subsetting-damage_cause": "Schadens Art",
- "custom-subsetting-amount": "Anzahl",
- "custom-subsetting-value": "Werte Editor",
- "custom-subsetting-health_offset": "Veränderung",
- "custom-subsetting-length": "Länge",
- "custom-subsetting-amplifier": "Stärke",
- "custom-subsetting-change": "Veränderung",
- "custom-subsetting-swap_targets": "Tausch Ziele"
+ "syntax": "Bitte nutze §e/{0}",
+ "reload": "Challenges Plugin wird neu geladen...",
+ "reload-failed": "Ein §cFehler §7ist während dem Reload aufgetreten",
+ "reload-success": "Challenges Plugin wurde §aerfolgreich §7neu geladen",
+ "player-command": "Dazu musst du ein Spieler sein!",
+ "no-permission": "Dazu hast du §ckeine §7Rechte",
+ "enabled": "§aAktiviert",
+ "disabled": "§cDeaktiviert",
+ "customize": "§6Anpassen",
+ "navigate-back": "§8« §7Zurück",
+ "navigate-next": "§8» §7Weiter",
+ "seconds": "Sekunden",
+ "second": "Sekunde",
+ "minutes": "Minuten",
+ "minute": "Minute",
+ "hours": "Stunden",
+ "hour": "Stunde",
+ "amplifier": "Stärke",
+ "open": "Öffnen",
+ "everyone": "§5Alle",
+ "player": "§6Aktiver Spieler",
+ "none": "Nichts",
+ "inventory-color": "§9",
+ "timer-counting-up": "§8» §7Timer zählt §ahoch",
+ "timer-counting-down": "§8» §7Timer zählt §crunter",
+ "timer-is-paused": "§8» §7Timer ist §cpausiert",
+ "timer-is-running": "§8» §7Timer ist §agestartet",
+ "confirm-reset": "Bestätige den Reset mit §e/{0}",
+ "no-fresh-reset": [
+ "Der Server kann §cnicht resettet §7werden",
+ "Die Challenge wurde §cnoch nicht §7gestartet"
+ ],
+ "new-challenge": "§a§lNeu!",
+ "feature-disabled": "Diese Funktion ist derzeit §cdeaktiviert",
+ "challenge-disabled": "Diese Challenge ist derzeit §cdeaktiviert",
+ "stopped-message": "§8• §7Timer §c§lpaused §8•",
+ "count-up-message": "§8• §7Time: §a§l{0} §8•",
+ "count-down-message": "§8• §7Time: §c§l{0} §8•",
+ "timer-not-started": "Der Timer wurde noch §cnicht gestartet",
+ "timer-was-started": "Der Timer wurde §agestartet",
+ "timer-was-paused": "Der Timer wurde §cpausiert",
+ "timer-was-set": "Der Timer wurde auf §e§l{0} §7gesetzt",
+ "timer-already-started": "Der Timer §cläuft bereits",
+ "timer-already-paused": "Der Timer ist §cbereits pausiert",
+ "timer-mode-set-down": "Der Timer zählt nun §crunter",
+ "timer-mode-set-up": "Der Timer zählt nun §ahoch",
+ "no-database-connection": "Es gibt §ckeine §7Datenbankverbindung",
+ "fetching-data": "Daten werden abgerufen..",
+ "undefined": "undefiniert",
+ "no-such-material": "Dieses Material gibt es nicht",
+ "not-an-item": "§e{0} §7ist kein Item",
+ "no-such-entity": "Dieses Entity existiert nicht",
+ "not-alive": "§e{0} §7ist kein lebendes Entity",
+ "no-loot": "§e{0} §7hat keine Drops",
+ "deprecated-plugin-version": [
+ " ",
+ "§7Ein neues Update ist verfügbar!",
+ "§7Download: §e§l{0}",
+ " "
+ ],
+ "deprecated-config-version": [
+ "Deine Plugin Config ist §cveraltet §7(§c{1} §7< §a{0}§7)",
+ "Du kannst die alte Config löschen oder die fehlenden Einstellungen manuell hinzufügen"
+ ],
+ "missing-config-settings": "Folgende Einstellungen fehlen in der Config: §e{0}",
+ "missing-config-settings-separator": "§7, §e",
+ "no-missing-config-settings": [
+ "§cEs fehlen keine Einstellungen in der Config.",
+ "§cDu kannst die Version ohne bedenken selbst auf §c§l{0} §cstellen."
+ ],
+ "unsuported-language": [
+ "§cDiese Sprache §7(§e{0}§7) wird nicht unterstützt"
+ ],
+ "not-op": [
+ "§7Um dieses Plugin zu nutzen, musst du die Berechtigung haben. Gib dir die Berechtigung in der Serverkonsole mit: /op [name]"
+ ],
+ "join-message": "§e{0} §7hat den Server §abetreten",
+ "quit-message": "§e{0} §7hat den Server §cverlassen",
+ "timer-paused-message": [
+ "Der Timer ist noch §cpausiert",
+ "Nutze §e/timer resume §7um ihn zu starten"
+ ],
+ "cheats-detected": [
+ "§e{0} §7hat §cgecheated",
+ "Es können §ckeine weiteren §7Statistiken gesammelt werden"
+ ],
+ "cheats-already-detected": [
+ "Auf diesem Server wurde §cgecheated",
+ "Es können §ckeine weiteren §7Statistiken gesammelt werden"
+ ],
+ "custom_challenges-reset": "Die §eLokalen §7Challenges wurden §aerfolgreich zurückgesetzt",
+ "config-reset": "Die §eLokalen §7Einstellungen wurden §aerfolgreich zurückgesetzt",
+ "player-config-loaded": "Deine Einstellungen wurden §aerfolgreich geladen",
+ "player-config-saved": "Deine Einstellungen wurden §aerfolgreich gespeichert",
+ "player-config-reset": "Deine Einstellungen wurden §aerfolgreich zurückgesetzt",
+ "player-custom_challenges-loaded": "Deine Challenges wurden §aerfolgreich geladen",
+ "player-custom_challenges-saved": "Deine Challenges wurden §aerfolgreich gespeichert",
+ "player-custom_challenges-reset": "Deine Challenges wurden §aerfolgreich zurückgesetzt",
+ "item-prefix": "§8» ",
+ "item-setting-info": "§8➟ {0}",
+ "stat-dragon-killed": "Drachen getötet",
+ "stat-deaths": "Tode",
+ "stat-entity-kills": "Kills",
+ "stat-damage-dealt": "Schaden ausgeteilt",
+ "stat-damage-taken": "Schaden genommen",
+ "stat-blocks-mined": "Blöcke abgebaut",
+ "stat-blocks-placed": "Blöcke platziert",
+ "stat-blocks-traveled": "Blöcke gereist",
+ "stat-challenges-played": "Challenges gespielt",
+ "stat-jumps": "Sprünge",
+ "stats-of": "§8» §7Stats von §e{0}",
+ "stats-display": "§8» §7{0} §8(§e{1}. §7Platz§8)",
+ "stats-leaderboard-display": [
+ "§8» §e{0}",
+ "§8§l┣ §7{1} §7{2}",
+ "§8§l┗ §e{3}. §7Platz"
+ ],
+ "position": "§e{4} §8- §7{0}, {1}, {2} §8(§e{3}§8) §8┃ §e{5}m",
+ "positions-disabled": "Positionen sind §cdeaktiviert",
+ "position-other-world": "Diese Position befindet sich in einer anderen Welt §8(§e{0}§8)",
+ "position-not-exists": "Die Position §e{0} §7existiert §cnicht",
+ "position-already-exists": "Die Position §e{0} §7existiert §cbereits",
+ "position-set": "§e{5} §7hat §e{4} §7{0}, {1}, {2} §8(§e{3}§8) §7erstellt",
+ "position-deleted": "§e{5} §7hat §e{4} §7{0}, {1}, {2} §8(§e{3}§8) §7gelöscht",
+ "no-positions": [
+ "Es sind keine §ePositionen §7in dieser Welt gesetzt",
+ "Erstelle eine mit §e/{0}"
+ ],
+ "no-positions-global": [
+ "Es sind keine §ePositionen §7gesetzt",
+ "Erstelle eine mit §e/{0}"
+ ],
+ "command-no-target": "Es wurde §ckein §7Spieler gefunden",
+ "command-heal-healed": "Du wurdest §ageheilt",
+ "command-heal-healed-others": "Du hast §e{0} Spieler §ageheilt",
+ "command-gamemode-gamemode-changed": "Du wurdest in den Gamemode §e{0} §7gesetzt",
+ "command-gamemode-gamemode-changed-others": "Du hast §e{1} Spieler §7in den Gamemode §e{0} §7gesetzt",
+ "command-village-search": "Es wird nach einem Dorf gesucht..",
+ "command-village-teleport": "Du wurdest in ein Dorf §ateleportiert",
+ "command-village-not-found": "Es wurde §ckein neues §7Dorf gefunden",
+ "command-weather-set-clear": "Wetter zu §eklar §7geändert",
+ "command-weather-set-rain": "Wetter zu §eregnerisch §7geändert",
+ "command-weather-set-thunder": "Wetter zu §estürmisch §7geändert",
+ "command-invsee-open": "Inventar von §e{0} §7geöffnet",
+ "command-enderchest-open": "Du hast deine §5Enderchest §7geöffnet",
+ "command-difficulty-change": "Schwierigkeit auf {0} §7geändert",
+ "command-difficulty-current": "Die derzeitige Schwierigkeit ist {0}",
+ "command-search-nothing": "§e{0} §7wird durch keinen speziellen Block gedroppt",
+ "command-search-result": "§e{0} §7droppt aus §e{1}",
+ "command-searchloot-disabled": "Die Entity Loot Randomizer Challenge ist aktuell §cdeaktiviert",
+ "command-searchloot-nothing": "Der Loot von §e{0} §7wird durch kein spezielles Entity gedroppt",
+ "command-searchloot-result": [
+ "§e{0} §7droppt den Loot von §e{1}",
+ "Der Loot von §e{0} §7wird von §e{2} §7gedroppt"
+ ],
+ "command-time-set": "Die Zeit wurde auf §e{0} §7Ticks §8(§7ca. §e{1}§8) §7geändert",
+ "command-time-set-exact": "Die Zeit wurde auf §e{0} §8(§e{1} §7Ticks§8) §7geändert",
+ "command-time-query": [
+ "§8» §7Derzeitige Ingamezeiten",
+ "Spielzeit §e{0} §7Ticks §8(§7Tag §e{1}§8)",
+ "Tageszeit §e{2} §7Ticks §8(§7ca. §e{3}§8)"
+ ],
+ "command-time-noon": "Mittag",
+ "command-time-night": "Nacht",
+ "command-time-midnight": "Mitternacht",
+ "command-time-day": "Tag",
+ "command-fly-enabled": "Du kannst §anun fliegen",
+ "command-fly-disabled": "Du kannst nun §cnicht mehr §7fliegen",
+ "command-fly-toggled-others": "Du hast §eFly §7für §e{0} §7Spieler verändert",
+ "command-feed-fed": "Dein Hunger wurde §agestillt",
+ "command-feed-others": "Du hast den Hunger von §e{0} §7Spieler *gestillt*",
+ "command-gamestate-reload": "Der Gamestate wurde §aneu geladen",
+ "command-gamestate-reset": "Der Gamestate wurde §azurückgesetzt",
+ "command-world-teleport": "Du wirst in die Welt §e{0} §7teleportiert",
+ "command-back-no-locations": "Du hast dich noch §cnicht §7teleportiert",
+ "command-back-teleported": "Du wurdest §e{0} §7Position zurück teleportiert",
+ "command-back-teleported-multiple": "Du wurdest §e{0} §7Positionen zurück teleportiert",
+ "command-result-no-battle-active": "Es ist aktuell §ckein §7Force-Battle aktiviert",
+ "command-god-mode-enabled": "Du bist nun im §aGod-Mode",
+ "command-god-mode-disabled": "Du bist nun §cnicht mehr im God-Mode",
+ "command-god-mode-toggled-others": "§e{0} §7Spieler sind jetzt im §eGod-Mode",
+ "traffic-light-challenge-fail": "§e{0} §7ist über §crot §7gegangen",
+ "player-damage-display": "§e{0} §7nahm §7{1} §7Schaden durch §e{2}",
+ "death-message": "§e{0} §7ist gestorben",
+ "death-message-cause": "§e{0} §7ist durch §e{1} §7gestorben",
+ "health-inverted": "Deine Herzen wurden §cinvertiert",
+ "exp-picked-up": "§e{0} §7hat §cXP §7aufgesammelt",
+ "unable-to-find-fortress": "Es konnte §ckeine Festung §7gefunden werden",
+ "unable-to-find-bastion": "Es konnte §ckeine Bastion §7gefunden werden",
+ "death-collected": "Todesgrund §e{0} §7wurde registriert",
+ "item-collected": "Item §e{0} §7wurde registriert",
+ "items-to-collect": "§7Items zu sammeln §8» §e{0}",
+ "backpacks-disabled": "Rucksäcke sind derzeit §cdeaktiviert",
+ "backpack-opened": "Du hast den {0} §7geöffnet",
+ "top-to-overworld": "Du wurdest zur §eOverworld §7teleportiert",
+ "top-to-surface": "Du wurdest zur §eOberfläche §7teleportiert",
+ "jnr-countdown": "Nächstes §6JumpAndRun §7in §e{0} Sekunden",
+ "jnr-countdown-one": "Nächstes §6JumpAndRun §7in §eeiner Sekunde",
+ "jnr-finished": "§e{0} §7hat das §6JumpAndRun §ageschafft",
+ "snake-failed": "§e{0} §7ist über die §9Linie §7getreten",
+ "only-dirt-failed": "§e{0} §7stand nicht auf Erde",
+ "no-mouse-move-failed": "§e{0} §7hat seine Maus bewegt",
+ "no-duped-items-failed": "§e{0} §7und §e{1} §7hatten beide §e{2} §7im Inventar",
+ "only-down-failed": "§e{0} §7ist einen Block nach oben gegangen",
+ "food-once-failed": "§e{0} §7ist an §e{1} §7erstickt",
+ "food-once-new-food-team": "§e{0} §7hat §e{1} §7gegessen",
+ "food-once-new-food": "§eDu §7hast §e{1} §7gegessen",
+ "sneak-damage-failed": "§e{0} §7ist geschlichen",
+ "jump-damage-failed": "§e{0} §7ist gesprungen",
+ "random-challenge-enabled": "Die Challenge §e{0} §7wurde §aaktiviert",
+ "all-items-skipped": "Item §e{0} §7geskippt",
+ "all-items-already-finished": "Es wurden bereits alle Items gefunden",
+ "all-items-found": "Das Item §e{0} §7wurde von §e{1} §7registriert",
+ "mob-kill": "§e{0} §7wurde besiegt §8(§e{1} §7/ §e{2}§8)",
+ "endergames-teleport": "Du wurdest mit §e{0} §7getauscht",
+ "force-height-fail": "§e{0} §7war auf der §cfalschen Höhe §8(§e{1}§8)",
+ "force-height-success": "Alle Spieler waren auf der §arichtigen Höhe",
+ "force-block-fail": "§e{0} §7war auf dem §cfalschen Block §8(§e{1}§8)",
+ "force-block-success": "Alle Spieler waren auf dem §arichtigen Block",
+ "force-biome-fail": "Das Biom §e{0} §7wurde §cnicht gefunden",
+ "force-biome-success": "§e{0} §7hat das Biom §e{1} §agefunden",
+ "force-mob-fail": "Das Mob §e{0} §7wurde §cnicht getötet",
+ "force-mob-success": "§e{0} §7hat das Mob §e{1} §agetötet",
+ "force-item-fail": "Das Item §e{0} §7wurde §cnicht gefunden",
+ "force-item-success": "§e{0} §7hat das Item §e{1} §agefunden",
+ "new-effect": "Effekt §e{0} §8➔ §e{1}",
+ "missing-items-inventory": "{0}Welches Item fehlt?",
+ "missing-items-inventory-open": "§8[§aGUI öffnen§8]",
+ "loops-cleared": "§e{0} §7Loops abgebrochen",
+ "stopped-moving": "§e{0} §7hat sich zu lange nicht bewegt",
+ "all-advancements-goal": "§7Advancements §8» §e{0}",
+ "Chalheight-reached": "§e{0} §7hat Höhe §e{1} §7erreicht!",
+ "race-goal-reached": "§e{0} §7hat das Ziel erreicht!",
+ "points-change": "§e{0} §7Punkte",
+ "force-item-battle-found": "Du hast §e{0} §7gefunden!",
+ "force-item-battle-new-item": "Item zu suchen: §e{0}",
+ "force-item-battle-leaderboard": "§8➜ §7Force Item Battle Leaderboard",
+ "force-mob-battle-killed": "Du hast §e{0} §7gefunden!",
+ "force-mob-battle-new-mob": "Mob zu suchen: §e{0}",
+ "force-mob-battle-leaderboard": "§8➜ §7Force Mob Battle Leaderboard",
+ "force-advancement-battle-completed": "Du hast §e{0} §7erzielt!",
+ "force-advancement-battle-new-advancement": "Nächstes Advancement: §e{0}",
+ "force-advancement-battle-leaderboard": "§8➜ §7Force Advancement Battle Leaderboard",
+ "force-block-battle-found": "Du hast §e{0} §7gefunden!",
+ "force-block-battle-new-block": "Block zu suchen: §e{0}",
+ "force-block-battle-leaderboard": "§8➜ §7Force Block Battle Leaderboard",
+ "force-battle-leaderboard-entry": "{0}#{1} §8» §e{2} §8┃ §e{3}",
+ "force-battle-block-target-display": "§eBlock: {0}",
+ "force-battle-item-target-display": "§eItem: {0}",
+ "force-battle-height-target-display": "§eHöhe: {0}",
+ "force-battle-mob-target-display": "§eMob: {0}",
+ "force-battle-biome-target-display": "§eBiom: {0}",
+ "force-battle-damage-target-display": "§eSchaden: §c{0} ❤",
+ "force-battle-advancement-target-display": "§eAdvancement: {0}",
+ "force-battle-position-target-display": "§ePosition: {0}",
+ "extreme-force-battle-new-height": "Höhe zu erreichen: §e{0}",
+ "extreme-force-battle-reached-height": "Du hast die Höhe §e{0} §7erreicht!",
+ "extreme-force-battle-new-biome": "Biom zu finden: §e{0}",
+ "extreme-force-battle-found-biome": "Du hast das Biom §e{0} §7gefunden!",
+ "extreme-force-battle-new-damage": "Schaden zu nehmen: §c{0} ❤",
+ "extreme-force-battle-took-damage": "Du hast §c{0} ❤ §7Schaden genommen!",
+ "extreme-force-battle-position": "§eX: {0} §8┃ §eZ: {1}",
+ "extreme-force-battle-new-position": "Position zu erreichen: §e{0}",
+ "extreme-force-battle-reached-position": "Du hast die Position §e{0} §7erreicht!",
+ "extreme-force-battle-leaderboard": "§8➜ §7Extreme Force Battle Leaderboard",
+ "force-biome-battle-leaderboard": "§8➜ §7Force Biome Battle Leaderboard",
+ "force-damage-battle-leaderboard": "§8➜ §7Force Damage Battle Leaderboard",
+ "force-height-battle-leaderboard": "§8➜ §7Force Height Battle Leaderboard",
+ "force-position-battle-leaderboard": "§8➜ §7Force Position Battle Leaderboard",
+ "random-event-speed": [
+ "Sonic? Bist du es?",
+ "Woahh! Das ist aber schnell"
+ ],
+ "random-event-entities": [
+ "Ist das hier ein Zoo?",
+ "Wo kommt ihr denn her?",
+ "Was macht ihr denn hier?"
+ ],
+ "random-event-hole": [
+ "Du bist aber ganz schön tief gefallen",
+ "Von ganz oben nach ganz unten..",
+ "Wo kommt denn das Loch her?"
+ ],
+ "random-event-fly": [
+ "Guten Flug :)",
+ "I believe I can fly..",
+ "So fühlt sich also fliegen an"
+ ],
+ "random-event-webs": [
+ "Liegen die schon lange hier?"
+ ],
+ "random-event-ores": [
+ "Wo sind denn die ganzen Erze hin?",
+ "Gibt es hier keine Erze?",
+ "Gab es hier mal Erze?"
+ ],
+ "random-event-sickness": [
+ "Bist du etwa krank?",
+ "Was geht denn jetzt ab"
+ ],
+ "bossbar-timer-paused": "§8» §7Der Timer ist §cpausiert",
+ "bossbar-mob-transformation": "§8» §7Letzter Mob §8§l┃ §a{0}",
+ "bossbar-biome-time-left": "§8» §7Zeit übrig in §e{0} §8§l┃ §a{1}s",
+ "bossbar-height-time-left": "§8» §7Zeit übrig auf §e{0} §8§l┃ §a{1}s",
+ "bossbar-zero-hearts": "§8» §7Schutzzeit §8§l┃ §a{0}s",
+ "bossbar-random-challenge-waiting": "§8» §7Warten auf neue Challenge..",
+ "bossbar-random-challenge-current": "§8» §7Challenge §e{0}",
+ "bossbar-all-items-current-max": "§8» §f{0} §8┃ §7{1} §8/ §7{2}",
+ "bossbar-all-items-finished": "§8» §7Alle Items gefunden",
+ "bossbar-force-height-waiting": "§8» §7Warten auf nächste Höhe..",
+ "bossbar-force-height-instruction": "§8» §7Höhe §e{0} §8┃ §a{1}",
+ "bossbar-force-block-waiting": "§8» §7Warten auf nächsten Block..",
+ "bossbar-force-block-instruction": "§8» §7Block §e{0} §8┃ §a{1}",
+ "bossbar-force-biome-waiting": "§8» §7Warten auf nächstes Biom..",
+ "bossbar-force-biome-instruction": "§8» §7Biom §e{0} §8┃ §a{1}",
+ "bossbar-force-mob-waiting": "§8» §7Warten auf nächsten Mob..",
+ "bossbar-force-mob-instruction": "§8» §7Mob §e{0} §8┃ §a{1}",
+ "bossbar-force-item-waiting": "§8» §7Warten auf nächstes Item..",
+ "bossbar-force-item-instruction": "§8» §7Item §e{0} §8┃ §a{1}",
+ "bossbar-tsunami-water": "§8» §7Wasserhöhe: §9{0}",
+ "bossbar-tsunami-lava": "§8» §7Lavahöhe: §c{0}",
+ "bossbar-ice-floor": "§8» §fEisboden §8┃ {0}",
+ "bossbar-dont-stop-running": "§8» §7Bewege dich in §8┃ §e{0}",
+ "bossbar-five-hundred-blocks": "§8» §fBlöcke Gelaufen §8┃ §7{0} §8/ §7{1}",
+ "bossbar-level-border": "§8» §7Border Größe §8┃ §7{0}",
+ "bossbar-race-goal-info": "§8» §fZiel §8┃ §7X: {0} §8/ §7Z: {1} §8┃ §e{2} Blöcke",
+ "bossbar-race-goal": "§8» §fZiel §8┃ §7X: {0} §8/ §7Z: {1}",
+ "bossbar-first-at-height-goal": "§8» §fZiel §8┃ §7Y: {0}",
+ "bossbar-respawn-end": "§8» §5Respawnte Mobs im End §8┃ §e{0}",
+ "bossbar-kill-all-bosses": "§8» §cAlle Bosse §8┃ §e{0}/{1}",
+ "bossbar-kill-all-mobs": "§8» §cAlle Mobs §8┃ §e{0}/{1}",
+ "bossbar-kill-all-monster": "§8» §cAlle Monster §8┃ §e{0}/{1}",
+ "bossbar-chunk-deletion": "§8» §7Zeit übrig im Chunk §6{0}s",
+ "subtitle-time-seconds": "§e{0} §7Sekunden",
+ "subtitle-time-seconds-range": "§e{0}-{1} §7Sekunden",
+ "subtitle-time-minutes": "§e{0} §7Minuten",
+ "subtitle-launcher-description": "§7Stärke §e{0}",
+ "subtitle-blocks": "§e{0} §7Blöcke",
+ "subtitle-range-blocks": "§7Reichweite: §e{0} §7Blöcke",
+ "scoreboard-title": "§7» §f§lChallenge",
+ "scoreboard-leaderboard": "§e#{0} §8┃ §7{1} §8» §e{2}",
+ "your-place": "§7Dein Platz §8» §e{0}",
+ "server-reset": [
+ "§8————————————————————",
+ " ",
+ "§8» §cServerreset",
+ " ",
+ "§7Reset durch §4§l{0}",
+ "§7Der Server startet nun §cneu",
+ " ",
+ "§8————————————————————"
+ ],
+ "challenge-end-timer-hit-zero": [
+ " ",
+ "§cDie Challenge ist vorbei!",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-timer-hit-zero-winner": [
+ " ",
+ "§cDie Challenge ist vorbei!",
+ "§7Gewinner: §e§l{1}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-goal-reached": [
+ " ",
+ "§7Die Challenge wurde beendet!",
+ "§7Zeit benötigt: §a§l{0}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-goal-reached-winner": [
+ " ",
+ "§7Die Challenge wurde beendet!",
+ "§7Gewinner: §e§l{1}",
+ "§7Zeit benötigt: §a§l{0}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-goal-failed": [
+ " ",
+ "§cDie Challenge ist vorbei! §6#FeelsBadMan ✞",
+ "§7Zeit verschwendet: §a§l{0}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "title-timer-started": [
+ " ",
+ "§8» §7Timer §afortgesetzt"
+ ],
+ "title-timer-paused": [
+ " ",
+ "§8» §7Timer §cpausiert"
+ ],
+ "title-challenge-enabled": [
+ "§e{0}",
+ "§2§l✔ §8┃ §aAktiviert"
+ ],
+ "title-challenge-disabled": [
+ "§e{0}",
+ "§4✖ §8┃ §cDeaktiviert"
+ ],
+ "title-challenge-value-changed": [
+ "§e{0}",
+ "§8» §e{1}"
+ ],
+ "title-pregame-movement-setting": [
+ "§cWarte..",
+ "§8» §7Der Timer ist gestoppt.."
+ ],
+ "item-menu-start": "§8• §aStart Challenge §8┃ §e/start §8•",
+ "item-menu-challenges": "§8• §cChallenges §8┃ §e/challenge §8•",
+ "item-menu-timer": "§8• §5Timer §8┃ §e/timer §8•",
+ "item-menu-leaderboard": "§8• §6Leaderboard §8┃ §e/leaderboard §8•",
+ "item-menu-stats": "§8• §2Statistiken §8┃ §e/stats §8•",
+ "menu-title": "Menu",
+ "menu-timer": "§6Timer",
+ "menu-goal": "§5Ziel",
+ "menu-damage": "§7Schaden",
+ "menu-item_blocks": "§4Blöcke & Items",
+ "menu-challenges": "§cChallenges",
+ "menu-settings": "§eEinstellungen",
+ "menu-custom": "§aIndividuelle Challenges",
+ "lore-category-activated-count": "§7Aktiviert §8» §a{0}§8/§7{1}",
+ "lore-category-activated": "§7Aktiviert §8» §aJa",
+ "lore-category-deactivated": "§7Aktiviert §8» §cNein",
+ "category-misc_challenge": [
+ "§9Miscellaneous",
+ "Challenges, die *keiner Kategorie*",
+ "zugeordnet werden können"
+ ],
+ "category-randomizer": [
+ "§6Randomizer",
+ "Erlebe ein komplett",
+ "*durcheinandergebrachtes* Spiel"
+ ],
+ "category-limited_time": [
+ "§aLimitierte Zeit",
+ "Du wirst bei verschiedenen",
+ "Faktoren *zeitlich eingeschränkt*"
+ ],
+ "category-force": [
+ "§3Zwischenziele (Force)",
+ "Du musst *bestimmte Zwischenziele*",
+ "erfüllen, sonst stirbst du"
+ ],
+ "category-world": [
+ "§4Weltveränderung",
+ "Die Welt wird nicht mehr",
+ "*wiedererkennbar* sein"
+ ],
+ "category-damage": [
+ "§cSchaden",
+ "Neue *Schadens Regeln*"
+ ],
+ "category-effect": [
+ "§5Effekte",
+ "Erlebe verrückte *Effekte*"
+ ],
+ "category-inventory": [
+ "§6Inventory",
+ "Dein Inventar wird *verdreht*"
+ ],
+ "category-movement": [
+ "§aBewegung",
+ "Du wirst in deinen Bewegungen *eingeschränkt*"
+ ],
+ "category-entities": [
+ "§bEntities",
+ "Entities werden *verändert*"
+ ],
+ "category-extra_world": [
+ "§aExtra Welt",
+ "Challenges, die in einer",
+ "*anderen Welt* spielen"
+ ],
+ "category-misc_goal": [
+ "§9Miscellaneous",
+ "Ziele, die *keiner Kategorie*",
+ "zugeordnet werden können"
+ ],
+ "category-kill_entity": [
+ "§cEntity töten",
+ "Töte *bestimmte Entities*,",
+ "um zu gewinnen"
+ ],
+ "category-score_points": [
+ "§eMeiste Punkte",
+ "Erziele die *meisten Punkte* in",
+ "einem *bestimmten Bereich*."
+ ],
+ "category-fastest_time": [
+ "§6Schnellste Zeit",
+ "Sei der *schnellste Spieler*, der",
+ "das Ziel erfüllt"
+ ],
+ "category-force_battle": [
+ "§bForce Battles",
+ "Erfülle die *vorgegebenen Zwischenziele*,",
+ "um Punkte zu erhalten.",
+ " ",
+ "Der Spieler mit den *meisten Punkten* gewinnt."
+ ],
+ "item-time-seconds-description": "§8» §7Zeit: §e{0} §7Sekunden",
+ "item-time-seconds-range-description": "§8» §7Zeit: §e{0}-{1} §7Sekunden",
+ "item-time-minutes-description": "§8» §7Zeit: §e{0} §7Minuten",
+ "item-heart-damage-description": "§8» §7Schaden: §e{0} §c❤",
+ "item-heart-start-description": "§8» §7Start: §e{0} §c❤",
+ "item-max-health-description": "§8» §7Maximale Leben: §e{0} §c❤",
+ "item-chance-description": "§8» §7Chance: §e{0}%",
+ "item-launcher-description": "§8» §7Stärke: §e{0}",
+ "item-permanent-effect-target-player-description": "§8» §7Nur der aktive Spieler erhält den Effekt",
+ "item-permanent-effect-target-everyone-description": "§8» §7Alle erhalten den Effekt",
+ "item-blocks-description": "§8» §7Blöcke zu laufen: §e{0}",
+ "item-range-blocks-description": "§8» §7Reichweite: §e{0} §7Blöcke",
+ "item-force-battle-goal-jokers": [
+ "§6Anzahl der Joker",
+ "Die *Anzahl* der *Joker*,",
+ "die jeder Spieler hat"
+ ],
+ "item-force-battle-show-scoreboard": [
+ "§bScoreboard anzeigen"
+ ],
+ "item-force-battle-duped-targets": [
+ "§cDoppelte Ziele",
+ "Ziele können *mehrfach* vorkommen"
+ ],
+ "item-force-position-battle-radius": [
+ "§bRadius",
+ "Der *maximale Radius*, in dem sich die",
+ "Positionen befinden können"
+ ],
+ "item-language-setting": [
+ "§bSprache",
+ "Setze die *Sprache*"
+ ],
+ "item-language-setting-german": "§fDeutsch",
+ "item-language-setting-english": "§fEnglish",
+ "item-difficulty-setting": [
+ "§aSchwierigkeit",
+ "Stellt die *Schwierigkeitsstufe* ein"
+ ],
+ "item-one-life-setting": [
+ "§cEin Teamleben",
+ "*Jeder* stirbt, wenn *einer stirbt*"
+ ],
+ "item-respawn-setting": [
+ "§4Respawn",
+ "Wenn du *stirbst*, wirst du nicht zu einem *Zuschauer*"
+ ],
+ "item-death-message-setting": [
+ "§6Todesnachrichten",
+ "Schaltet *Todesnachrichten* ein/aus"
+ ],
+ "item-death-message-setting-vanilla": "§6Vanilla",
+ "item-pvp-setting": [
+ "§9PvP"
+ ],
+ "item-max-health-setting": [
+ "§cMaximale Herzen",
+ "Stellt ein, wie viele",
+ "Herzen man hat"
+ ],
+ "item-soup-setting": [
+ "§cSuppen Heilung",
+ "Wenn du eine *Pilzsuppe* benutzt,",
+ "wirst du um *4 Herzen* geheilt"
+ ],
+ "item-damage-setting": [
+ "§cDamage Multiplier",
+ "Schaden, den du nimmst, wird *multipliziert*"
+ ],
+ "item-damage-display-setting": [
+ "§eDamage Display",
+ "Es wird im Chat angezeigt,",
+ "wenn jemand *Schaden* bekommt"
+ ],
+ "item-health-display-setting": [
+ "§cHealth Display",
+ "Die *Herzen* aller Spieler",
+ "werden in der *Tablist* angezeigt"
+ ],
+ "item-position-setting": [
+ "§9Positions",
+ "Erlaubt es dir *Positionen*",
+ "mit */pos* zu *markieren*"
+ ],
+ "item-backpack-setting": [
+ "§6Backpack",
+ "Erlaubt es dir, *deinen Backpack* oder den",
+ "*Team Backpack* mit */backpack* zu öffnen"
+ ],
+ "item-backpack-setting-team": "§5Team",
+ "item-backpack-setting-player": "§6Player",
+ "item-cut-clean-setting": [
+ "§9CutClean",
+ "Verschiedene *Einstellungen*, die",
+ "das *Farmen* von Items *einfacher* machen"
+ ],
+ "menu-cut-clean-setting-settings": "CutClean",
+ "item-cut-clean-gold-setting": [
+ "§6Gold",
+ "*Golderz* wird direkt zu *Goldbarren*"
+ ],
+ "item-cut-clean-iron-setting": [
+ "§7Iron",
+ "*Eisenerz* wird direkt zu *Eisenbarren*"
+ ],
+ "item-cut-clean-coal-setting": [
+ "§eCoal",
+ "*Kohleerz* wird direkt zu *Fackeln*"
+ ],
+ "item-cut-clean-flint-setting": [
+ "§eFlint",
+ "*Gravel* droppt immer *Flint*"
+ ],
+ "item-cut-clean-vein-setting": [
+ "§eOre Veins",
+ "*Erz Venen* werden direkt abgebaut"
+ ],
+ "item-cut-clean-inventory-setting": [
+ "§6Direkt ins Inventar",
+ "*Items* werden, *anstatt gedroppt* zu werden,",
+ "*direkt* ins *Inventar* hinzugefügt"
+ ],
+ "item-cut-clean-food-setting": [
+ "§cGebratenes Essen",
+ "*Rohes Fleisch* wird direkt zu *gebratenem Fleisch*"
+ ],
+ "item-glow-setting": [
+ "§fPlayerglow",
+ "*Spieler* sind durch die *Wand* sichtbar"
+ ],
+ "no-hunger-setting": [
+ "§cKein Hunger",
+ "Du bekommst keinen *Hunger*"
+ ],
+ "pregame-movement-setting": [
+ "§6Pregame Movement",
+ "Du kannst dich *bewegen*, bevor",
+ "das Spiel *gestartet* hat"
+ ],
+ "item-no-hit-delay-setting": [
+ "§fNoHitDelay",
+ "Nachdem du *Schaden* genommen hast,",
+ "kannst du *sofort* wieder Schaden *bekommen*"
+ ],
+ "item-timber-setting": [
+ "§bTimber",
+ "Du kannst einen *Baum* zerstören,",
+ "indem du *einen Block* des Baumes abbaust"
+ ],
+ "item-timber-setting-logs": "§6Baumstämme",
+ "item-timber-setting-logs-and-leaves": "§6Baumstämme §7und §2Blätter",
+ "item-keep-inventory-setting": [
+ "§5Keep Inventory",
+ "Du verlierst keine *Items*,",
+ "wenn du *stirbst*"
+ ],
+ "item-mob-griefing-setting": [
+ "§5Mob Griefing",
+ "Monster können *nichts zerstören*"
+ ],
+ "item-no-item-damage-setting": [
+ "§5Kein Itemschaden",
+ "*Items* sind *unzerstörbar*"
+ ],
+ "top-command-setting": [
+ "§dTop Command",
+ "Mit */top* kannst du dich",
+ "zur *Oberfläche* oder in",
+ "die *Overworld* teleportieren"
+ ],
+ "item-fortress-spawn-setting": [
+ "§cFestungs Spawn",
+ "Wenn du in den *Nether* gehst,",
+ "spawnst du immer in einer *Festung*"
+ ],
+ "item-bastion-spawn-setting": [
+ "§cBastions Spawn",
+ "Wenn du in den *Nether* gehst,",
+ "spawnst du immer in einer *Bastion*"
+ ],
+ "item-no-offhand-setting": [
+ "§6Keine Offhand",
+ "Die *zweite Hand* wird geblockt"
+ ],
+ "item-regeneration-setting": [
+ "§cRegeneration",
+ "Stellt ein, *ob* und",
+ "*wie* man *regeneriert*"
+ ],
+ "item-regeneration-setting-not_natural": "§6Nicht natürlich",
+ "item-immediate-respawn-setting": [
+ "§6Direkter Respawn",
+ "Wenn du stirbst, *respawnst* du *automatisch,*",
+ "ohne den *Death Screen* zu sehen"
+ ],
+ "item-slot-limit-setting": [
+ "§4Inventar Slots",
+ "Stellt ein, wie viele *Inventar*",
+ "*Slots* nutzbar sind"
+ ],
+ "item-death-position-setting": [
+ "§cDeath Position",
+ "Wenn du stirbst, wird mit */pos* ",
+ "eine *Position an deinem Todespunkt* erstellt"
+ ],
+ "item-enderchest-command-setting": [
+ "§5Enderchest Command",
+ "Wenn du */ec* ausführst, öffnet",
+ "sich deine *Enderchest*"
+ ],
+ "item-split-health-setting": [
+ "§cGeteilte Herzen",
+ "Stellt ein, ob sich *alle*",
+ "*Spieler* eine *Gesundheit teilen*"
+ ],
+ "item-old-pvp-setting": [
+ "§b1.8 PvP",
+ "Das *alte 1.8 PvP System* wird genutzt",
+ "Es gibt keinen *Attack Cooldown*"
+ ],
+ "item-totem-save-setting": [
+ "§6Challenge Tod Rettung",
+ "Wenn du durch eine Challenge *instant*",
+ "*stirbst*, können *Totems* dich retten"
+ ],
+ "item-traffic-light-challenge": [
+ "§cAmpelchallenge",
+ "Die *Ampel* schaltet alle paar Minuten um",
+ "Wenn du bei *rot* gehst, stirbst du"
+ ],
+ "item-block-randomizer-challenge": [
+ "§6Block Randomizer",
+ "Jeder *Block* droppt ein *zufälliges Item*"
+ ],
+ "item-crafting-randomizer-challenge": [
+ "§6Crafting Randomizer",
+ "Wenn du *etwas craftest*, bekommst du ein *zufälliges Item*"
+ ],
+ "item-mob-randomizer-challenge": [
+ "§6Mob Randomizer",
+ "Wenn ein *Entity* spawnt, spawnt ein *anderes*"
+ ],
+ "item-hotbar-randomizer-challenge": [
+ "§6HotBar Randomizer",
+ "Alle *paar Minuten* erhält jeder Spieler *zufällige Items*"
+ ],
+ "item-damage-block-challenge": [
+ "§4Schaden pro Block",
+ "Du bekommst *Schaden* durch",
+ "jeden *Block*, den du gehst"
+ ],
+ "item-hunger-block-challenge": [
+ "§6Hunger pro Block",
+ "Du bekommst *Hunger* durch",
+ "jeden *Block*, den du gehst"
+ ],
+ "item-stone-sight-challenge": [
+ "§fStein Blick",
+ "*Mobs*, denen du in die *Augen*",
+ "*schaust*, werden zu *Stein*"
+ ],
+ "item-no-mob-sight-challenge": [
+ "§cMob Blick Schaden",
+ "Wenn du einen *Mob* in die *Augen*",
+ "*schaust*, erleidest du *Schaden*"
+ ],
+ "item-bedrock-path-challenge": [
+ "§7Bedrock Path",
+ "*Unter dir* entsteht die",
+ "ganze Zeit *Bedrock*"
+ ],
+ "item-bedrock-walls-challenge": [
+ "§7Bedrock Walls",
+ "Hinter dir *spawnen* riesige",
+ "*Wände* aus *Bedrock*"
+ ],
+ "item-surface-hole-challenge": [
+ "§cSurface Hole",
+ "§7Hinter dir *verschwindet* der",
+ "*Boden* bis ins *Void*"
+ ],
+ "item-damage-inv-clear-challenge": [
+ "§cDamage Inventory Clear",
+ "Die *Inventare* aller Spieler werden *geleert*,",
+ "wenn ein *Spieler* Schaden erleidet"
+ ],
+ "item-no-trading-challenge": [
+ "§2Kein Handeln",
+ "Du kannst *nicht* mit",
+ "Villager *handeln*"
+ ],
+ "item-block-break-damage-challenge": [
+ "§6Block Break Damage",
+ "Wenn du einen *Block abbaust*,",
+ "*erleidest* du die gesetze Anzahl *schaden*"
+ ],
+ "item-block-place-damage-challenge": [
+ "§6Block Place Damage",
+ "Wenn du einen *Block plazierst*,",
+ "*erleidest* du die gesetze Anzahl *schaden*"
+ ],
+ "item-no-exp-challenge": [
+ "§aKeine XP",
+ "Wenn du *XP* aufsammelst, stirbst du"
+ ],
+ "item-invert-health-challenge": [
+ "§cInvert Health",
+ "Alle paar Minuten werden deine *Herzen invertiert*.",
+ "Wenn du *8 Herzen* hast,",
+ "hast du danach *2 Herzen* und umgekehrt."
+ ],
+ "item-jump-and-run-challenge": [
+ "§6Jump and Run",
+ "Alle *paar Minuten* musst du ein random *Jump and Run* machen,",
+ "welches jedes Mal *schwieriger* wird"
+ ],
+ "item-randomized-hp-challenge": [
+ "§4Randomized HP",
+ "Die *Leben* aller *Mobs*",
+ "sind *random*"
+ ],
+ "item-snake-challenge": [
+ "§9Snake",
+ "*Jeder Spieler* zieht eine",
+ "tödliche Linie hinter sich her"
+ ],
+ "item-reversed-damage-challenge": [
+ "§cReversed Damage",
+ "Wenn du Entities *schlägst* oder *abschießt*,",
+ "bekommst du den *gleichen Schaden*"
+ ],
+ "item-duped-spawning-challenge": [
+ "§cDoppeltes Spawning",
+ "Wenn ein Monster *spawnt*,",
+ "spawnt es *zweimal*"
+ ],
+ "item-hydra-challenge": [
+ "§5Hydra",
+ "Wenn du einen *Mob* tötest,",
+ "spawnen *zwei* neue"
+ ],
+ "item-hydra-plus-challenge": [
+ "§cHydra Plus",
+ "Wenn du einen *Mob* tötest,",
+ "spawnen *doppelt* so viele",
+ "wie beim *vorherigen* mal",
+ " ",
+ "Maximum beträgt *512* Mobs gleichzeitig"
+ ],
+ "item-floor-lava-challenge": [
+ "§6Der Boden ist Lava",
+ "Alle *Blöcke* unter dir verwandeln sich",
+ "erst zu *Magma* und dann zu *Lava*"
+ ],
+ "item-only-dirt-challenge": [
+ "§cOnly Dirt",
+ "Wenn du nicht auf *Erde*",
+ "stehst, *stirbst* du"
+ ],
+ "item-food-once-challenge": [
+ "§cFood Once",
+ "Du kannst jedes *Essen*",
+ "nur einmal *essen*"
+ ],
+ "item-food-once-challenge-player": "§6Spieler",
+ "item-food-once-challenge-everyone": "§5Jeder",
+ "item-chunk-deconstruction-challenge": [
+ "§bChunk Deconstruction",
+ "*Chunks*, in denen sich Spieler befinden,",
+ "*bauen* sich von *oben* aus ab"
+ ],
+ "item-one-durability-challenge": [
+ "§4Eine Haltbarkeit",
+ "*Items* gehen nach *einer* Benutzung *kaputt*"
+ ],
+ "item-low-drop-rate-challenge": [
+ "§6Low Drop Chance",
+ "Die *Dropchance* jedes *Blockes* wird auf die",
+ "angegebene *Prozentzahl* gesetzt"
+ ],
+ "item-invisible-mobs-challenge": [
+ "§fUnsichtbare Mobs",
+ "Alle *Mobs* haben einen",
+ "*Unsichtbarkeits* Effekt"
+ ],
+ "item-mob-transformation-challenge": [
+ "§cMob Verwandlung",
+ "Wenn du einen Mob schlägst, *verwandelt* sich",
+ "dieser in den *letzen Mob*, den du *geschlagen* hast"
+ ],
+ "item-jump-entity-challenge": [
+ "§2Jump Entity",
+ "Wenn du *springst*, *spawnt* ein",
+ "zufälliges *Entity*"
+ ],
+ "item-no-mouse-move-challenge": [
+ "§cMausbewegung Schaden",
+ "Wenn du deinen *Blick bewegst*,",
+ "erleidest du den *gesetzen Schaden*"
+ ],
+ "item-no-duped-items-challenge": [
+ "§6Keine Doppelten Items",
+ "Wenn *2 Spieler* das gleiche *Item* im",
+ "Inventar haben, *sterben* beide"
+ ],
+ "item-infection-challenge": [
+ "§aInfection Challenge",
+ "Du musst *2 Blöcke* Abstand von allen ",
+ "*Mobs* halten oder du wirst *krank*"
+ ],
+ "item-only-down-challenge": [
+ "§cNur nach unten",
+ "Wenn du *einen Block* nach",
+ "*oben* gehst, *stirbst* du"
+ ],
+ "item-advancement-damage-challenge": [
+ "§cAdvancement Schaden",
+ "Du bekommst für jedes neue *Advancement*",
+ "die gesetze Anzahl *Schaden*"
+ ],
+ "item-all-blocks-disappear-challenge": [
+ "§cAlle Blöcke verschwinden",
+ "Bei verschiedenen *Interaktionen*",
+ "verschwinden alle *Blöcke* im *Chunk*",
+ "eines *bestimmten Types*"
+ ],
+ "menu-all-blocks-disappear-challenge-settings": "Alle Blöcke verschwinden",
+ "item-all-blocks-disappear-break-challenge": [
+ "§bBeim Abbauen",
+ "Wenn du einen Block *abbaust*, werden",
+ "*alle Blöcke* des *selben Types zerstört*"
+ ],
+ "item-all-blocks-disappear-place-challenge": [
+ "§bBeim Platzieren",
+ "Wenn du einen Block *platzierst*, werden",
+ "*alle Blöcke* des *selben Types zerstört*"
+ ],
+ "item-water-allergy-challenge": [
+ "§9Wasserallergie",
+ "Wenn du in *Wasser* bist,",
+ "*erleidest* du den gesetzen Schaden"
+ ],
+ "item-max-biome-time-challenge": [
+ "§2Maximale Biom Zeit",
+ "Die *Zeit*, die du in jedem *Biom*",
+ "sein darfst, ist *begrenzt*"
+ ],
+ "item-max-height-time-challenge": [
+ "§9Maximale Höhen Zeit",
+ "Die *Zeit*, die du auf jeder *Höhe*",
+ "sein darfst, ist *begrenzt*"
+ ],
+ "item-permanent-item-challenge": [
+ "§cPermanente Items",
+ "*Items* können nicht gedroppt",
+ "oder *weggelegt* werden"
+ ],
+ "item-sneak-damage-challenge": [
+ "§6Schaden pro Schleichen",
+ "Du *erleidest* den gesetzten",
+ "*Schaden*, wenn du *schleichst*"
+ ],
+ "item-jump-damage-challenge": [
+ "§6Schaden pro Sprung",
+ "Du *erleidest* den gesetzen",
+ "*Schaden*, wenn du *springst*"
+ ],
+ "item-random-dropping-challenge": [
+ "§cZufälliges Item Droppen",
+ "Alle paar Sekunden wird ein *zufälliges*",
+ "*Item* aus deinem Inventar *gedroppt*"
+ ],
+ "item-random-swapping-challenge": [
+ "§cZufälliges Item Mischen",
+ "Alle paar Sekunden wird ein",
+ "*zufälliges Item* aus deinem Inventar",
+ "mit einem anderem *getauscht*"
+ ],
+ "item-random-removing-challenge": [
+ "§cZufälliges Item Löschen",
+ "Alle paar Sekunden wird ein *zufälliges*",
+ "*Item* aus deinem Inventar *gelöscht*"
+ ],
+ "item-death-on-fall-challenge": [
+ "§fTod bei Fallschaden",
+ "Wenn du *Fallschaden* erleidest,",
+ "*stirbst* du sofort"
+ ],
+ "item-zero-hearts-challenge": [
+ "§6Null Herzen",
+ "Nach einer *Schutzzeit* musst du",
+ "dauerhaft Absorption bekommen"
+ ],
+ "item-random-effect-challenge": [
+ "§6Random Effekte",
+ "Du bekommst in einem gesetzen *Intervall*",
+ "einen *zufälligen Trank Effekt*"
+ ],
+ "menu-random-effect-challenge-settings": "Random Effekte",
+ "item-random-effect-time-challenge": [
+ "§6Intervall",
+ "Das *Intervall*, in dem man",
+ "einen *Effekt* erhält"
+ ],
+ "item-random-effect-length-challenge": [
+ "§6Länge",
+ "Die *Länge*, die der",
+ "*Effekt* anhält"
+ ],
+ "item-random-effect-amplifier-challenge": [
+ "§6Stärke",
+ "Die *Stärke*, die der",
+ "*Effekt* hat"
+ ],
+ "item-permanent-effect-on-damage-challenge": [
+ "§6Permanente Effekte",
+ "Du bekommst immer, wenn du *Schaden*",
+ "erleidest, einen *zufälligen Effekt*"
+ ],
+ "item-random-challenge-challenge": [
+ "§cRandom Challenge",
+ "In einem *gesetzten Intervall*",
+ "wird eine *Random Challenge* aktiviert"
+ ],
+ "item-anvil-rain-challenge": [
+ "§cAmboss Regen",
+ "Vom *Himmel* fallen *Ambosse*"
+ ],
+ "menu-anvil-rain-challenge-settings": "Amboss Regen",
+ "item-anvil-rain-time-challenge": [
+ "§6Intervall",
+ "Das *Intervall*, in",
+ "dem *Ambosse* spawnen"
+ ],
+ "item-anvil-rain-range-challenge": [
+ "§6Range",
+ "Die *Reichweite*, in",
+ "der *Ambosse* spawnen"
+ ],
+ "item-anvil-rain-count-challenge": [
+ "§6Anzahl",
+ "Die *Anzahl*, an *Ambossen*,",
+ "die in einem *Chunk* spawnen"
+ ],
+ "item-anvil-rain-damage-challenge": [
+ "§6Schaden",
+ "Der *Schaden*, die",
+ "die *Ambosse* machen"
+ ],
+ "item-water-mlg-challenge": [
+ "§bWater MLG",
+ "Du musst *immer wieder*",
+ "einen *Water MLG* absolvieren"
+ ],
+ "item-ender-games-challenge": [
+ "§5Ender Games",
+ "Alle *paar Minuten* wirst du",
+ "mit einem *zufälligem Entity* aus",
+ "einem *200 Block* Radius *getauscht*"
+ ],
+ "item-random-event-challenge": [
+ "§6Random Events",
+ "Alle *paar Minuten* wird eines von",
+ "*{0} random Events* aktiviert"
+ ],
+ "item-block-chunk-item-remove-challenge": [
+ "§6Movement Item Remove",
+ "Es wird für jeden *Block* / *Chunk*,",
+ "den du dich *fortbewegst*, ein Item",
+ "aus deinem Inventar *gelöscht*"
+ ],
+ "item-block-chunk-item-remove-challenge-block": "§6Block",
+ "item-block-chunk-item-remove-challenge-chunk": "§6Chunk",
+ "item-higher-jumps-challenge": [
+ "§aHigher Jumps",
+ "*Umso öfter* du springst,",
+ "*desto höher* springst du"
+ ],
+ "item-force-height-challenge": [
+ "§eForce Height",
+ "Alle *paar Minuten* musst du auf",
+ "eine *bestimmte Höhe* oder du stirbst"
+ ],
+ "item-force-block-challenge": [
+ "§6Force Block",
+ "Alle *paar Minuten* musst du auf",
+ "einen *bestimmten Block* oder du stirbst"
+ ],
+ "item-force-biome-challenge": [
+ "§aForce Biome",
+ "Alle *paar Minuten* musst du in",
+ "ein *bestimmtes Biom* oder du stirbst",
+ "Je *seltener* das Biom ist, desto *mehr Zeit* hast du"
+ ],
+ "item-force-mob-challenge": [
+ "§bForce Mob",
+ "Alle *paar Minuten* musst du",
+ "ein *bestimmtes Entity* killen oder du stirbst"
+ ],
+ "item-force-item-challenge": [
+ "§6Force Item",
+ "Alle *paar Minuten* musst du",
+ "ein *bestimmtes Item* finden oder du stirbst"
+ ],
+ "item-random-item-challenge": [
+ "§bRandom Items",
+ "Ein *zufälliger Spieler* erhält alle paar",
+ "*Sekunden* ein *zufälliges Item*"
+ ],
+ "item-always-running-challenge": [
+ "§cAlways Running",
+ "Du kannst *nicht aufhören*, vorwärts zu laufen"
+ ],
+ "item-pickup-launch-challenge": [
+ "§cPickup Boost",
+ "Wenn du ein *Item aufhebst*,",
+ "wirst du *in die Luft* geschleudert"
+ ],
+ "item-tsunami-challenge": [
+ "§9Tsunami",
+ "In einem *gesetztem Intervall*",
+ "*steigt* das *Wasser* in der *Overworld*",
+ "und die *Lava* in im *Nether*",
+ " ",
+ "Sollte mit wenigen Personen gespielt werden!"
+ ],
+ "item-all-mobs-to-death-position-challenge": [
+ "§cAlle Monster zum Todespunkt",
+ "Wenn ein *Mob* von einem Spieler",
+ "*getötet* wird, werden *alle* anderen",
+ "Monster vom *selben Typen* zum",
+ "*Todespunkt* teleportiert"
+ ],
+ "item-ice-floor-challenge": [
+ "§bEisboden",
+ "Unter dir wird *Luft* zu einem",
+ "*3x3* Boden aus *Eis*"
+ ],
+ "item-blocks-disappear-time-challenge": [
+ "§fBlöcke verschwinden nach Zeit",
+ "Blöcke, die du *platzierst*, *verschwinden*",
+ "nach ein *paar Sekunden* wieder"
+ ],
+ "item-missing-items-challenge": [
+ "§9Items Fehlen",
+ "Alle paar Minuten *verschwindet* ein *Item* aus",
+ "deinem *Inventar* und du musst *erraten*, welches"
+ ],
+ "item-damage-item-challenge": [
+ "§cSchaden pro Item",
+ "Wenn du ein *Item aufhebst* oder es",
+ "in deinem Inventar *anklickst* erleidest",
+ "du *0,5 ❤* multipliziert mit der Anzahl der Items"
+ ],
+ "item-damage-teleport-challenge": [
+ "§cSchaden Random Teleport",
+ "Du wirst *zufällig teleportiert*,",
+ "wenn du *Schaden* erleidest"
+ ],
+ "item-loop-challenge": [
+ "§6Wiederholungs Challenge",
+ "Verschiedene Aktionen *wiederholen* sich",
+ "unendlich oft, bis ein Spieler *schleicht*"
+ ],
+ "item-uncraft-challenge": [
+ "§6Items craften sich zurück",
+ "Alle *Items* in deinem Inventar *craften*",
+ "sich alle paar Sekunden *zurück*"
+ ],
+ "item-freeze-challenge": [
+ "§bFreeze Challenge",
+ "Für *jedes Herz*, das du *Schaden* erleidest, kannst",
+ "du dich für eine bestimmte Zeit *nicht bewegen*"
+ ],
+ "item-dont-stop-running-challenge": [
+ "§9Nicht stehen bleiben",
+ "Du darfst nur eine bestimmte Zeit",
+ "*stehen bleiben* bevor du *stirbst*"
+ ],
+ "item-consume-launch-challenge": [
+ "§cEssens Boost",
+ "Wenn du ein *Item isst*,",
+ "wirst du *in die Luft* geschleudert"
+ ],
+ "item-five-hundred-blocks-challenges": [
+ "§5500 Blöcke",
+ "*Alle* 500 Blöcke, die du *läufst*,",
+ "bekommst du *64* eines *zufälliges Items*.",
+ "Es droppen *keine Items* von",
+ "*Blöcken* und *Entities* mehr."
+ ],
+ "item-level-border-challenges": [
+ "§eLevel = Border",
+ "Die *Border-Größe* passt sich dem *Spieler*",
+ "mit den *meisten Leveln* an."
+ ],
+ "item-chunk-effect-challenge": [
+ "§3Zufällige Chunk Effekte",
+ "In *jedem Chunk* bekommst du",
+ "einen *zufälligen Effekt*"
+ ],
+ "item-repeat-chunk-challenge": [
+ "§2Wiederholende Chunks",
+ "Blöcke die *platziert oder zerstört* werden,",
+ "werden in *jedem Chunk* platziert / zerstört"
+ ],
+ "item-blocks-fly-challenge": [
+ "§fBlöcke fliegen in die Luft",
+ "*Blöcke*, auf denen du *gelaufen* bist,",
+ "fliegen nach *einer Sekunde* in die *Luft*"
+ ],
+ "item-respawn-end-challenge": [
+ "§5Mobs respawnen im End",
+ "Mobs, die *getötet werden*,",
+ "respawnen im *End*"
+ ],
+ "item-block-effect-challenge": [
+ "§3Zufällige Block Effekte",
+ "Auf *jedem Block* bekommst du",
+ "einen *zufälligen Effekt*"
+ ],
+ "item-entity-effect-challenge": [
+ "§5Mobs Haben Random Effekte",
+ "*Jedes Mob* hat einen zufälligen",
+ "Effekt auf *höchster Stufe*"
+ ],
+ "item-mob-damage-teleport-challenge": [
+ "§5Mob Tausch Beim Schlagen",
+ "Jedes mal, wenn du einen *Mob schlägst*,",
+ "tauschst du mit einem *zufälligem Mob* die Position"
+ ],
+ "item-block-mob-challenge": [
+ "§cMob Blöcke",
+ "Aus jedem abgebautem Block, *spawnt ein Mob*,",
+ "dass *getötet* werden muss, um den Block *zu erhalten*"
+ ],
+ "item-entity-loot-randomizer-challenge": [
+ "§6Entity Loot Randomizer",
+ "Alle Mob Drops sind *zufällig vertauscht*."
+ ],
+ "item-no-shared-advancements-challenge": [
+ "§2Keine Gleichen Advancements",
+ "Spieler dürfen *nicht* die *gleichen Advancements*",
+ "abschließen, sonst *stirbt* der *Spieler*"
+ ],
+ "item-chunk-deletion-challenge": [
+ "§6Chunk Löschung",
+ "*Chunks*, in denen sich *Spieler* befinden,",
+ "werden nach gegebener *Zeit* komplett *gelöscht*"
+ ],
+ "item-delay-damage-description": [
+ "§4Verzögerter Schaden",
+ "Der *schaden* von allen *Spielern* ist",
+ "zusammenaddiert und wird nach einer bestimmten *Zeit* hinzugefügt."
+ ],
+ "item-dragon-goal": [
+ "§5Enderdrache",
+ "Töte den *Enderdrachen* um zu gewinnen"
+ ],
+ "item-wither-goal": [
+ "§dWither",
+ "Töte einen *Wither* um zu gewinnen"
+ ],
+ "item-elder-guardian-goal": [
+ "§bElder Guardian",
+ "Töte einen *Elder Guardian* um zu gewinnen"
+ ],
+ "item-warden-goal": [
+ "§5Warden",
+ "Töte einen *Warden* um zu gewinnen"
+ ],
+ "item-iron-golem-goal": [
+ "§bEisengolem",
+ "Töte einen *Eisengolem* um zu gewinnen"
+ ],
+ "item-snow-golem-goal": [
+ "§bSchneemann",
+ "Töte einen *Schneemann* um zu gewinnen"
+ ],
+ "item-most-deaths-goal": [
+ "§6Meiste Tode",
+ "Wer die meisten *verschiedenen Tode*",
+ "sammelt, *gewinnt*"
+ ],
+ "item-most-items-goal": [
+ "§cMeisten Items",
+ "Wer die meisten *verschiedenen Items*",
+ "findet, *gewinnt*"
+ ],
+ "item-last-man-standing-goal": [
+ "§cLast Man Standing",
+ "Wer *am Ende* noch *lebt*, gewinnt"
+ ],
+ "item-mine-most-blocks-goal": [
+ "§eMeisten Blöcke",
+ "Wer die *meisten Blöcke* abbaut, gewinnt"
+ ],
+ "item-most-xp-goal": [
+ "§aMeiste XP",
+ "Wer die meiste *XP sammelt*, gewinnt"
+ ],
+ "item-first-one-to-die-goal": [
+ "§cErster Tod",
+ "Wer als *erstes stirbt*, gewinnt"
+ ],
+ "item-collect-wood-goal": [
+ "§6Holzarten Sammeln",
+ "Wer als *erstes* alle *Holzarten*, die",
+ "*eingestellt* sind, gesammelt hat, gewinnt"
+ ],
+ "item-collect-wood-goal-overworld": "§aOverworld",
+ "item-collect-wood-goal-nether": "§cNether",
+ "item-collect-wood-goal-both": "§9Beide",
+ "item-all-bosses-goal": [
+ "§bAlle Bosse",
+ "Es müssen *alle Bosse* einmal",
+ "*getötet* werden, um zu *gewinnen*"
+ ],
+ "item-all-bosses-new-goal": [
+ "§5Alle Bosse (+ Warden)",
+ "Es müssen *alle Bosse* einmal",
+ "*getötet* werden, um zu *gewinnen*"
+ ],
+ "item-all-mobs-goal": [
+ "§bAlle Mobs",
+ "Es müssen *alle Mobs* einmal",
+ "*getötet* werden, um zu *gewinnen*"
+ ],
+ "item-all-monster-goal": [
+ "§bAlle Monster",
+ "Es müssen *alle Monster* einmal",
+ "*getötet* werden, um zu *gewinnen*"
+ ],
+ "item-all-items-goal": [
+ "§2Alle Items",
+ "Finde *alle Items*, die es *in Minecraft gibt*"
+ ],
+ "item-finish-raid-goal": [
+ "§6Raid Gewinnen",
+ "Der erste Spieler, der einen *Raid*",
+ "*abschließt*, gewinnt"
+ ],
+ "item-most-emeralds-goal": [
+ "§2Meisten Emeralds",
+ "Der Spieler mit den *meisten*",
+ "*Emeralds* gewinnt"
+ ],
+ "item-all-advancements-goal": [
+ "§6Alle Advancements",
+ "Der Spieler, der als erstes *alle*",
+ "Errungenschaften *erhalten hat*, gewinnt"
+ ],
+ "item-max-height-goal": [
+ "§fMaximale Höhe",
+ "Der Spieler, der als *erstes* die",
+ "Höhe *{0}* erreicht hat, gewinnt"
+ ],
+ "item-min-height-goal": [
+ "§fMinimale Höhe",
+ "Der Spieler, der als *erstes* die",
+ "Höhe *{0}* erreicht hat, gewinnt"
+ ],
+ "item-race-goal": [
+ "§5Wettrennen",
+ "Der Spieler, der als *erstes* an",
+ "einer *zufälligen* Position ist, gewinnt"
+ ],
+ "item-most-ores-goal": [
+ "§9Meiste Erze",
+ "Der Spieler, der am *meisten Erze*",
+ "*abgebaut* hat, gewinnt"
+ ],
+ "item-find-elytra-goal": [
+ "§fElytra Finden",
+ "Der Spieler, der als *erstes*",
+ "eine *Elytra findet*, gewinnt"
+ ],
+ "item-eat-cake-goal": [
+ "§fKuchen Essen",
+ "Der Spieler, der als *erstes*",
+ "einen *Kuchen isst*, gewinnt"
+ ],
+ "item-collect-horse-armor-goal": [
+ "§bSammle Pferderüstungen",
+ "Der Spieler, der als *erstes*",
+ "*alle Pferderüstungen* hat, gewinnt"
+ ],
+ "item-collect-ice-goal": [
+ "§bSammle Eisblöcke",
+ "Der Spieler, der als *erstes*",
+ "*alle Eisblöcke* und Schnee hat, gewinnt"
+ ],
+ "item-collect-swords-goal": [
+ "§9Sammle Schwerter",
+ "Der Spieler, der als *erstes*",
+ "*alle Schwerter* hat, gewinnt"
+ ],
+ "item-collect-workstations-item": [
+ "§6Sammle Arbeitsblöcke",
+ "Der Spieler, der als *erstes*",
+ "*alle Villager Arbeitsblöcke* hat, gewinnt"
+ ],
+ "item-eat-most-goal": [
+ "§6Am Meisten Essen",
+ "Der Spieler, der am *meisten isst*, gewinnt"
+ ],
+ "item-force-item-battle-goal": [
+ "§5Force Item Battle",
+ "Jeder Spieler bekommt ein *zufälliges Item*,",
+ "das er finden muss.",
+ "Wer am Ende die *meisten Items* hat, gewinnt"
+ ],
+ "menu-force-item-battle-goal-settings": "Force Item Battle",
+ "item-force-item-battle-goal-give-item": [
+ "§bItem bei Skippen geben",
+ "Wenn ein Spieler ein Item *skippt*,",
+ "wird dieses in sein *Inventar hinzugefügt*"
+ ],
+ "item-force-mob-battle-goal": [
+ "§bForce Mob Battle",
+ "Jeder Spieler bekommt ein *zufälliges Mob*,",
+ "das er töten muss."
+ ],
+ "menu-force-mob-battle-goal-settings": "Force Mob Battle",
+ "item-force-advancement-battle-goal": [
+ "§6Force Advancement Battle",
+ "Jeder Spieler bekommt ein *zufälliges*",
+ "*Advancement*, welches er erreichen muss."
+ ],
+ "menu-force-advancement-battle-goal-settings": "Force Advancement Battle",
+ "item-force-block-battle-goal": [
+ "§aForce Block Battle",
+ "Jeder Spieler bekommt einen *zufälligen*",
+ "*Block*, auf welchem er stehen muss"
+ ],
+ "menu-force-block-battle-goal-settings": "Force Block Battle",
+ "item-force-block-battle-goal-give-block": [
+ "§bBlock bei Skippen geben",
+ "Wenn ein Spieler einen Block *skippt*,",
+ "wird dieser in sein *Inventar hinzugefügt*"
+ ],
+ "item-force-biome-battle-goal": [
+ "§2Force Biome Battle",
+ "Jeder Spieler bekommt ein *zufälliges Biom*,",
+ "das er betreten muss"
+ ],
+ "menu-force-biome-battle-goal-settings": "Force Biome Battle",
+ "item-force-damage-battle-goal": [
+ "§3Force Damage Battle",
+ "Jeder Spieler bekommt eine *zufällige Anzahl Schaden*,",
+ "die er *erhalten* muss"
+ ],
+ "menu-force-damage-battle-goal-settings": "Force Damage Battle",
+ "item-force-height-battle-goal": [
+ "§6Force Height Battle",
+ "Jeder Spieler bekommt eine *zufällige Höhe*,",
+ "auf der er sich befinden muss."
+ ],
+ "menu-force-height-battle-goal-settings": "Force Height Battle",
+ "item-force-position-battle-goal": [
+ "§aForce Position Battle",
+ "Jeder Spieler bekommt eine *zufällige Position*,",
+ "die er erreichen muss."
+ ],
+ "menu-force-position-battle-goal-settings": "Force Position Battle",
+ "item-extreme-force-battle-goal": [
+ "§cExtreme Force Battle",
+ "Jeder Spieler bekommt ein *zufälliges Ziel*,",
+ "welches er erreichen muss"
+ ],
+ "menu-extreme-force-battle-goal-settings": "Extreme Force Battle",
+ "item-get-full-health-goal": [
+ "§aRegeneriere Volle Leben",
+ "The first player to gain full health wins."
+ ],
+ "item-damage-rule-none": [
+ "§6Genereller Schaden",
+ "Stellt ein, ob du Schaden bekommen kannst"
+ ],
+ "item-damage-rule-fire": [
+ "§6Feuer Schaden",
+ "Stellt ein, ob du Schaden durch",
+ "*Lava* und *Feuer* bekommen kannst"
+ ],
+ "item-damage-rule-attack": [
+ "§3Angriff Schaden",
+ "Stellt ein, ob du Schaden durch",
+ "*Nahkampfangriffe von Entities* bekommen kannst"
+ ],
+ "item-damage-rule-projectile": [
+ "§6Projektil Schaden",
+ "Stellt ein, ob du Schaden durch",
+ "*Projektile* bekommen kannst"
+ ],
+ "item-damage-rule-fall": [
+ "§fFallschaden",
+ "Stellt ein, ob du *Fallschaden* bekommen kannst"
+ ],
+ "item-damage-rule-explosion": [
+ "§cExplosions Schaden",
+ "Stellt ein, ob du *Explosions Schaden* bekommen kannst"
+ ],
+ "item-damage-rule-drowning": [
+ "§9Ertrink Schaden",
+ "Stellt ein, ob du Schaden durch",
+ "*Ertrinken* bekommen kannst"
+ ],
+ "item-damage-rule-block": [
+ "§eBlock Schaden",
+ "Stellt ein, ob du Schaden durch",
+ "*Fallende Blöcke* bekommen kannst"
+ ],
+ "item-damage-rule-magic": [
+ "§5Magie Schaden",
+ "Stellt ein, ob du Schaden durch",
+ "*Gift*, *Wither* und andere *Tränke* bekommen kannst"
+ ],
+ "item-damage-rule-freeze": [
+ "§fFrost Schaden",
+ "Stellt ein, ob du Schaden durch",
+ "*Frost* bekommen kannst"
+ ],
+ "item-block-material": [
+ "{0}",
+ "Stellt ein, ob *{1}*",
+ "genutzt werden *kann*"
+ ],
+ "custom-limit": "Du hast das Limit von §e{0} Challenges §7erreicht",
+ "custom-not-deleted": "Diese Challenge existiert noch nicht!",
+ "custom-saved": "§7Challenge wurde lokal §agespeichert",
+ "custom-saved-db": [
+ "Um in §eDatenbank §7zu Speichern benutze §e/db save customs",
+ "§cAchtung: §7Alte Einstellungen werden dabei überschrieben!"
+ ],
+ "custom-no-changes": "Du hast an der Challenge §ckeine §7Änderungen gemacht",
+ "custom-name-info": "Schreibe den Namen der Challenge in den Chat",
+ "custom-command-info": [
+ "Schreibe den Command den der Spieler ausführen soll §eohne / §7in den Chat",
+ "Erlaubte Commands: §e{0}",
+ "§cWeitere Commands können in der Config erlaubt werden"
+ ],
+ "custom-command-not-allowed": "Der Command §e{0} §7ist in der Config nicht als erlaubter Command angegeben",
+ "custom-chars-max_length": "Du hast die Maximale Anzahl von §e{0} Zeichen §7überschritten",
+ "custom-not-loaded": [
+ " ",
+ "Es sind derzeit keine Custom Challenges geladen.",
+ "Du vermisst deine Challenges? §e/db load customs",
+ "Du hast Probleme beim Speichern?",
+ "Speichere vorm verlassen manuell §e/db save customs",
+ " "
+ ],
+ "custom-main-view-challenges": "§6Challenges Ansehen",
+ "custom-main-create-challenge": "§aChallenge Erstellen",
+ "custom-title-trigger": "Auslöser",
+ "custom-title-action": "Aktion",
+ "custom-title-view": "Gespeichert",
+ "custom-sub-finish": "§aFertig",
+ "item-custom-info-delete": [
+ "§cLöschen",
+ "*Achtung* diese Aktion kann *nicht*",
+ "rückgängig gemacht werden"
+ ],
+ "item-custom-info-save": "§aSpeichern",
+ "item-custom-info-trigger": [
+ "§cAuslöser",
+ "*Klicke* um einzustellen, was passieren",
+ "muss, damit die *Aktion* ausgeführt wird"
+ ],
+ "item-custom-info-action": [
+ "§bAktion",
+ "*Klicke* um einzustellen, was passieren",
+ "soll, wenn der *Auslöser* erfüllt ist"
+ ],
+ "item-custom-info-material": [
+ "§6Anzeige Item",
+ "*Klicke* um das Anzeigeitem zu ändern"
+ ],
+ "item-custom-info-name": [
+ "§6Name",
+ "*Klicke* um den Namen über den Chat zu ändern",
+ "Maximale Zeichenanzahl: 50"
+ ],
+ "custom-info-currently": "§7Eingestellt §8» §e",
+ "custom-info-trigger": "§7Auslöser",
+ "custom-info-action": "§7Aktion",
+ "item-custom-trigger-jump": [
+ "§aSpieler Springt"
+ ],
+ "item-custom-trigger-sneak": [
+ "§aSpieler Schleicht"
+ ],
+ "item-custom-trigger-move_block": [
+ "§6Spieler Läuft Einen Block"
+ ],
+ "item-custom-trigger-death": [
+ "§cEntity Stirbt"
+ ],
+ "item-custom-trigger-damage": [
+ "§cEntity Erleidet Schaden"
+ ],
+ "item-custom-trigger-damage-any": [
+ "§aJeglicher Grund"
+ ],
+ "item-custom-trigger-damage_by_player": [
+ "§cEntity Bekommt Schaden Von Spieler"
+ ],
+ "item-custom-trigger-intervall": [
+ "§6Intervall"
+ ],
+ "item-custom-trigger-intervall-second": [
+ "§6Jede Sekunde"
+ ],
+ "item-custom-trigger-intervall-seconds": [
+ "§6Alle {0} Sekunden"
+ ],
+ "item-custom-trigger-intervall-minutes": [
+ "§6Alle {0} Minuten"
+ ],
+ "item-custom-trigger-block_place": [
+ "§aBlock Platziert"
+ ],
+ "item-custom-trigger-block_break": [
+ "§cBlock Zerstört"
+ ],
+ "item-custom-trigger-consume_item": [
+ "§2Item Konsumieren"
+ ],
+ "item-custom-trigger-pickup_item": [
+ "§bItem Aufheben"
+ ],
+ "item-custom-trigger-drop_item": [
+ "§9Spieler Droppt Item"
+ ],
+ "item-custom-trigger-advancement": [
+ "§cSpieler Erhält Errungenschaft"
+ ],
+ "item-custom-trigger-hunger": [
+ "§2Spieler Verliert Hunger"
+ ],
+ "item-custom-trigger-move_down": [
+ "§6Block Nach Unten Bewegen"
+ ],
+ "item-custom-trigger-move_up": [
+ "§6Block Nach Oben Bewegen"
+ ],
+ "item-custom-trigger-move_camera": [
+ "§6Kamera Bewegen"
+ ],
+ "item-custom-trigger-stands_on_specific_block": [
+ "§6Spieler Ist Auf Bestimmten Block"
+ ],
+ "item-custom-trigger-stands_not_on_specific_block": [
+ "§6Spieler Ist Nicht Auf Bestimmten Block"
+ ],
+ "item-custom-trigger-gain_xp": [
+ "§5Spieler Bekommt XP"
+ ],
+ "item-custom-trigger-level_up": [
+ "§5Spieler Levelt Auf"
+ ],
+ "item-custom-trigger-item_craft": [
+ "§6Spieler Craftet Item"
+ ],
+ "item-custom-trigger-in_liquid": [
+ "§9Spieler In Flüssigkeit"
+ ],
+ "item-custom-trigger-get_item": [
+ "§aItem bekommen",
+ "Aktion wird für *jedes* anklicken oder aufheben ausgeführt"
+ ],
+ "item-custom-action-cancel": [
+ "§4Auslöser Abbrechen",
+ "Verhindert, dass der Auslöser ausgeführt wird.",
+ "Nicht abrechenbare Auslöser: *Springen*, *Sneaken*, *Töten*",
+ "*Advancement*, *Auf Leveln*, *In Flüssigkeit*"
+ ],
+ "item-custom-action-command": [
+ "§4Command Ausführen",
+ "Lasse Spieler einen Command ausführen lassen",
+ "Die Commands werden für Spieler mit */execute as* von",
+ "der Konsole ausgeführt.",
+ "Erlaubte Commands werden in der Config eingestellt.",
+ "Der Spieler braucht *keine Rechte* auf den Command haben.",
+ "Spieler können *keine Plugin Commands* ausführen."
+ ],
+ "item-custom-action-kill": [
+ "§4Töten",
+ "Töte Entities"
+ ],
+ "item-custom-action-damage": [
+ "§cSchaden",
+ "Füge Entities Schaden zu"
+ ],
+ "item-custom-action-heal": [
+ "§aHeilen",
+ "Heile Entities"
+ ],
+ "item-custom-action-hunger": [
+ "§6Hunger",
+ "Füge Spielern Hunger hinzu"
+ ],
+ "item-custom-action-max_health": [
+ "§cMaximale Leben Verändern",
+ "Verändere die Maximalen Leben von Spielern",
+ "Wird mit einem */gamestate reset* zurückgesetzt"
+ ],
+ "item-custom-action-max_health-offset": [
+ "§cVeränderung",
+ "Wähle aus wie viele Leben verändert werden sollen"
+ ],
+ "item-custom-action-spawn_entity": [
+ "§3Entity Spawnen",
+ "Spawne ein Entity bestimmten Types"
+ ],
+ "item-custom-action-random_mob": [
+ "§6Zufälliges Entity",
+ "Spawne ein zufälliges Entity"
+ ],
+ "item-custom-action-random_item": [
+ "§bZufälliges Item",
+ "Gebe Spielern zufällige Items"
+ ],
+ "item-custom-action-uncraft_inventory": [
+ "§eInventar Zurück-Craften",
+ "Lasse das Inventar von Spielern Zurück-Craften"
+ ],
+ "item-custom-action-boost_in_air": [
+ "§fIn Luft Schleudern",
+ "Schleudere Entities in die Luft"
+ ],
+ "item-custom-action-boost_in_air-strength": [
+ "§fStärke"
+ ],
+ "item-custom-action-potion_effect": [
+ "§dTrank Effekt",
+ "Gebe Entities einen bestimmten Trank Effekt"
+ ],
+ "item-custom-action-permanent_effect": [
+ "§6Permanenten Trank Effekt",
+ "Füge Spieler einen Permanenten Effekt hinzu.",
+ "Die Aktion nutzt die Einstellungen",
+ "von der Permanenten Effekt Challenge."
+ ],
+ "item-custom-action-random_effect": [
+ "§dZufälliger Trank Effekt",
+ "Gebe Entities einen zufälligen Trank Effekt"
+ ],
+ "item-custom-action-clear_inventory": [
+ "§cInventar Leeren",
+ "Leere das Inventar von Spielern komplett"
+ ],
+ "item-custom-action-drop_random_item": [
+ "§aItem Aus Inventar Droppen",
+ "Droppe ein Item aus dem Inventar auf den Boden"
+ ],
+ "item-custom-action-remove_random_item": [
+ "§cItem Aus Inventar Entfernen",
+ "Entferne ein Item aus dem Inventar"
+ ],
+ "item-custom-action-swap_random_item": [
+ "§6Items Im Inventar Tauschen",
+ "Tausche zwei Item im Inventar"
+ ],
+ "item-custom-action-freeze": [
+ "§bFreeze",
+ "Friere Mobs Zeitweise ein.",
+ "Die Aktion nutzt die Einstellungen",
+ "von der Freeze On Damage Challenge."
+ ],
+ "item-custom-action-invert_health": [
+ "§cInvert Health",
+ "Invertiere die Herzen eines Spielers.",
+ "Wenn du *8 Herzen* hast,",
+ "hast du danach *2 Herzen* und umgekehrt."
+ ],
+ "item-custom-action-water_mlg": [
+ "§9Water MLG",
+ "Alle Spieler müssen einen Water MLG machen"
+ ],
+ "item-custom-action-jnr": [
+ "§6Jump And Run",
+ "Ein zufälliger Spieler muss ein Jump And Run machen"
+ ],
+ "item-custom-action-win": [
+ "§6Gewinnen",
+ "Die Challenge wird von *bestimmten Spielern* gewonnen"
+ ],
+ "item-custom-action-random_hotbar": [
+ "§eZufällige Hotbar",
+ "Das Inventar wird geleert und der Spieler",
+ "bekommt zufällige Items in die HotBar"
+ ],
+ "item-custom-action-modify_border": [
+ "§bWorld Border Verändern",
+ "Mache die Worldborder *größer* §7oder *kleiner*"
+ ],
+ "item-custom-action-modify_border-change": [
+ "§dVeränderung"
+ ],
+ "item-custom-action-swap_mobs": [
+ "§5Mobs tauschen",
+ "Tausche ein Mob mit einem zufälligen",
+ "anderem Mob aus der gleichen Welt"
+ ],
+ "item-custom-action-place_structure": [
+ "§aStruktur Platzieren",
+ "Platziert eine Struktur"
+ ],
+ "item-custom-action-place_structure-random": "§bZufällige Struktur",
+ "item-custom-setting-target-current": [
+ "§6Aktives Entity",
+ "Die Aktion wird für das *aktive Entity* ausgeführt"
+ ],
+ "item-custom-setting-target-every_mob": [
+ "§4Alle Mobs",
+ "Die Aktion wird für *alle Mobs* ausgeführt"
+ ],
+ "item-custom-setting-target-every_mob_except_current": [
+ "§4Alle Mobs Außer Aktives",
+ "Die Aktion wird für *alle Mobs*",
+ "*außer* das Aktive ausgeführt ausgeführt"
+ ],
+ "item-custom-setting-target-every_mob_except_players": [
+ "§4Alle Mobs Außer Spieler",
+ "Die Aktion wird für *alle Mobs*",
+ "*außer* Spieler ausgeführt"
+ ],
+ "item-custom-setting-target-random_player": [
+ "§5Zufälliger Spieler",
+ "Die Aktion wird für einen *zufälligen Spieler* ausgeführt"
+ ],
+ "item-custom-setting-target-every_player": [
+ "§cAlle Spieler",
+ "Die Aktion wird für *jeden Spieler* ausgeführt"
+ ],
+ "item-custom-setting-target-current_player": [
+ "§aAktiver Spieler",
+ "Die Aktion wird für den *aktiven Spieler* ausgeführt",
+ "§7§oWenn das Entity kein Spieler ist, wird nichts passieren"
+ ],
+ "item-custom-setting-target-console": [
+ "§4Konsole",
+ "Die Aktion wird für die *Konsole* ausgeführt"
+ ],
+ "item-custom-setting-entity_type-any": "§cJegliches Entity",
+ "item-custom-setting-entity_type-player": "§aSpieler",
+ "item-custom-setting-block-any": "§2Jeglicher Block",
+ "item-custom-setting-item-any": "§2Jegliches Item",
+ "custom-subsetting-target_entity": "Ziel Entity",
+ "custom-subsetting-entity_type": "Entity Typ",
+ "custom-subsetting-liquid": "Flüssigkeit",
+ "custom-subsetting-time": "Zeit",
+ "custom-subsetting-damage_cause": "Schadens Art",
+ "custom-subsetting-amount": "Anzahl",
+ "custom-subsetting-value": "Werte Editor",
+ "custom-subsetting-health_offset": "Veränderung",
+ "custom-subsetting-length": "Länge",
+ "custom-subsetting-amplifier": "Stärke",
+ "custom-subsetting-change": "Veränderung",
+ "custom-subsetting-swap_targets": "Tausch Ziele"
}
diff --git a/language/files/en.json b/language/files/en.json
index 351203878..57e13303d 100644
--- a/language/files/en.json
+++ b/language/files/en.json
@@ -1,1802 +1,1821 @@
{
- "syntax": "Please use §e/{0}",
- "reload": "Challenges Plugin is reloading...",
- "reload-failed": "An §cerror &7occurred while reloading the plugin",
- "reload-success": "Challenges Plugin §asuccessfully §7reloaded",
- "player-command": "You must be a player!",
- "no-permission": "You §cdon't §7have permissions to do this",
- "enabled": "§aActivated",
- "disabled": "§cDeactivated",
- "customize": "§6Customize",
- "navigate-back": "§8« §7Back",
- "navigate-next": "§8» §7Next",
- "seconds": "seconds",
- "second": "second",
- "minutes": "minutes",
- "minute": "minute",
- "hours": "hours",
- "hour": "hour",
- "amplifier": "amplifier",
- "open": "Open",
- "everyone": "§5Everyone",
- "player": "§6Active player",
- "none": "None",
- "inventory-color": "§9",
- "timer-counting-up": "§8» §7Timer counting §aup",
- "timer-counting-down": "§8» §7Timer counting §cdown",
- "timer-is-paused": "§8» §7Timer §cpaused",
- "timer-is-running": "§8» §7Timer §astarted",
- "confirm-reset": "Confirm reset with §e/{0}",
- "no-fresh-reset": [
- "The Server §ccan't §7be reset yet",
- "The Challenge §chasn't been §7started"
- ],
- "new-challenge": "§a§lNew!",
- "feature-disabled": "This function is currently §cdeactivated",
- "challenge-disabled": "This challenge is currently §cdeactivated",
- "timer-not-started": "The timer §chasn't been started",
- "timer-was-started": "The timer has been §astarted",
- "timer-was-paused": "The timer has been §cpaused",
- "timer-was-set": "The timer has ben set on §e§l{0}",
- "timer-already-started": "The timer is §calready running",
- "timer-already-paused": "The timer is §calready paused",
- "timer-mode-set-down": "The timer is counting §cdown",
- "timer-mode-set-up": "The timer is counting §aup",
- "no-database-connection": "There is §cno §7database connection",
- "fetching-data": "Data is being retrieved..",
- "undefined": "undefined",
- "no-such-material": "This material doesn't exist",
- "not-an-item": "§e{0} §7is not an item",
- "no-such-entity": "This entity doesn't exist",
- "not-alive": "§e{0} §7is not a living entity",
- "no-loot": "§e{0} §7doesn't have any drops",
- "deprecated-plugin-version": [
- " ",
- "An update for the plugin is available",
- "Download: §e{0}",
- " "
- ],
- "deprecated-config-version": [
- "The plugin config version is §coutdated §7(§c{1} §7< §a{0}§7)",
- "You can either manually add all missing settings or delete the old one"
- ],
- "missing-config-settings": "There are missing config settings: §e{0}",
- "missing-config-settings-separator": "§7, §e",
- "no-missing-config-settings": [
- "§cThere are no missing config settings.",
- "§cYou can manually update it to §c§l{0}"
- ],
- "join-message": "§e{0} §7has §ajoined §7the server",
- "quit-message": "§e{0} §7has §cleft §7the server",
- "timer-paused-message": [
- "The timer is §cpaused",
- "Use §e/timer resume §7to start it"
- ],
- "cheats-detected": [
- "§e{0} §7has §ccheated",
- "§cNo §7further statistics can be collected"
- ],
- "cheats-already-detected": [
- "On this server has been §ccheated",
- "§cNo §7further statistics can be collected"
- ],
- "custom_challenges-reset": "The §elokal §7settings were reset §asuccessfully",
- "config-reset": "The §elocal §7settings were reset §asuccessfully",
- "player-config-loaded": "Your settings have been loaded §asuccessfully",
- "player-config-saved": "Your settings have been saved §asuccessfully",
- "player-config-reset": "Your settings were reset §asuccessfully",
- "player-custom_challenges-loaded": "Your challenges have been loaded §asuccessfully",
- "player-custom_challenges-saved": "Your challenges have been saved §asuccessfully",
- "player-custom_challenges-reset": "Your challenges were §asuccessfully §7reset",
- "item-prefix": "§8» ",
- "item-setting-info": "§8➟ {0}",
- "stat-dragon-killed": "Dragons killed",
- "stat-deaths": "Deaths",
- "stat-entity-kills": "Kills",
- "stat-damage-dealt": "Damage dealt",
- "stat-damage-taken": "Damage taken",
- "stat-blocks-mined": "Blocks destroyed",
- "stat-blocks-placed": "Blocks placed",
- "stat-blocks-traveled": "Blocks travelled",
- "stat-challenges-played": "Challenges played",
- "stat-jumps": "Jumps",
- "stats-of": "§8» §7Stats of §e{0}",
- "stats-display": "§8» §7{0} §8(§e{1}. §7Platz§8)",
- "stats-leaderboard-display": [
- "§8» §e{0}",
- "§8§l┣ §7{1} §7{2}",
- "§8§l┗ §e{3}. §7Place"
- ],
- "position": "§e{4} §8- §7{0}, {1}, {2} §8(§e{3}§8) §8┃ §e{5}m",
- "positions-disabled": "Positions are §cdeactivated",
- "position-other-world": "This position is in another world §8(§e{0}§8)",
- "position-not-exists": "The position §e{0} §cdoesn't §7exist",
- "position-already-exists": "The position {0} §calready §7exist",
- "position-set": "§e{5} §7created position §e{4} §7{0}, {1}, {2} §8(§e{3}§8)",
- "position-deleted": "§e{5} §7deleted §e{4} §7{0}, {1}, {2} §8(§e{3}§8)",
- "no-positions": [
- "There are no §epositions §7set in this world",
- "Create on with §e/{0}"
- ],
- "no-positions-global": [
- "There are no §epositions §7set",
- "Create on with §e/{0}"
- ],
- "command-no-target": "§cNo §7players has been found",
- "command-heal-healed": "You have been §ahealed",
- "command-heal-healed-others": "You healed §e{0} player/s",
- "command-gamemode-gamemode-changed": "Your gamemode has been changed to §e{0}",
- "command-gamemode-gamemode-changed-others": "The gamemode of §e{1} §7player/s has been changed to §e{0}",
- "command-village-search": "A village is being searched..",
- "command-village-teleport": "You have been §ateleported to a village",
- "command-village-not-found": "§cNo §7new village was found",
- "command-weather-set-clear": "Weather was changed to §eclear",
- "command-weather-set-rain": "Weather was changed to §erainy",
- "command-weather-set-thunder": "Weather was changed to §ethundery",
- "command-invsee-open": "Inventory of §e{0} §7opened",
- "command-enderchest-open": "You opened your §5Enderchest",
- "command-difficulty-change": "Difficulty changed to {0}",
- "command-difficulty-current": "Current difficulty is {0}",
- "command-search-nothing": "§e{0} §7is not dropped by any special block",
- "command-search-result": "§e{0} §7drops from §e{1}",
- "command-searchloot-disabled": "The entity loot randomizer challenge is currently §cdeactivated",
- "command-searchloot-nothing": "The loot of §e{0} §7isn't dropped by any specific entity",
- "command-searchloot-result": [
- "§e{0} §7drops the loot of §e{1}",
- "The loot of §e{0} §7is dropped by §e{2}"
- ],
- "command-time-set": "Time was changed to §e{0} §7Ticks §8(§7ca. §e{1}§8)",
- "command-time-set-exact": "Time was changed to §e{0} §8(§e{1} §7Ticks§8)",
- "command-time-query": [
- "§8» §7Current ingame times",
- "Playtime §e{0} §7Ticks §8(§7Tag §e{1}§8)",
- "Time of day §e{2} §7Ticks §8(§7ca. §e{3}§8)"
- ],
- "command-time-noon": "Noon",
- "command-time-night": "Night",
- "command-time-midnight": "Midnight",
- "command-time-day": "Day",
- "command-fly-enabled": "You can fly §anow",
- "command-fly-disabled": "You can §cno longer §7fly",
- "command-fly-toggled-others": "You toggled §efly §7for §e{0} §7player/s",
- "command-feed-fed": "Your appetite was §esated",
- "command-feed-others": "You satiated the appetite of §e{0} §7player/s",
- "command-gamestate-reload": "The gamestate was §areloaded",
- "command-gamestate-reset": "The gamestate was §areset",
- "command-world-teleport": "You'll be teleported into the §e{0}",
- "command-back-no-locations": "You §cweren't §7teleported yet",
- "command-back-teleported": "You were teleported §e{0} §7location back",
- "command-back-teleported-multiple": "You were teleported §e{0} §7locations back",
- "command-result-no-battle-active": "There is currently §cno §7Force Battle enabled",
- "command-god-mode-enabled": "You are now in §aGod mode",
- "command-god-mode-disabled": "You are §cno longer in God mode",
- "command-god-mode-toggled-others": "§e{0} §7players are now in §eGod mode",
- "traffic-light-challenge-fail": "§e{0} §7went over §cred",
- "player-damage-display": "§e{0} §7took §7{1} §7damage by §e{2}",
- "death-message": "§e{0} §7died",
- "death-message-cause": "§e{0} §7died by §e{1}",
- "health-inverted": "Your hearts have been §cinverted",
- "exp-picked-up": "§e{0} §7collected §cEXP",
- "unable-to-find-fortress": "§cNo fortress §7could be found",
- "unable-to-find-bastion": "§cNo bastion §7could be found",
- "death-collected": "Death reason §e{0} §7registered",
- "item-collected": "Item §e{0} §7registered",
- "items-to-collect": "§7Items to collect §8» §e{0}",
- "backpacks-disabled": "Backpacks are currently §cdeactivated",
- "backpack-opened": "You opened the {0}",
- "top-to-overworld": "You have been teleported to the §eoverworld",
- "top-to-surface": "You have been teleported to the §etop",
- "jnr-countdown": "Next §6JumpAndRun §7in §e{0} seconds",
- "jnr-countdown-one": "Next §6JumpAndRun §7in §eone second",
- "jnr-finished": "§e{0} §afinished §7the §6JumpAndRun",
- "snake-failed": "§e{0} §7stepped over the §9line",
- "only-dirt-failed": "§e{0} §7did not stand on dirt",
- "no-mouse-move-failed": "§e{0} §7moved his mouse",
- "no-duped-items-failed": "§e{0} §7and §e{1} §7both had §e{2} §7in their inventory",
- "only-down-failed": "§e{0} §7went up one block",
- "food-once-failed": "§e{0} §7suffocated by §e{1}",
- "food-once-new-food-team": "§e{0} §7ate §e{1}",
- "food-once-new-food": "§eYou §7ate §e{1}",
- "sneak-damage-failed": "§e{0} §7sneaked",
- "jump-damage-failed": "§e{0} §7jumped",
- "random-challenge-enabled": "The challenge §e{0} §7has been §aactivated",
- "all-items-skipped": "Item §e{0} §7skipped",
- "all-items-already-finished": "All items has been already found",
- "all-items-found": "Item §e{0} §7registered by §e{1}",
- "mob-kill": "§e{0} §ehas been killed §8(§e{1} §7/ §e{2}§8)",
- "endergames-teleport": "Swapped with §e{0}",
- "force-height-fail": "§e{0} §7was on the §cwrong §7height §8(§e{1}§8)",
- "force-height-success": "All players were on the §aright §7height",
- "force-block-fail": "§e{0} §7was on the §cwrong §7block §8(§e{1}§8)",
- "force-block-success": "All players were on the §aright §7block",
- "force-biome-fail": "The biome §e{0} §chasn't been found",
- "force-biome-success": "§e{0} §7found the biome §e{1}",
- "force-mob-fail": "The mob §e{0} §chasn't been killed",
- "force-mob-success": "§e{0} §7killed the mob §e{1}",
- "force-item-fail": "Item §e{0} §chasn't been found",
- "force-item-success": "§e{0} §afound §7the item §e{1}",
- "new-effect": "Effect §e{0} §8➔ §e{1}",
- "missing-items-inventory": "{0}Which item is missing?",
- "missing-items-inventory-open": "§8[§aOpen GUI§8]",
- "loops-cleared": "§e{0} §7Loops cancelled",
- "stopped-moving": "§e{0} §7hasn't moved for too long",
- "all-advancements-goal": "§7Advancements §8» §e{0}",
- "height-reached": "§e{0} §7reached §eY = {1} §7first!",
- "race-goal-reached": "§e{0} §7reached the goal!",
- "points-change": "§e{0} §7Points",
- "force-item-battle-found": "You've found §e{0}!",
- "force-item-battle-new-item": "Item to find: §e{0}",
- "force-item-battle-leaderboard": "§8➜ §7Force Item Battle Leaderboard",
- "force-mob-battle-killed": "You've killed §e{0}!",
- "force-mob-battle-new-mob": "Mob to kill: §e{0}",
- "force-mob-battle-leaderboard": "§8➜ §7Force Mob Battle Leaderboard",
- "force-advancement-battle-completed": "You've completed §e{0}!",
- "force-advancement-battle-new-advancement": "Nächstes Advancement: §e{0}",
- "force-advancement-battle-leaderboard": "§8➜ §7Force Advancement Battle Leaderboard",
- "force-block-battle-found": "You've found §e{0}!",
- "force-block-battle-new-block": "Block to find: §e{0}",
- "force-block-battle-leaderboard": "§8➜ §7Force Block Battle Leaderboard",
- "force-battle-leaderboard-entry": "{0}#{1} §8» §e{2} §8┃ §e{3}",
- "force-battle-block-target-display": "§eBlock: {0}",
- "force-battle-item-target-display":"§eItem: {0}",
- "force-battle-height-target-display": "§eHeight: {0}",
- "force-battle-mob-target-display": "§eMob: {0}",
- "force-battle-biome-target-display": "§eBiome: {0}",
- "force-battle-damage-target-display": "§eDamage: §c{0} ❤",
- "force-battle-advancement-target-display": "§eAdvancement: {0}",
- "force-battle-position-target-display": "§ePosition: {0}",
- "extreme-force-battle-new-height": "Height to reach: §e{0}",
- "extreme-force-battle-reached-height": "You've reached height §e{0}!",
- "extreme-force-battle-new-biome": "Biome to find: §e{0}",
- "extreme-force-battle-found-biome": "You've found the biome §e{0}!",
- "extreme-force-battle-new-damage": "Damage to take: §c{0} ❤",
- "extreme-force-battle-took-damage": "You took §c{0} ❤ §7damage!",
- "extreme-force-battle-position": "§eX: {0} §8┃ §eZ: {1}",
- "extreme-force-battle-new-position": "Position to reach: §e{0}",
- "extreme-force-battle-reached-position": "You've reached the position §e{0}!",
- "extreme-force-battle-leaderboard": "§8➜ §7Extreme Force Battle Leaderboard",
- "force-biome-battle-leaderboard": "§8➜ §7Force Biome Battle Leaderboard",
- "force-damage-battle-leaderboard": "§8➜ §7Force Damage Battle Leaderboard",
- "force-height-battle-leaderboard": "§8➜ §7Force Height Battle Leaderboard",
- "force-position-battle-leaderboard": "§8➜ §7Force Position Battle Leaderboard",
- "random-event-speed": [
- "Sonic? Is it you?",
- "Woahh! That's fast"
- ],
- "random-event-entities": [
- "Is this a zoo?",
- "Where did this come from?",
- "What are you doing here?"
- ],
- "random-event-hole": [
- "But you fell pretty deep",
- "From the very top to the very bottom..",
- "Where did this hole come from?"
- ],
- "random-event-fly": [
- "Good flight :)",
- "I believe I can fly..",
- "So this is what flying feels like"
- ],
- "random-event-webs": [
- "Have they been here for a long time?"
- ],
- "random-event-ores": [
- "Where did all the ores go?",
- "Aren't there any ores here?",
- "Was there any ore here??"
- ],
- "random-event-sickness": [
- "Are you sick??",
- "What's going on now?!"
- ],
- "bossbar-timer-paused": "§8» §7The timer is §cpaused",
- "bossbar-mob-transformation": "§8» §7Last mob §8§l┃ §a{0}",
- "bossbar-biome-time-left": "§8» §7Time left in §e{0} §8§l┃ §a{1}s",
- "bossbar-height-time-left": "§8» §7Time left on §e{0} §8§l┃ §a{1}s",
- "bossbar-zero-hearts": "§8» §7Protection time §8§l┃ §a{0}s",
- "bossbar-random-challenge-waiting": "§8» §7Waiting for new challenge..",
- "bossbar-random-challenge-current": "§8» §7Challenge §e{0}",
- "bossbar-all-items-current-max": "§8» §f{0} §8┃ §7{1} §8/ §7{2}",
- "bossbar-all-items-finished": "§8» §7All items found",
- "bossbar-force-height-waiting": "§8» §7Waiting for next height..",
- "bossbar-force-height-instruction": "§8» §7Height §e{0} §8┃ §a{1}",
- "bossbar-force-block-waiting": "§8» §7Waiting for next block..",
- "bossbar-force-block-instruction": "§8» §7Block §e{0} §8┃ §a{1}",
- "bossbar-force-biome-waiting": "§8» §7Waiting for next biome..",
- "bossbar-force-biome-instruction": "§8» §7Biome §e{0} §8┃ §a{1}",
- "bossbar-force-mob-waiting": "§8» §7Waiting for next mob..",
- "bossbar-force-mob-instruction": "§8» §7Mob §e{0} §8┃ §a{1}",
- "bossbar-force-item-waiting": "§8» §7Waiting for next item..",
- "bossbar-force-item-instruction": "§8» §7Item §e{0} §8┃ §a{1}",
- "bossbar-tsunami-water": "§8» §7Waterheight: §9{0}",
- "bossbar-tsunami-lava": "§8» §7Lavaheight: §c{0}",
- "bossbar-ice-floor": "§8» §bIce floor §8┃ {0}",
- "bossbar-dont-stop-running": "§8» §7Move in §8┃ §e{0}",
- "bossbar-five-hundred-blocks": "§8» §fBlocks Walked §8┃ §7{0} §8/ §7{1}",
- "bossbar-level-border": "§8» §7Border size §8┃ §7{0}",
- "bossbar-level-border": "§8» §7Border size §8┃ §7{0}",
- "bossbar-race-goal-info": "§8» §fGoal §8┃ §7X: {0} §8/ §7Z: {1} §8┃ §e{2} Blocks",
- "bossbar-race-goal": "§8» §fGoal §8┃ §7X: {0} §8/ §7Z: {1}",
- "bossbar-first-at-height-goal": "§8» §fGoal §8┃ §7Y: {0}",
- "bossbar-respawn-end": "§8» §5Respawned Mobs in End §8┃ §e{0}",
- "bossbar-kill-all-bosses": "§8» §cAll Bosses §8┃ §e{0}/{1}",
- "bossbar-kill-all-mobs": "§8» §cAll Mobs §8┃ §e{0}/{1}",
- "bossbar-kill-all-monster": "§8» §cAll Monsters §8┃ §e{0}/{1}",
- "bossbar-chunk-deletion": "§8» §7Time left in chunk §6{0}s",
- "subtitle-time-seconds": "§e{0} §7seconds",
- "subtitle-time-seconds-range": "§e{0}-{1} §7seconds",
- "subtitle-time-minutes": "§e{0} §7minutes",
- "subtitle-launcher-description": "§7Power §e{0}",
- "subtitle-blocks": "§e{0} §7Blocks",
- "subtitle-range-blocks": "§eRange: §e{0} §7Blöcke",
- "scoreboard-title": "§7» §f§lChallenge",
- "scoreboard-leaderboard": "§e#{0} §8┃ §7{1} §8» §e{2}",
- "your-place": "§7Your place §8» §e{0}",
- "server-reset": [
- "§8————————————————————",
- " ",
- "§8» §cServer reset",
- " ",
- "§7Reset by §4§l{0}",
- "§7The server is §crestarting",
- " ",
- "§8————————————————————"
- ],
- "challenge-end-timer-hit-zero": [
- " ",
- "§cThe challenge is over!",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-timer-hit-zero-winner": [
- " ",
- "§cThe challenge is over!",
- "§7Gewinner: §e§l{1}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-goal-reached": [
- " ",
- "§7The challenge was ended!",
- "§7Time needed: §a§l{0}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-goal-reached-winner": [
- " ",
- "§7The challenge was ended!",
- "§7Winner: §e§l{1}",
- "§7Time needed: §a§l{0}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "challenge-end-goal-failed": [
- " ",
- "§cThe challenge is over! §6#FeelsBadMan ✞",
- "§7Time wasted: §a§l{0}",
- "§7Seed: §e§l{2}",
- " "
- ],
- "title-timer-started": [
- " ",
- "§8» §7Timer §acontinued"
- ],
- "title-timer-paused": [
- " ",
- "§8» §7Timer §cpaused"
- ],
- "title-challenge-enabled": [
- "§e{0}",
- "§2§l✔ §8┃ §aActivated"
- ],
- "title-challenge-disabled": [
- "§e{0}",
- "§4✖ §8┃ §cDeactivated"
- ],
- "title-challenge-value-changed": [
- "§e{0}",
- "§8» §e{1}"
- ],
- "title-pregame-movement-setting": [
- "§cWarte..",
- "§8» §7Timer is stopped.."
- ],
- "item-menu-start": "§8• §aStart Challenge §8┃ §e/start §8•",
- "item-menu-challenges": "§8• §cChallenges §8┃ §e/challenge §8•",
- "item-menu-timer": "§8• §5Timer §8┃ §e/timer §8•",
- "item-menu-leaderboard": "§8• §6Leaderboard §8┃ §e/leaderboard §8•",
- "item-menu-stats": "§8• §2Statistics §8┃ §e/stats §8•",
- "menu-title": "Menu",
- "menu-timer": "§6Timer",
- "menu-goal": "§5Goal",
- "menu-damage": "§7Schaden",
- "menu-item_blocks": "§4Blocks & Items",
- "menu-challenges": "§cChallenges",
- "menu-settings": "§eSettings",
- "menu-custom": "§aCustom Challenges",
- "lore-category-activated-count": "§7Activated §8» §a{0}§8/§7{1}",
- "lore-category-activated": "§7Activated §8» §aYes",
- "lore-category-deactivated": "§7Activated §8» §cNo",
- "category-misc_challenge": [
- "§9Miscellaneous",
- "Challenges that *couldn't be*",
- "*assigned* with a category"
- ],
- "category-randomizer": [
- "§6Randomizer",
- "Experience a *randomized gameplay*"
- ],
- "category-limited_time": [
- "§aLimited Time",
- "Some things are timely restricted"
- ],
- "category-force": [
- "§3Force",
- "You have to fulfill specific",
- "*intermediate goals* to survive"
- ],
- "category-world": [
- "§4World Change",
- "The world will be *modified* significant"
- ],
- "category-damage": [
- "§cSchaden",
- "New *damage rules*"
- ],
- "category-effect": [
- "§5Effekte",
- "Have fun with *lots of effects*"
- ],
- "category-inventory": [
- "§6Inventory",
- "You'll have problems managing *your inventory*"
- ],
- "category-movement": [
- "§aBewegung",
- "You're *restricted in your movements*"
- ],
- "category-entities": [
- "§bEntities",
- "Entities will be *modified*"
- ],
- "category-extra_world": [
- "§aExtra Welt",
- "Challenges that will *send*",
- "you to *another world*"
- ],
- "category-misc_goal": [
- "§9Miscellaneous",
- "Goals that *couldn't be*",
- "*assigned* with a category"
- ],
- "category-kill_entity": [
- "§cEntities töten",
- "Kill *specific entities* to win"
- ],
- "category-score_points": [
- "§eBest Score",
- "Get the best score *to win*"
- ],
- "category-fastest_time": [
- "§6Fastest Time",
- "Be the fastest *to win*"
- ],
- "category-force_battle": [
- "§bForce Battles",
- "Fulfill the given *intermediate goals*",
- "to earn points.",
- " ",
- "The player with the *most points* wins."
- ],
- "item-time-seconds-description": "§8» §7Time: §e{0} §7seconds",
- "item-time-seconds-range-description": "§8» §7Time: §e{0}-{1} §7Sekunden",
- "item-time-minutes-description": "§8» §7Time: §e{0} §7minutes",
- "item-heart-damage-description": "§8» §7Damage: §e{0} §c❤",
- "item-heart-start-description": "§8» §7Start: §e{0} §c❤",
- "item-max-health-description": "§8» §7Max health: §e{0} §c❤",
- "item-chance-description": "§8» §7Chance: §e{0}%",
- "item-launcher-description": "§8» §7Strength: §e{0}",
- "item-permanent-effect-target-player-description": "§8» §7Only the active players gets the effect",
- "item-permanent-effect-target-everyone-description": "§8» §7All players are getting the effect",
- "item-blocks-description": "§8» Blocks to walk: §e{0}",
- "item-range-blocks-description": "§8» §7Range: §e{0} §7Block",
- "item-force-battle-goal-jokers": [
- "§6Number of jokers",
- "The *amount* of *jokers*",
- "hat every player has"
- ],
- "item-force-battle-show-scoreboard": [
- "§bShow Scoreboard"
- ],
- "item-force-battle-duped-targets": [
- "§cDuped Targets",
- "Targets can occur *multiple times*"
- ],
- "item-force-position-battle-radius": [
- "§bRadius",
- "The *maximum radius*, in which the",
- "positions will be located"
- ],
- "item-difficulty-setting": [
- "§aDifficulty",
- "Sets the *Difficulty*"
- ],
- "item-one-life-setting": [
- "§cOne Teamlife",
- "*Everyone* dies when *one player dies*"
- ],
- "item-respawn-setting": [
- "§4Respawn",
- "When you *die*, you won't be a *spectator*"
- ],
- "item-death-message-setting": [
- "§6Death messages",
- "Toggles *death messages*"
- ],
- "item-death-message-setting-vanilla": "§6Vanilla",
- "item-pvp-setting": [
- "§9PvP"
- ],
- "item-max-health-setting": [
- "§cMax health",
- "Sets the *max health*",
- "for *all players*"
- ],
- "item-soup-setting": [
- "§cSoup healing",
- "When you use a *mushroom soup*",
- "you will be healed for *4 hearts*"
- ],
- "item-damage-setting": [
- "§cDamage Multiplier",
- "Damage you take will be *multiplied*"
- ],
- "item-damage-display-setting": [
- "§eDamage Display",
- "It will be displayed in the *chat*",
- "when anybody takes *damage*"
- ],
- "item-health-display-setting": [
- "§cHealth Display",
- "The *hearts* of all players",
- "will be showed in the *tablist*"
- ],
- "item-position-setting": [
- "§9Positions",
- "Allows you to mark *positions*",
- "with */pos*"
- ],
- "item-backpack-setting": [
- "§6Backpack",
- "Allows you to open *your backpack* or",
- "the *team backpack* with */backpack*"
- ],
- "item-backpack-setting-team": "§5Team",
- "item-backpack-setting-player": "§6Player",
- "item-cut-clean-setting": [
- "§9CutClean",
- "Different *settings* to simplify",
- "the *farming* of items"
- ],
- "menu-cut-clean-setting-settings": "CutClean",
- "item-cut-clean-gold-setting": [
- "§6Gold",
- "*Gold ore* will be directly dropped as *Gold ingot*"
- ],
- "item-cut-clean-iron-setting": [
- "§7Iron",
- "*Iron ore* will be directly dropped as *Iron ingot*"
- ],
- "item-cut-clean-coal-setting": [
- "§eCoal",
- "*Coal* will be directly dropped as *torches*"
- ],
- "item-cut-clean-flint-setting": [
- "§eFlint",
- "*Gravel* will always drop *flint*"
- ],
- "item-cut-clean-vein-setting": [
- "§eOre Veins",
- "*Ore veins* will be directly destroyed"
- ],
- "item-cut-clean-inventory-setting": [
- "§6Direct Into Inventory",
- "*Items* will be put *directly* into your",
- "*inventory* instead of dropping"
- ],
- "item-cut-clean-food-setting": [
- "§cCooked Food",
- "*Raw meat* will be directly dropped as *cooked meat*"
- ],
- "item-glow-setting": [
- "§fPlayer Glow",
- "*Players* are visible through *walls*"
- ],
- "no-hunger-setting": [
- "§cNo Hunger",
- "You don't get *hungry*"
- ],
- "pregame-movement-setting": [
- "§6Pregame Movement",
- "You can *move* before",
- "the game has been *started*"
- ],
- "item-no-hit-delay-setting": [
- "§fNoHitDelay",
- "After you've *taken* damage",
- "you can *get* damage *immediately* again"
- ],
- "item-timber-setting": [
- "§bTimber",
- "You can destroy a *tree*",
- "by breaking down *a single block* of the tree"
- ],
- "item-timber-setting-logs": "§6Logs",
- "item-timber-setting-logs-and-leaves": "§6Logs §7and §2Leaves",
- "item-keep-inventory-setting": [
- "§5Keep Inventory",
- "You don't lose any *items*",
- "when you die"
- ],
- "item-mob-griefing-setting": [
- "§5Mob Griefing",
- "Monsters *can't destroy* anything"
- ],
- "item-no-item-damage-setting": [
- "§5No Item Damage",
- "*Items* are *unbreakable*"
- ],
- "top-command-setting": [
- "§dTop Command",
- "You can *teleport* to the *top*",
- "of the world or to the *overworld*",
- "with /top"
- ],
- "item-fortress-spawn-setting": [
- "§cFortress Spawn",
- "When you go into the *nether*",
- "you will always spawn in a *fortress*"
- ],
- "item-bastion-spawn-setting": [
- "§cBastion Spawn",
- "When you go into the *nether*",
- "you will always spawn in a *bastion*"
- ],
- "item-no-offhand-setting": [
- "§6No Offhand",
- "The *second hand* will be blocked"
- ],
- "item-regeneration-setting": [
- "§cRegeneration",
- "Sets *whether* and",
- "*how* to *regenerate*"
- ],
- "item-regeneration-setting-not_natural": "§6Not Natural",
- "item-immediate-respawn-setting": [
- "§6Direct Respawn",
- "When you *die* you *respawn* automatically",
- "*without* seeing the *death screen*"
- ],
- "item-slot-limit-setting": [
- "§4Inventory Slots",
- "Sets how many *inventory*",
- "*slots* are useable"
- ],
- "item-death-position-setting": [
- "§cDeath Position",
- "When you die, */pos* creates",
- "a position at your death point"
- ],
- "item-enderchest-command-setting": [
- "§5Enderchest Command",
- "When you execute */ec*,",
- "your *Enderchest* opens"
- ],
- "item-split-health-setting": [
- "§cSplit Health",
- "Sets whether *all players*",
- "share the same *health*"
- ],
- "item-old-pvp-setting": [
- "§b1.8 PvP",
- "The *old 1.8 PvP System* will be used",
- "There will be no *attack damage cooldown*"
- ],
- "item-totem-save-setting": [
- "§6Challenge Death Rescue",
- "If you *instant die* from a *challenge*",
- "*totems* can *rescue* you"
- ],
- "item-traffic-light-challenge": [
- "§cTraffic Light Challenge",
- "The *traffic light* switches every few minutes.",
- "If you go on *red*, you die"
- ],
- "item-block-randomizer-challenge": [
- "§6Block Randomizer",
- "Each *block* drops a *random item*"
- ],
- "item-crafting-randomizer-challenge": [
- "§6Crafting Randomizer",
- "If you *craft* something you will get another *random item*"
- ],
- "item-mob-randomizer-challenge": [
- "§6Mob Randomizer",
- "When an *Entity* spawns, it spawns *twice*"
- ],
- "item-hotbar-randomizer-challenge": [
- "§6HotBar Randomizer",
- "Every *few minutes* every player gets *random items*"
- ],
- "item-damage-block-challenge": [
- "§4Damage per Block",
- "You take *damage* for",
- "every *block* you walk"
- ],
- "item-hunger-block-challenge": [
- "§6Hunger per Block",
- "You lose *food* for",
- "every *block* you walk"
- ],
- "item-stone-sight-challenge": [
- "§fStone Sight",
- "*Mobs* that you look in the",
- "*eyes* turn to stone"
- ],
- "item-no-mob-sight-challenge": [
- "§cMob Sight Damage",
- "When you look into the *eyes* of an",
- "*entity*, you get *damage*"
- ],
- "item-bedrock-path-challenge": [
- "§7Bedrock Path",
- "*Bedrock *generates* under you*",
- "the whole time"
- ],
- "item-bedrock-walls-challenge": [
- "§7Bedrock Walls",
- "Huge *walls of bedrock*",
- "are *generating* behind you"
- ],
- "item-surface-hole-challenge": [
- "§cSurface Hole",
- "The *floor* is disappearing",
- "to *void* behind you"
- ],
- "item-damage-inv-clear-challenge": [
- "§cDamage Inventory Clear",
- "Player *inventories* are *cleared*",
- "when a *player* takes damage"
- ],
- "item-no-trading-challenge": [
- "§2No Trading",
- "You *cannot* trade",
- "with villagers"
- ],
- "item-block-break-damage-challenge": [
- "§6Block Break Damage",
- "If you *break* a *block*, you",
- "will *take* the set amount of *damage*"
- ],
- "item-block-place-damage-challenge": [
- "§6Block Place Damage",
- "If you *place* a *block*, you",
- "will *take* the set amount of *damage*"
- ],
- "item-no-exp-challenge": [
- "§aNo EXP",
- "If you pickup *EXP* you die"
- ],
- "item-invert-health-challenge": [
- "§cInvert Health",
- "Every few minutes the *hearts are inverted*.",
- "If you have *8 hearts*, you will have *2 hearts*",
- "and the other way around"
- ],
- "item-jump-and-run-challenge": [
- "§6Jump and Run",
- "Every *few minutes* you have to do a random",
- "*jump and run* which gets *harder* every time"
- ],
- "item-randomized-hp-challenge": [
- "§4Randomized HP",
- "The *health* of all mobs",
- "is randomized"
- ],
- "item-snake-challenge": [
- "§9Snake",
- "Each player draws a *deadly line*",
- "behind them"
- ],
- "item-reversed-damage-challenge": [
- "§cReversed Damage",
- "If you deal damage to entites",
- "you take the same damage"
- ],
- "item-duped-spawning-challenge": [
- "§cDuped Spawning",
- "If a mob *spawns*",
- "it spawns *two times*"
- ],
- "item-hydra-challenge": [
- "§5Hydra",
- "If you *kill* a mob",
- "*two new* are spawning"
- ],
- "item-hydra-plus-challenge": [
- "§cHydra Plus",
- "If you kill a *mob* it",
- "spawns *twice* as many",
- "times as the *previous* time",
- " ",
- "Maximum are *512* Mobs each time"
- ],
- "item-floor-lava-challenge": [
- "§6The Floor Is Lava",
- "*Blocks* below you transform first",
- "to *magma* and then to *lava*"
- ],
- "item-only-dirt-challenge": [
- "§cOnly Dirt",
- "You must stay on *dirt*",
- "otherwise you will *die*"
- ],
- "item-food-once-challenge": [
- "§cFood Once",
- "Each *food* can be*",
- "*eaten* only once"
- ],
- "item-food-once-challenge-player": "§6Player",
- "item-food-once-challenge-everyone": "§5Everyone",
- "item-chunk-deconstruction-challenge": [
- "§bChunk Deconstruction",
- "*Chunks* that players are in",
- "*break* down from *above*"
- ],
- "item-one-durability-challenge": [
- "§4One Durability",
- "Items are *destroyed* after one *use*"
- ],
- "item-low-drop-rate-challenge": [
- "§6Low Drop Chance",
- "The *drop chance* of each *block*",
- "will be set to the defined *percentage*"
- ],
- "item-invisible-mobs-challenge": [
- "§fInvisible Mobs",
- "All *Mobs* have an",
- "*invisibility* effect"
- ],
- "item-mob-transformation-challenge": [
- "§cMob Transformation",
- "When you hit a mob, it *turns*",
- "into the last mob *you* hit"
- ],
- "item-jump-entity-challenge": [
- "§2Jump Entity",
- "A *random entity* spawns",
- "everytime you *jump*"
- ],
- "item-no-mouse-move-challenge": [
- "§cMouse Movement Damage",
- "You take *damage* everytime",
- "you *move* your *view*"
- ],
- "item-no-duped-items-challenge": [
- "§6No Duped Items",
- "Players are *not allowed* to have",
- "the *same item* in their *inventories*",
- "at the same time"
- ],
- "item-infection-challenge": [
- "§aInfection Challenge",
- "You have to keep *2 blocks* away",
- "from all *mobs* or you will *get* sick"
- ],
- "item-only-down-challenge": [
- "§cOnly Down",
- "If you go *up* by *a block*, you *die*"
- ],
- "item-advancement-damage-challenge": [
- "§cAdvancement Damage",
- "You *take* the set amount of *damage*",
- "for every new *advancement*"
- ],
- "item-all-blocks-disappear-challenge": [
- "§cAll Blocks Disappear",
- "With different *interactions* all",
- "*blocks* of a certain type",
- "disappear in the same chunk"
- ],
- "menu-all-blocks-disappear-challenge-settings": "All blocks disappear",
- "item-all-blocks-disappear-break-challenge": [
- "§bBy breaking",
- "If you *break* a *block* all blocks",
- "of the same types disappear"
- ],
- "item-all-blocks-disappear-place-challenge": [
- "§bBy Placing",
- "If you *place* a *block* all blocks",
- "of the same types disappear"
- ],
- "item-water-allergy-challenge": [
- "§9Water Allergy",
- "You *take* the set amount of *damage*",
- "while you are in *water*"
- ],
- "item-max-biome-time-challenge": [
- "§2Max Biome Time",
- "The *time* that you may spend",
- "in every *biome* is limited"
- ],
- "item-max-height-time-challenge": [
- "§9Max Biome Time",
- "The *time* that you may spend",
- "on every *height* is limited"
- ],
- "item-permanent-item-challenge": [
- "§cPermanent Items",
- "*Items* cannot be dropped",
- "or put *away*"
- ],
- "item-sneak-damage-challenge": [
- "§6Damage per Sneak",
- "You *take* the set amount",
- "of *damage* if you *sneak*"
- ],
- "item-jump-damage-challenge": [
- "§6Damage per Jump",
- "You *take* the set amount",
- "of *damage* if you *jump*"
- ],
- "item-random-dropping-challenge": [
- "§cRandom Item Dropping",
- "Every few seconds a *random item*",
- "will be *dropped* from your *inventory*"
- ],
- "item-random-swapping-challenge": [
- "§cRandom Item Swapping",
- "Every few seconds a *random item*",
- "will be *swapped* with *another item*",
- "in your *inventory*"
- ],
- "item-random-removing-challenge": [
- "§cRandom Item Removing",
- "Every few seconds a *random item*",
- "will be *removed* from your *inventory*"
- ],
- "item-death-on-fall-challenge": [
- "§fDeath On Fall Damage",
- "You *die instantly*, when",
- "you take *fall damage*"
- ],
- "item-zero-hearts-challenge": [
- "§6Zero Hearts",
- "After a *protection time* you have to",
- "get *absorption permanently* else you will die"
- ],
- "item-random-effect-challenge": [
- "§6Random Effects",
- "You get a *random potion effect*",
- "in a set *interval*"
- ],
- "menu-random-effect-challenge-settings": "Random Effects",
- "item-random-effect-time-challenge": [
- "§6Interval",
- "The *interval* you get the *effect* in"
- ],
- "item-random-effect-length-challenge": [
- "§6Length",
- "The *length* you have the *effect*"
- ],
- "item-random-effect-amplifier-challenge": [
- "§6Amplifier",
- "The *amplifier* the effect has"
- ],
- "item-permanent-effect-on-damage-challenge": [
- "§6Permanent Effects",
- "Everytime you *take damage* you get",
- "a random *permanent potion effect*"
- ],
- "item-random-challenge-challenge": [
- "§cRandom Challenge",
- "In a set *interval* a random",
- "*challenge* will be *activated*"
- ],
- "item-anvil-rain-challenge": [
- "§cAnvil Rain",
- "*Anvils* are falling from the *sky*"
- ],
- "menu-anvil-rain-challenge-settings": "Anvil Rain",
- "item-anvil-rain-time-challenge": [
- "§6Interval",
- "The *interval*, the *anvils* are spawning in"
- ],
- "item-anvil-rain-range-challenge": [
- "§6Range",
- "The *range* of chunks, the *anvils* are spawning in"
- ],
- "item-anvil-rain-count-challenge": [
- "§6Amount",
- "The *amount* of anvils that",
- "are spawning in one chunk"
- ],
- "item-anvil-rain-damage-challenge": [
- "§6Damage",
- "The *damage* you take from an *anvil*"
- ],
- "item-water-mlg-challenge": [
- "§bWater MLG",
- "You have to do a *Water MLG*",
- "over and over again"
- ],
- "item-ender-games-challenge": [
- "§5Ender Games",
- "Every *few minutes* you will be",
- "*swapped* with a *random entity*",
- "in a *200 blocks* range"
- ],
- "item-random-event-challenge": [
- "§6Random Events",
- "Every *few minutes* one of",
- "*{0} random Events* will be activated"
- ],
- "item-block-chunk-item-remove-challenge": [
- "§6Movement Item Remove",
- "A random item will be removed from",
- "your inventory for every",
- "*block* / *chunk* you walk"
- ],
- "item-block-chunk-item-remove-challenge-block": "§6Block",
- "item-block-chunk-item-remove-challenge-chunk": "§6Chunk",
- "item-higher-jumps-challenge": [
- "§aHigher Jumps",
- "The more *you jump*, the *higher* you jump"
- ],
- "item-force-height-challenge": [
- "§eForce Height",
- "Every *few minutes* you have to be",
- "on a *certain height*, else you die"
- ],
- "item-force-block-challenge": [
- "§6Force Block",
- "Every *few minutes* you have to be",
- "on a *certain block*, else you die"
- ],
- "item-force-biome-challenge": [
- "§aForce Biome",
- "Every *few minutes* you have to be",
- "in a *certain biome*, else you die",
- "The *rarer* the biome, the *more time* you have"
- ],
- "item-force-mob-challenge": [
- "§bForce Mob",
- "Every *few minutes* you have to",
- "*kill* a *certain mob*, else you die"
- ],
- "item-force-item-challenge": [
- "§6Force Item",
- "Every *few minutes* you have to get",
- "a *certain item*, else you die"
- ],
- "item-random-item-challenge": [
- "§bRandom Items",
- "A *random player* gets a *random item*",
- "every *few seconds*"
- ],
- "item-always-running-challenge": [
- "§cAlways Running",
- "You *cannot stop* to *walk forwards*"
- ],
- "item-pickup-launch-challenge": [
- "§cPickup Boost",
- "When you *pick up* an *item*",
- "you will be *launched* into the air"
- ],
- "item-tsunami-challenge": [
- "§9Tsunami",
- "In a *set interval* ",
- "the water rises in the *Overworld*",
- "and the *lava* in the nether",
- " ",
- "Should be played with a *few people*!"
- ],
- "item-all-mobs-to-death-position-challenge": [
- "§cAll Mobs To Death Point",
- "If a *Mob* gets *killed* by a player",
- "all mobs of the *same type* will be",
- "*teleported* to its *death point*"
- ],
- "item-ice-floor-challenge": [
- "§bIce Floor",
- "*Air* will be replaced in a",
- "*3x3* area with *packed ice*"
- ],
- "item-blocks-disappear-time-challenge": [
- "§fBlocks Disappear After Time",
- "Placed *blocks*, will *disappear*",
- "after a *few seconds*"
- ],
- "item-missing-items-challenge": [
- "§9Items Missing",
- "Every few minutes a *random item disappears* from",
- "your *inventory* and you have to *guess* which it was"
- ],
- "item-damage-item-challenge": [
- "§cDamage Per Item",
- "When you *pickup* or *click* an item",
- "in your *inventory* you take the",
- "*amount* of the items as *damage*"
- ],
- "item-damage-teleport-challenge": [
- "§cRandom Teleport On Damage",
- "You'll be teleported randomly",
- "when you take damage"
- ],
- "item-loop-challenge": [
- "§6Loop Challenge",
- "Certain actions are *looped*",
- "until a player *sneaks*"
- ],
- "item-uncraft-challenge": [
- "§6Items Crafting Back",
- "*Items* in your inventory are",
- "*crafting* back all few seconds"
- ],
- "item-freeze-challenge": [
- "§bFreeze Challenge",
- "For each heart of *damage*, you'll be",
- "*frozen* for a certain time"
- ],
- "item-dont-stop-running-challenge": [
- "§9Dont stop running",
- "You are only allowed to stand *still*",
- "a certain *time* before you *die*"
- ],
- "item-consume-launch-challenge": [
- "§cConsume Boost",
- "When you *eat* an *item*",
- "you will be *launched* into the air"
- ],
- "item-five-hundred-blocks-challenges": [
- "§5500 Blocks",
- "*Every 500 Blocks walked* players",
- "will get a *64 stack* of a random item.",
- "*Blocks* and *Entities* won't *drop* any items."
- ],
- "item-level-border-challenges": [
- "§eLevel = Border",
- "The *border size* adjusts to *the player*",
- "with the *most levels*."
- ],
- "item-chunk-effect-challenge": [
- "§3Random Chunk Effects",
- "In *each chunk* you'll get",
- "a random *potion effect*"
- ],
- "item-repeat-chunk-challenge": [
- "§2Repeated Chunk",
- "Blocks that are *placed or destroyed*",
- "will be placed / destroyed in *every chunk*"
- ],
- "item-blocks-fly-challenge": [
- "§fBlocks Fly in Air",
- "*Blocks* you've *walked* on fly",
- "into the air after *one second*"
- ],
- "item-respawn-end-challenge": [
- "§5Mobs Respawn In End",
- "*Killed mobs* respawn in *end dimension*"
- ],
- "item-block-effect-challenge": [
- "§3Random Block Effects",
- "On *each block* you'll get",
- "a random *potion effect*"
- ],
- "item-entity-effect-challenge": [
- "§5Mobs Got Random Effects",
- "*Every Mob* has a random",
- "potion effect with *max amplifier*"
- ],
- "item-block-mob-challenge": [
- "§cMob Blocks",
- "A *random mob* spawns out of *every broken block*",
- "and to *get the block* you have to *kill it*"
- ],
- "item-entity-loot-randomizer-challenge": [
- "§6Entity Loot Randomizer",
- "All mob drops are *randomly swapped*."
- ],
- "item-no-shared-advancements-challenge": [
- "§2No Shared Advancements",
- "You're *not allowed* to get *advancements* someone else",
- "*already did*. Else *you'll die*."
- ],
- "item-chunk-deletion-challenge": [
- "§6Chunk Deletion",
- "*Chunks* that players are in *delete*",
- "completely after the given *time*"
- ],
- "item-dragon-goal": [
- "§5Ender Dragon",
- "Kill the *Ender Dragon* to win"
- ],
- "item-wither-goal": [
- "§dWither",
- "Kill a *Wither* to win"
- ],
- "item-iron-golem-goal": [
- "§bIron Golem",
- "Kill an *Iron Golem* to win"
- ],
- "item-snow-golem-goal": [
- "§bSnowman",
- "Kill a *Snowman* to win"
- ],
- "item-elder-guardian-goal": [
- "§bElder Guardian",
- "Kill an *Elder Guardian* to win"
- ],
- "item-warden-goal": [
- "§5Warden",
- "Kill an *Warden* to win"
- ],
- "item-most-deaths-goal": [
- "§6Most Deaths",
- "Who *collects* the most *different deaths* wins"
- ],
- "item-most-items-goal": [
- "§cMost Items",
- "Who *collects* the most *different items* wins"
- ],
- "item-last-man-standing-goal": [
- "§cLast Man Standing",
- "Who survived until the end wins"
- ],
- "item-mine-most-blocks-goal": [
- "§eMost Blocks",
- "Who *breaks* the most *blocks* wins"
- ],
- "item-most-xp-goal": [
- "§aMost XP",
- "Who *collects* the most *EXP* wins"
- ],
- "item-first-one-to-die-goal": [
- "§cFirst Death",
- "Who *dies* first wins"
- ],
- "item-collect-wood-goal": [
- "§6Collect Wood",
- "Who first collected all types of wood set wins"
- ],
- "item-collect-wood-goal-overworld": "§aOverworld",
- "item-collect-wood-goal-nether": "§cNether",
- "item-collect-wood-goal-both": "§9Both",
- "item-all-bosses-goal": [
- "§bAll Bosses",
- "Each boss must has to be killed once to win"
- ],
- "item-all-bosses-new-goal": [
- "§5All Bosses (+ Warden)",
- "Each boss must has to be killed once to win"
- ],
- "item-all-mobs-goal": [
- "§bAll Mobs",
- "Each mob has to be killed once to win"
- ],
- "item-all-monster-goal": [
- "§bAll Monsters",
- "Each monster has to be killed once to win"
- ],
- "item-all-items-goal": [
- "§2All Items",
- "Find *all items* that are in *Minecraft*"
- ],
- "item-finish-raid-goal": [
- "§6Finish Raid",
- "The first player that *finishes* a *raid* wins"
- ],
- "item-most-emeralds-goal": [
- "§2Most Emeralds",
- "The player with the *most*",
- "*emeralds* wins"
- ],
- "item-all-advancements-goal": [
- "§6All Advancements",
- "The first player that *gets* all *advancements* wins"
- ],
- "item-max-height-goal": [
- "§fMaximum Height",
- "The *first* player to reach",
- "*Y = {0}* wins"
- ],
- "item-min-height-goal": [
- "§fMinimum Height",
- "The *first* player to reach",
- "*Y = {0}* wins"
- ],
- "item-race-goal": [
- "§5Race",
- "The *first* player to *reach* a",
- "*random* location in the overworld wins"
- ],
- "item-most-ores-goal": [
- "§9Most Ores",
- "The player that mines the most ores wins"
- ],
- "item-find-elytra-goal": [
- "§fFind Elytra",
- "The *player* that finds an elytra *wins*"
- ],
- "item-eat-cake-goal": [
- "§fEat Cake",
- "The player that *eats a cake* first *wins*"
- ],
- "item-collect-horse-armor-goal": [
- "§bCollect Horse Armor",
- "The player that *collects* every",
- "horse armor first *wins*"
- ],
- "item-collect-ice-goal": [
- "§bCollect Ice Blocks",
- "The player that *collects* every",
- "ice blocks and snow first *wins*"
- ],
- "item-collect-swords-goal": [
- "§9Collect Swords",
- "The player that *collects* every",
- "sword first *wins*"
- ],
- "item-collect-workstations-item": [
- "§6Collect Workstations",
- "The player that *collects* every",
- "villager workstation first *wins*"
- ],
- "item-eat-most-goal": [
- "§6Eat most",
- "The player that fills the mods hunger bars *wins*"
- ],
- "item-force-item-battle-goal": [
- "§5Force Item Battle",
- "Each player gets *a random item* that",
- "he has *to find*.",
- "The player that *found* the *most items*, wins."
- ],
- "menu-force-item-battle-goal-settings": "Force Item Battle",
- "item-force-item-battle-goal-give-item": [
- "§bGive Item On Skip",
- "If a player *skips* an item,",
- "they will *receive* it"
- ],
- "item-force-mob-battle-goal": [
- "§bForce Mob Battle",
- "Each player gets *a random mob* that",
- "he has to *kill*.",
- "The player that *killed* the *most mobs*, wins."
- ],
- "item-force-advancement-battle-goal": [
- "§6Force Advancement Battle",
- "Each player gets a *random advancement*,",
- "that he has to complete."
- ],
- "menu-force-mob-battle-goal-settings": "Force Mob Battle",
- "item-get-full-health-goal": [
- "§aGet Full Health",
- "The first player to gain full health wins."
- ],
- "menu-force-advancement-battle-goal-settings": "Force Advancement Battle",
- "item-force-block-battle-goal": [
- "§aForce Block Battle",
- "Every player gets a *random*",
- "*block*, on which he has to stand"
- ],
- "menu-force-block-battle-goal-settings": "Force Block Battle",
- "item-force-block-battle-goal-give-block": [
- "§bGive Block On Skip",
- "If a player *skips* a block,",
- "they will *receive* it"
- ],
- "item-force-biome-battle-goal": [
- "§2Force Biome Battle",
- "Each player gets a *random biome*,",
- "that he has to *enter*."
- ],
- "menu-force-biome-battle-goal-settings": "Force Biome Battle",
- "item-force-damage-battle-goal": [
- "§3Force Damage Battle",
- "Each player gets a *random damage amount*,",
- "that he has to *take*."
- ],
- "menu-force-damage-battle-goal-settings": "Force Damage Battle",
- "item-force-height-battle-goal": [
- "§6Force Height Battle",
- "Each player gets a *random height*,",
- "that he has to *reach*."
- ],
- "menu-force-height-battle-goal-settings": "Force Height Battle",
- "item-force-position-battle-goal": [
- "§aForce Position Battle",
- "Each player gets a *random position*,",
- "that he has to *reach*."
- ],
- "menu-force-position-battle-goal-settings": "Force Position Battle",
- "item-extreme-force-battle-goal": [
- "§cExtreme Force Battle",
- "Each player gets a *random target*,",
- "that he has to reach."
- ],
- "menu-extreme-force-battle-goal-settings": "Extreme Force Battle",
- "item-damage-rule-none": [
- "§6General Damage",
- "Sets whether you can get damage or not"
- ],
- "item-damage-rule-fire": [
- "§6Fire Damage",
- "Sets whether you get *damage* from *Fire* and *Lava*"
- ],
- "item-damage-rule-attack": [
- "§3Attack Damage",
- "Sets whether you get *damage* from *Melee Attacks* of entites"
- ],
- "item-damage-rule-projectile": [
- "§6Projectile Damage",
- "Sets whether you get *damage* from *Projectiles*"
- ],
- "item-damage-rule-fall": [
- "§fFall Damage",
- "Sets whether you get *damage* from *Fall Damage"
- ],
- "item-damage-rule-explosion": [
- "§cExplosion Damage",
- "Sets whether you get *damage* from *Explosions"
- ],
- "item-damage-rule-drowning": [
- "§9Drowning Damage",
- "Sets whether you get *damage* from *Drowning"
- ],
- "item-damage-rule-block": [
- "§eBlock Damage",
- "Sets whether you get *damage* from *Falling Blocks"
- ],
- "item-damage-rule-magic": [
- "§5Magic Damage",
- "Sets whether you get *damage* from",
- "*Poison, Wither or other Potions"
- ],
- "item-damage-rule-freeze": [
- "§cFreeze Damage",
- "Sets whether you get *damage* from *Freezing*"
- ],
- "item-block-material": [
- "{0}",
- "Sets whether *{1}* can be used"
- ],
- "custom-limit": "You've reached the limit of §e{0} challenges",
- "custom-not-deleted": "Challenge doesn't exist yet!",
- "custom-saved": "§7Challenge §asaved §7locally",
- "custom-saved-db": [
- "To save it in your database use §e/db save customs",
- "§cWarning: §7Old challenges will be overwritten!"
- ],
- "custom-no-changes": "You haven't made any changes",
- "custom-name-info": "Type the new name into the chat",
- "custom-command-info": [
- "Type the command §ewithout / §7in chat",
- "Allowed commands: §e{0}",
- "§cOther commands can be allowed in the config"
- ],
- "custom-command-not-allowed": "Command §e{0} §7is not set as allowed command in config",
- "custom-chars-max_length": "You've reached the limit of {0} characters",
- "custom-not-loaded": [
- " ",
- "There are no currently loaded challenges.",
- "You're missing your challenges? §e/db load customs",
- "You've got problems with saving them?",
- "Save your challenges before leaving with §e/db save customs",
- " "
- ],
- "custom-main-view-challenges": "§6View Challenges",
- "custom-main-create-challenge": "§aCreate Challenge",
- "custom-title-trigger": "Trigger",
- "custom-title-action": "Action",
- "custom-title-view": "View",
- "custom-sub-finish": "§aFinished",
- "item-custom-info-delete": [
- "§cDelete",
- "*Warning* This Action cannot be made *undone*"
- ],
- "item-custom-info-save": "§aSave",
- "item-custom-info-trigger": [
- "§cTrigger",
- "*Click here* to set what has to be happening",
- "for the *action* to execute"
- ],
- "item-custom-info-action": [
- "§bAction",
- "*Click here* to set what should happen",
- "once the *trigger* is met"
- ],
- "item-custom-info-material": [
- "§6Display Item",
- "*Click here* to change the display item"
- ],
- "item-custom-info-name": [
- "§6Name",
- "*Click here* to change the name via chat",
- "Max Characters: 50"
- ],
- "custom-info-currently": "§7Set §8» §e",
- "custom-info-trigger": "§7Trigger",
- "custom-info-action": "§7Action",
- "item-custom-trigger-jump": [
- "§aPlayer Jumps"
- ],
- "item-custom-trigger-sneak": [
- "§aPlayer Sneaks"
- ],
- "item-custom-trigger-move_block": [
- "§6Player Walks A Block"
- ],
- "item-custom-trigger-death": [
- "§cEntity Dies"
- ],
- "item-custom-trigger-damage": [
- "§cEntity Takes Damage"
- ],
- "item-custom-trigger-damage-any": [
- "§aAny Cause"
- ],
- "item-custom-trigger-damage_by_player": [
- "§cEntity Takes Damage By Player"
- ],
- "item-custom-trigger-intervall": [
- "§6Interval"
- ],
- "item-custom-trigger-intervall-second": [
- "§6Each Second"
- ],
- "item-custom-trigger-intervall-seconds": [
- "§6Every {0} Seconds"
- ],
- "item-custom-trigger-intervall-minutes": [
- "§6Every {0} Minutes"
- ],
- "item-custom-trigger-block_place": [
- "§aBlock Placed"
- ],
- "item-custom-trigger-block_break": [
- "§cBlock Destroyed"
- ],
- "item-custom-trigger-consume_item": [
- "§2Consume Item"
- ],
- "item-custom-trigger-pickup_item": [
- "§bPickup Item"
- ],
- "item-custom-trigger-drop_item": [
- "§9Player Dropped Item"
- ],
- "item-custom-trigger-advancement": [
- "§cPlayer Gets Advancement"
- ],
- "item-custom-trigger-hunger": [
- "§2Player Looses Hunger"
- ],
- "item-custom-trigger-move_down": [
- "§6Player Moves Block Down"
- ],
- "item-custom-trigger-move_up": [
- "§6Player Moves Block Up"
- ],
- "item-custom-trigger-move_camera": [
- "§6Moves Camera"
- ],
- "item-custom-trigger-stands_on_specific_block": [
- "§6Player Is On Specific Block"
- ],
- "item-custom-trigger-stands_not_on_specific_block": [
- "§6Player Is Not On Specific Block"
- ],
- "item-custom-trigger-gain_xp": [
- "§5Player Gets XP"
- ],
- "item-custom-trigger-level_up": [
- "§5Player Gets Level"
- ],
- "item-custom-trigger-item_craft": [
- "§6Player Crafts Item"
- ],
- "item-custom-trigger-in_liquid": [
- "§9Player Is In Liquid"
- ],
- "item-custom-trigger-get_item": [
- "§aGet Item",
- "Action will be executed *every time*",
- "item is clicked or picked up"
- ],
- "item-custom-action-cancel": [
- "§4Cancel Trigger",
- "Prevent that the trigger will be executed",
- "Non preventable Trigger: *Jump*, *Sneak*, *Death*",
- "*Advancement*, *Level Up*, *In Liquid*"
- ],
- "item-custom-action-command": [
- "§4Execute Command",
- "Make players execute commands.",
- "Commands are executed for players via */execute as*.",
- "Allowed commands can be set in plugin config.",
- "The player doesn't need the *permission* to the commands.",
- "Player aren't able to execute *plugin commands*."
- ],
- "item-custom-action-kill": [
- "§4Kill",
- "Kill entities"
- ],
- "item-custom-action-damage": [
- "§cDamage",
- "Hurt entities"
- ],
- "item-custom-action-heal": [
- "§aHeal",
- "Restore entity health"
- ],
- "item-custom-action-hunger": [
- "§6Hunger",
- "Make Entities get hunger"
- ],
- "item-custom-action-max_health": [
- "§cChange Max Health",
- "Modify the max health of players.",
- "Will be reset with */gamestate reset*"
- ],
- "item-custom-action-max_health-offset": [
- "§cHealth Change",
- "Choose how the max health should be changed"
- ],
- "item-custom-action-spawn_entity": [
- "§3Spawn Entity",
- "Spawn an entity with a specific type"
- ],
- "item-custom-action-random_mob": [
- "§6Random Entity",
- "Spawn a random entity"
- ],
- "item-custom-action-random_item": [
- "§bRandom Item",
- "Give random items to players"
- ],
- "item-custom-action-uncraft_inventory": [
- "§eUncraft Inventory",
- "Make players inventories uncraft"
- ],
- "item-custom-action-boost_in_air": [
- "§fBoost In Air",
- "Boost entities into the air"
- ],
- "item-custom-action-boost_in_air-strength": [
- "§fAmplifier"
- ],
- "item-custom-action-potion_effect": [
- "§dPotion Effect",
- "Add a potion effect to entities"
- ],
- "item-custom-action-permanent_effect": [
- "§6Permanent Potion Effect",
- "Add a permanent potion effect to players.",
- "Uses the settings of the permanent effect challenge."
- ],
- "item-custom-action-random_effect": [
- "§dRandom Potion Effect",
- "Add a random potion effect to entities"
- ],
- "item-custom-action-clear_inventory": [
- "§cClear Inventory",
- "Clear the inventory of players"
- ],
- "item-custom-action-drop_random_item": [
- "§aDrop Item From Inventory",
- "Drop a random item from the inventory onto the floor"
- ],
- "item-custom-action-remove_random_item": [
- "§cRemove Item From Inventory",
- "Remove a random item from the inventory"
- ],
- "item-custom-action-swap_random_item": [
- "§6Swap Items In Inventory",
- "Swap two items in the inventory"
- ],
- "item-custom-action-freeze": [
- "§bFreeze",
- "Temporarily freeze mobs",
- "Uses the settings of the freeze challenge"
- ],
- "item-custom-action-invert_health": [
- "§cInvert Health",
- "Invert the current health of players"
- ],
- "item-custom-action-water_mlg": [
- "§9Water MLG",
- "All players have to do a water mlg to survive"
- ],
- "item-custom-action-jnr": [
- "§6Jump And Run",
- "A random player has to a a jump and run",
- "that gets longer everytime"
- ],
- "item-custom-action-win": [
- "§6Win",
- "The challenge will be won *by specific players*"
- ],
- "item-custom-action-random_hotbar": [
- "§eRandom Hotbar",
- "The inventory is emptied and the player",
- "gets a full hotbar of random items"
- ],
- "item-custom-action-modify_border": [
- "§bModify World Border",
- "Make the world border *bigger* or *tinier*"
- ],
- "item-custom-action-modify_border-change": [
- "§dChange"
- ],
- "item-custom-action-swap_mobs": [
- "§5Swap mobs",
- "Swap a mob with another of the same world"
- ],
- "item-custom-action-place_structure": [
- "§aPlace Structure",
- "Places a structure"
- ],
- "item-custom-action-place_structure-random": "§bRandom structure",
- "item-custom-setting-target-current": [
- "§6Current Entity",
- "The action will be executed for the *current entity*"
- ],
- "item-custom-setting-target-every_mob": [
- "§4Every Mob",
- "The action will be executed for *every mob*"
- ],
- "item-custom-setting-target-every_mob_except_current": [
- "§4Every Mob Except Current",
- "The action will be executed for *every mob*",
- "*except* the current one"
- ],
- "item-custom-setting-target-every_mob_except_players": [
- "§4Every Mob Except Players",
- "The action will be executed for *every mob except players*"
- ],
- "item-custom-setting-target-random_player": [
- "§5Random Player",
- "The action will be executed for a *random player*"
- ],
- "item-custom-setting-target-every_player": [
- "§cEvery Player",
- "The action will be executed for *every player*"
- ],
- "item-custom-setting-target-current_player": [
- "§aCurrent Player",
- "The action will be executed for the *active player*.",
- "§7§oIf the current entity is not a player nothing will be happen"
- ],
- "item-custom-setting-target-console": [
- "§4Console",
- "The action will be executed for the *console*"
- ],
- "item-custom-setting-entity_type-any": "§cAny Entity",
- "item-custom-setting-entity_type-player": "§aPlayer",
- "item-custom-setting-block-any": "§2Any Block",
- "item-custom-setting-item-any": "§2Any Item",
- "custom-subsetting-target_entity": "Target Entity",
- "custom-subsetting-entity_type": "Entity Type",
- "custom-subsetting-liquid": "Liquid",
- "custom-subsetting-time": "Time",
- "custom-subsetting-damage_cause": "Damage Cause",
- "custom-subsetting-amount": "Amount",
- "custom-subsetting-value": "Value Editor",
- "custom-subsetting-health_offset": "Change",
- "custom-subsetting-length": "Length",
- "custom-subsetting-amplifier": "Amplifier",
- "custom-subsetting-change": "Change",
- "custom-subsetting-swap_targets": "Swap Targets"
+ "syntax": "Please use §e/{0}",
+ "reload": "Challenges Plugin is reloading...",
+ "reload-failed": "An §cerror &7occurred while reloading the plugin",
+ "reload-success": "Challenges Plugin §asuccessfully §7reloaded",
+ "player-command": "You must be a player!",
+ "no-permission": "You §cdon't §7have permissions to do this",
+ "enabled": "§aActivated",
+ "disabled": "§cDeactivated",
+ "customize": "§6Customize",
+ "navigate-back": "§8« §7Back",
+ "navigate-next": "§8» §7Next",
+ "seconds": "seconds",
+ "second": "second",
+ "minutes": "minutes",
+ "minute": "minute",
+ "hours": "hours",
+ "hour": "hour",
+ "amplifier": "amplifier",
+ "open": "Open",
+ "everyone": "§5Everyone",
+ "player": "§6Active player",
+ "none": "None",
+ "inventory-color": "§9",
+ "timer-counting-up": "§8» §7Timer counting §aup",
+ "timer-counting-down": "§8» §7Timer counting §cdown",
+ "timer-is-paused": "§8» §7Timer §cpaused",
+ "timer-is-running": "§8» §7Timer §astarted",
+ "confirm-reset": "Confirm reset with §e/{0}",
+ "no-fresh-reset": [
+ "The Server §ccan't §7be reset yet",
+ "The Challenge §chasn't been §7started"
+ ],
+ "new-challenge": "§a§lNew!",
+ "feature-disabled": "This function is currently §cdeactivated",
+ "challenge-disabled": "This challenge is currently §cdeactivated",
+ "stopped-message": "§8• §7Timer §c§lpaused §8•",
+ "count-up-message": "§8• §7Time: §a§l{0} §8•",
+ "count-down-message": "§8• §7Time: §c§l{0} §8•",
+ "timer-not-started": "The timer §chasn't been started",
+ "timer-was-started": "The timer has been §astarted",
+ "timer-was-paused": "The timer has been §cpaused",
+ "timer-was-set": "The timer has ben set on §e§l{0}",
+ "timer-already-started": "The timer is §calready running",
+ "timer-already-paused": "The timer is §calready paused",
+ "timer-mode-set-down": "The timer is counting §cdown",
+ "timer-mode-set-up": "The timer is counting §aup",
+ "no-database-connection": "There is §cno §7database connection",
+ "fetching-data": "Data is being retrieved..",
+ "undefined": "undefined",
+ "no-such-material": "This material doesn't exist",
+ "not-an-item": "§e{0} §7is not an item",
+ "no-such-entity": "This entity doesn't exist",
+ "not-alive": "§e{0} §7is not a living entity",
+ "no-loot": "§e{0} §7doesn't have any drops",
+ "deprecated-plugin-version": [
+ " ",
+ "An update for the plugin is available",
+ "Download: §e{0}",
+ " "
+ ],
+ "deprecated-config-version": [
+ "The plugin config version is §coutdated §7(§c{1} §7< §a{0}§7)",
+ "You can either manually add all missing settings or delete the old one"
+ ],
+ "missing-config-settings": "There are missing config settings: §e{0}",
+ "missing-config-settings-separator": "§7, §e",
+ "no-missing-config-settings": [
+ "§cThere are no missing config settings.",
+ "§cYou can manually update it to §c§l{0}"
+ ],
+ "unsuported-language": [
+ "§cThe language §7(§e{0}§7) is not supported"
+ ],
+ "not-op": [
+ "§7To use this plugin you need to have permissions. Give yourself permissions in the Server Console with: /op [name]"
+ ],
+ "join-message": "§e{0} §7has §ajoined §7the server",
+ "quit-message": "§e{0} §7has §cleft §7the server",
+ "timer-paused-message": [
+ "The timer is §cpaused",
+ "Use §e/timer resume §7to start it"
+ ],
+ "cheats-detected": [
+ "§e{0} §7has §ccheated",
+ "§cNo §7further statistics can be collected"
+ ],
+ "cheats-already-detected": [
+ "On this server has been §ccheated",
+ "§cNo §7further statistics can be collected"
+ ],
+ "custom_challenges-reset": "The §elokal §7settings were reset §asuccessfully",
+ "config-reset": "The §elocal §7settings were reset §asuccessfully",
+ "player-config-loaded": "Your settings have been loaded §asuccessfully",
+ "player-config-saved": "Your settings have been saved §asuccessfully",
+ "player-config-reset": "Your settings were reset §asuccessfully",
+ "player-custom_challenges-loaded": "Your challenges have been loaded §asuccessfully",
+ "player-custom_challenges-saved": "Your challenges have been saved §asuccessfully",
+ "player-custom_challenges-reset": "Your challenges were §asuccessfully §7reset",
+ "item-prefix": "§8» ",
+ "item-setting-info": "§8➟ {0}",
+ "stat-dragon-killed": "Dragons killed",
+ "stat-deaths": "Deaths",
+ "stat-entity-kills": "Kills",
+ "stat-damage-dealt": "Damage dealt",
+ "stat-damage-taken": "Damage taken",
+ "stat-blocks-mined": "Blocks destroyed",
+ "stat-blocks-placed": "Blocks placed",
+ "stat-blocks-traveled": "Blocks travelled",
+ "stat-challenges-played": "Challenges played",
+ "stat-jumps": "Jumps",
+ "stats-of": "§8» §7Stats of §e{0}",
+ "stats-display": "§8» §7{0} §8(§e{1}. §7Platz§8)",
+ "stats-leaderboard-display": [
+ "§8» §e{0}",
+ "§8§l┣ §7{1} §7{2}",
+ "§8§l┗ §e{3}. §7Place"
+ ],
+ "position": "§e{4} §8- §7{0}, {1}, {2} §8(§e{3}§8) §8┃ §e{5}m",
+ "positions-disabled": "Positions are §cdeactivated",
+ "position-other-world": "This position is in another world §8(§e{0}§8)",
+ "position-not-exists": "The position §e{0} §cdoesn't §7exist",
+ "position-already-exists": "The position {0} §calready §7exist",
+ "position-set": "§e{5} §7created position §e{4} §7{0}, {1}, {2} §8(§e{3}§8)",
+ "position-deleted": "§e{5} §7deleted §e{4} §7{0}, {1}, {2} §8(§e{3}§8)",
+ "no-positions": [
+ "There are no §epositions §7set in this world",
+ "Create on with §e/{0}"
+ ],
+ "no-positions-global": [
+ "There are no §epositions §7set",
+ "Create on with §e/{0}"
+ ],
+ "command-no-target": "§cNo §7players has been found",
+ "command-heal-healed": "You have been §ahealed",
+ "command-heal-healed-others": "You healed §e{0} player/s",
+ "command-gamemode-gamemode-changed": "Your gamemode has been changed to §e{0}",
+ "command-gamemode-gamemode-changed-others": "The gamemode of §e{1} §7player/s has been changed to §e{0}",
+ "command-village-search": "A village is being searched..",
+ "command-village-teleport": "You have been §ateleported to a village",
+ "command-village-not-found": "§cNo §7new village was found",
+ "command-weather-set-clear": "Weather was changed to §eclear",
+ "command-weather-set-rain": "Weather was changed to §erainy",
+ "command-weather-set-thunder": "Weather was changed to §ethundery",
+ "command-invsee-open": "Inventory of §e{0} §7opened",
+ "command-enderchest-open": "You opened your §5Enderchest",
+ "command-difficulty-change": "Difficulty changed to {0}",
+ "command-difficulty-current": "Current difficulty is {0}",
+ "command-search-nothing": "§e{0} §7is not dropped by any special block",
+ "command-search-result": "§e{0} §7drops from §e{1}",
+ "command-searchloot-disabled": "The entity loot randomizer challenge is currently §cdeactivated",
+ "command-searchloot-nothing": "The loot of §e{0} §7isn't dropped by any specific entity",
+ "command-searchloot-result": [
+ "§e{0} §7drops the loot of §e{1}",
+ "The loot of §e{0} §7is dropped by §e{2}"
+ ],
+ "command-time-set": "Time was changed to §e{0} §7Ticks §8(§7ca. §e{1}§8)",
+ "command-time-set-exact": "Time was changed to §e{0} §8(§e{1} §7Ticks§8)",
+ "command-time-query": [
+ "§8» §7Current ingame times",
+ "Playtime §e{0} §7Ticks §8(§7Tag §e{1}§8)",
+ "Time of day §e{2} §7Ticks §8(§7ca. §e{3}§8)"
+ ],
+ "command-time-noon": "Noon",
+ "command-time-night": "Night",
+ "command-time-midnight": "Midnight",
+ "command-time-day": "Day",
+ "command-fly-enabled": "You can fly §anow",
+ "command-fly-disabled": "You can §cno longer §7fly",
+ "command-fly-toggled-others": "You toggled §efly §7for §e{0} §7player/s",
+ "command-feed-fed": "Your appetite was §esated",
+ "command-feed-others": "You satiated the appetite of §e{0} §7player/s",
+ "command-gamestate-reload": "The gamestate was §areloaded",
+ "command-gamestate-reset": "The gamestate was §areset",
+ "command-world-teleport": "You'll be teleported into the §e{0}",
+ "command-back-no-locations": "You §cweren't §7teleported yet",
+ "command-back-teleported": "You were teleported §e{0} §7location back",
+ "command-back-teleported-multiple": "You were teleported §e{0} §7locations back",
+ "command-result-no-battle-active": "There is currently §cno §7Force Battle enabled",
+ "command-god-mode-enabled": "You are now in §aGod mode",
+ "command-god-mode-disabled": "You are §cno longer in God mode",
+ "command-god-mode-toggled-others": "§e{0} §7players are now in §eGod mode",
+ "traffic-light-challenge-fail": "§e{0} §7went over §cred",
+ "player-damage-display": "§e{0} §7took §7{1} §7damage by §e{2}",
+ "death-message": "§e{0} §7died",
+ "death-message-cause": "§e{0} §7died by §e{1}",
+ "health-inverted": "Your hearts have been §cinverted",
+ "exp-picked-up": "§e{0} §7collected §cEXP",
+ "unable-to-find-fortress": "§cNo fortress §7could be found",
+ "unable-to-find-bastion": "§cNo bastion §7could be found",
+ "death-collected": "Death reason §e{0} §7registered",
+ "item-collected": "Item §e{0} §7registered",
+ "items-to-collect": "§7Items to collect §8» §e{0}",
+ "backpacks-disabled": "Backpacks are currently §cdeactivated",
+ "backpack-opened": "You opened the {0}",
+ "top-to-overworld": "You have been teleported to the §eoverworld",
+ "top-to-surface": "You have been teleported to the §etop",
+ "jnr-countdown": "Next §6JumpAndRun §7in §e{0} seconds",
+ "jnr-countdown-one": "Next §6JumpAndRun §7in §eone second",
+ "jnr-finished": "§e{0} §afinished §7the §6JumpAndRun",
+ "snake-failed": "§e{0} §7stepped over the §9line",
+ "only-dirt-failed": "§e{0} §7did not stand on dirt",
+ "no-mouse-move-failed": "§e{0} §7moved his mouse",
+ "no-duped-items-failed": "§e{0} §7and §e{1} §7both had §e{2} §7in their inventory",
+ "only-down-failed": "§e{0} §7went up one block",
+ "food-once-failed": "§e{0} §7suffocated by §e{1}",
+ "food-once-new-food-team": "§e{0} §7ate §e{1}",
+ "food-once-new-food": "§eYou §7ate §e{1}",
+ "sneak-damage-failed": "§e{0} §7sneaked",
+ "jump-damage-failed": "§e{0} §7jumped",
+ "random-challenge-enabled": "The challenge §e{0} §7has been §aactivated",
+ "all-items-skipped": "Item §e{0} §7skipped",
+ "all-items-already-finished": "All items has been already found",
+ "all-items-found": "Item §e{0} §7registered by §e{1}",
+ "mob-kill": "§e{0} §ehas been killed §8(§e{1} §7/ §e{2}§8)",
+ "endergames-teleport": "Swapped with §e{0}",
+ "force-height-fail": "§e{0} §7was on the §cwrong §7height §8(§e{1}§8)",
+ "force-height-success": "All players were on the §aright §7height",
+ "force-block-fail": "§e{0} §7was on the §cwrong §7block §8(§e{1}§8)",
+ "force-block-success": "All players were on the §aright §7block",
+ "force-biome-fail": "The biome §e{0} §chasn't been found",
+ "force-biome-success": "§e{0} §7found the biome §e{1}",
+ "force-mob-fail": "The mob §e{0} §chasn't been killed",
+ "force-mob-success": "§e{0} §7killed the mob §e{1}",
+ "force-item-fail": "Item §e{0} §chasn't been found",
+ "force-item-success": "§e{0} §afound §7the item §e{1}",
+ "new-effect": "Effect §e{0} §8➔ §e{1}",
+ "missing-items-inventory": "{0}Which item is missing?",
+ "missing-items-inventory-open": "§8[§aOpen GUI§8]",
+ "loops-cleared": "§e{0} §7Loops cancelled",
+ "stopped-moving": "§e{0} §7hasn't moved for too long",
+ "all-advancements-goal": "§7Advancements §8» §e{0}",
+ "height-reached": "§e{0} §7reached §eY = {1} §7first!",
+ "race-goal-reached": "§e{0} §7reached the goal!",
+ "points-change": "§e{0} §7Points",
+ "force-item-battle-found": "You've found §e{0}!",
+ "force-item-battle-new-item": "Item to find: §e{0}",
+ "force-item-battle-leaderboard": "§8➜ §7Force Item Battle Leaderboard",
+ "force-mob-battle-killed": "You've killed §e{0}!",
+ "force-mob-battle-new-mob": "Mob to kill: §e{0}",
+ "force-mob-battle-leaderboard": "§8➜ §7Force Mob Battle Leaderboard",
+ "force-advancement-battle-completed": "You've completed §e{0}!",
+ "force-advancement-battle-new-advancement": "Nächstes Advancement: §e{0}",
+ "force-advancement-battle-leaderboard": "§8➜ §7Force Advancement Battle Leaderboard",
+ "force-block-battle-found": "You've found §e{0}!",
+ "force-block-battle-new-block": "Block to find: §e{0}",
+ "force-block-battle-leaderboard": "§8➜ §7Force Block Battle Leaderboard",
+ "force-battle-leaderboard-entry": "{0}#{1} §8» §e{2} §8┃ §e{3}",
+ "force-battle-block-target-display": "§eBlock: {0}",
+ "force-battle-item-target-display": "§eItem: {0}",
+ "force-battle-height-target-display": "§eHeight: {0}",
+ "force-battle-mob-target-display": "§eMob: {0}",
+ "force-battle-biome-target-display": "§eBiome: {0}",
+ "force-battle-damage-target-display": "§eDamage: §c{0} ❤",
+ "force-battle-advancement-target-display": "§eAdvancement: {0}",
+ "force-battle-position-target-display": "§ePosition: {0}",
+ "extreme-force-battle-new-height": "Height to reach: §e{0}",
+ "extreme-force-battle-reached-height": "You've reached height §e{0}!",
+ "extreme-force-battle-new-biome": "Biome to find: §e{0}",
+ "extreme-force-battle-found-biome": "You've found the biome §e{0}!",
+ "extreme-force-battle-new-damage": "Damage to take: §c{0} ❤",
+ "extreme-force-battle-took-damage": "You took §c{0} ❤ §7damage!",
+ "extreme-force-battle-position": "§eX: {0} §8┃ §eZ: {1}",
+ "extreme-force-battle-new-position": "Position to reach: §e{0}",
+ "extreme-force-battle-reached-position": "You've reached the position §e{0}!",
+ "extreme-force-battle-leaderboard": "§8➜ §7Extreme Force Battle Leaderboard",
+ "force-biome-battle-leaderboard": "§8➜ §7Force Biome Battle Leaderboard",
+ "force-damage-battle-leaderboard": "§8➜ §7Force Damage Battle Leaderboard",
+ "force-height-battle-leaderboard": "§8➜ §7Force Height Battle Leaderboard",
+ "force-position-battle-leaderboard": "§8➜ §7Force Position Battle Leaderboard",
+ "random-event-speed": [
+ "Sonic? Is it you?",
+ "Woahh! That's fast"
+ ],
+ "random-event-entities": [
+ "Is this a zoo?",
+ "Where did this come from?",
+ "What are you doing here?"
+ ],
+ "random-event-hole": [
+ "But you fell pretty deep",
+ "From the very top to the very bottom..",
+ "Where did this hole come from?"
+ ],
+ "random-event-fly": [
+ "Good flight :)",
+ "I believe I can fly..",
+ "So this is what flying feels like"
+ ],
+ "random-event-webs": [
+ "Have they been here for a long time?"
+ ],
+ "random-event-ores": [
+ "Where did all the ores go?",
+ "Aren't there any ores here?",
+ "Was there any ore here??"
+ ],
+ "random-event-sickness": [
+ "Are you sick??",
+ "What's going on now?!"
+ ],
+ "bossbar-timer-paused": "§8» §7The timer is §cpaused",
+ "bossbar-mob-transformation": "§8» §7Last mob §8§l┃ §a{0}",
+ "bossbar-biome-time-left": "§8» §7Time left in §e{0} §8§l┃ §a{1}s",
+ "bossbar-height-time-left": "§8» §7Time left on §e{0} §8§l┃ §a{1}s",
+ "bossbar-zero-hearts": "§8» §7Protection time §8§l┃ §a{0}s",
+ "bossbar-random-challenge-waiting": "§8» §7Waiting for new challenge..",
+ "bossbar-random-challenge-current": "§8» §7Challenge §e{0}",
+ "bossbar-all-items-current-max": "§8» §f{0} §8┃ §7{1} §8/ §7{2}",
+ "bossbar-all-items-finished": "§8» §7All items found",
+ "bossbar-force-height-waiting": "§8» §7Waiting for next height..",
+ "bossbar-force-height-instruction": "§8» §7Height §e{0} §8┃ §a{1}",
+ "bossbar-force-block-waiting": "§8» §7Waiting for next block..",
+ "bossbar-force-block-instruction": "§8» §7Block §e{0} §8┃ §a{1}",
+ "bossbar-force-biome-waiting": "§8» §7Waiting for next biome..",
+ "bossbar-force-biome-instruction": "§8» §7Biome §e{0} §8┃ §a{1}",
+ "bossbar-force-mob-waiting": "§8» §7Waiting for next mob..",
+ "bossbar-force-mob-instruction": "§8» §7Mob §e{0} §8┃ §a{1}",
+ "bossbar-force-item-waiting": "§8» §7Waiting for next item..",
+ "bossbar-force-item-instruction": "§8» §7Item §e{0} §8┃ §a{1}",
+ "bossbar-tsunami-water": "§8» §7Waterheight: §9{0}",
+ "bossbar-tsunami-lava": "§8» §7Lavaheight: §c{0}",
+ "bossbar-ice-floor": "§8» §bIce floor §8┃ {0}",
+ "bossbar-dont-stop-running": "§8» §7Move in §8┃ §e{0}",
+ "bossbar-five-hundred-blocks": "§8» §fBlocks Walked §8┃ §7{0} §8/ §7{1}",
+ "bossbar-level-border": "§8» §7Border size §8┃ §7{0}",
+ "bossbar-race-goal-info": "§8» §fGoal §8┃ §7X: {0} §8/ §7Z: {1} §8┃ §e{2} Blocks",
+ "bossbar-race-goal": "§8» §fGoal §8┃ §7X: {0} §8/ §7Z: {1}",
+ "bossbar-first-at-height-goal": "§8» §fGoal §8┃ §7Y: {0}",
+ "bossbar-respawn-end": "§8» §5Respawned Mobs in End §8┃ §e{0}",
+ "bossbar-kill-all-bosses": "§8» §cAll Bosses §8┃ §e{0}/{1}",
+ "bossbar-kill-all-mobs": "§8» §cAll Mobs §8┃ §e{0}/{1}",
+ "bossbar-kill-all-monster": "§8» §cAll Monsters §8┃ §e{0}/{1}",
+ "bossbar-chunk-deletion": "§8» §7Time left in chunk §6{0}s",
+ "subtitle-time-seconds": "§e{0} §7seconds",
+ "subtitle-time-seconds-range": "§e{0}-{1} §7seconds",
+ "subtitle-time-minutes": "§e{0} §7minutes",
+ "subtitle-launcher-description": "§7Power §e{0}",
+ "subtitle-blocks": "§e{0} §7Blocks",
+ "subtitle-range-blocks": "§eRange: §e{0} §7Blöcke",
+ "scoreboard-title": "§7» §f§lChallenge",
+ "scoreboard-leaderboard": "§e#{0} §8┃ §7{1} §8» §e{2}",
+ "your-place": "§7Your place §8» §e{0}",
+ "server-reset": [
+ "§8————————————————————",
+ " ",
+ "§8» §cServer reset",
+ " ",
+ "§7Reset by §4§l{0}",
+ "§7The server is §crestarting",
+ " ",
+ "§8————————————————————"
+ ],
+ "challenge-end-timer-hit-zero": [
+ " ",
+ "§cThe challenge is over!",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-timer-hit-zero-winner": [
+ " ",
+ "§cThe challenge is over!",
+ "§7Gewinner: §e§l{1}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-goal-reached": [
+ " ",
+ "§7The challenge was ended!",
+ "§7Time needed: §a§l{0}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-goal-reached-winner": [
+ " ",
+ "§7The challenge was ended!",
+ "§7Winner: §e§l{1}",
+ "§7Time needed: §a§l{0}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "challenge-end-goal-failed": [
+ " ",
+ "§cThe challenge is over! §6#FeelsBadMan ✞",
+ "§7Time wasted: §a§l{0}",
+ "§7Seed: §e§l{2}",
+ " "
+ ],
+ "title-timer-started": [
+ " ",
+ "§8» §7Timer §acontinued"
+ ],
+ "title-timer-paused": [
+ " ",
+ "§8» §7Timer §cpaused"
+ ],
+ "title-challenge-enabled": [
+ "§e{0}",
+ "§2§l✔ §8┃ §aActivated"
+ ],
+ "title-challenge-disabled": [
+ "§e{0}",
+ "§4✖ §8┃ §cDeactivated"
+ ],
+ "title-challenge-value-changed": [
+ "§e{0}",
+ "§8» §e{1}"
+ ],
+ "title-pregame-movement-setting": [
+ "§cWarte..",
+ "§8» §7Timer is stopped.."
+ ],
+ "item-menu-start": "§8• §aStart Challenge §8┃ §e/start §8•",
+ "item-menu-challenges": "§8• §cChallenges §8┃ §e/challenge §8•",
+ "item-menu-timer": "§8• §5Timer §8┃ §e/timer §8•",
+ "item-menu-leaderboard": "§8• §6Leaderboard §8┃ §e/leaderboard §8•",
+ "item-menu-stats": "§8• §2Statistics §8┃ §e/stats §8•",
+ "menu-title": "Menu",
+ "menu-timer": "§6Timer",
+ "menu-goal": "§5Goal",
+ "menu-damage": "§7Schaden",
+ "menu-item_blocks": "§4Blocks & Items",
+ "menu-challenges": "§cChallenges",
+ "menu-settings": "§eSettings",
+ "menu-custom": "§aCustom Challenges",
+ "lore-category-activated-count": "§7Activated §8» §a{0}§8/§7{1}",
+ "lore-category-activated": "§7Activated §8» §aYes",
+ "lore-category-deactivated": "§7Activated §8» §cNo",
+ "category-misc_challenge": [
+ "§9Miscellaneous",
+ "Challenges that *couldn't be*",
+ "*assigned* with a category"
+ ],
+ "category-randomizer": [
+ "§6Randomizer",
+ "Experience a *randomized gameplay*"
+ ],
+ "category-limited_time": [
+ "§aLimited Time",
+ "Some things are timely restricted"
+ ],
+ "category-force": [
+ "§3Force",
+ "You have to fulfill specific",
+ "*intermediate goals* to survive"
+ ],
+ "category-world": [
+ "§4World Change",
+ "The world will be *modified* significant"
+ ],
+ "category-damage": [
+ "§cSchaden",
+ "New *damage rules*"
+ ],
+ "category-effect": [
+ "§5Effekte",
+ "Have fun with *lots of effects*"
+ ],
+ "category-inventory": [
+ "§6Inventory",
+ "You'll have problems managing *your inventory*"
+ ],
+ "category-movement": [
+ "§aBewegung",
+ "You're *restricted in your movements*"
+ ],
+ "category-entities": [
+ "§bEntities",
+ "Entities will be *modified*"
+ ],
+ "category-extra_world": [
+ "§aExtra Welt",
+ "Challenges that will *send*",
+ "you to *another world*"
+ ],
+ "category-misc_goal": [
+ "§9Miscellaneous",
+ "Goals that *couldn't be*",
+ "*assigned* with a category"
+ ],
+ "category-kill_entity": [
+ "§cEntities töten",
+ "Kill *specific entities* to win"
+ ],
+ "category-score_points": [
+ "§eBest Score",
+ "Get the best score *to win*"
+ ],
+ "category-fastest_time": [
+ "§6Fastest Time",
+ "Be the fastest *to win*"
+ ],
+ "category-force_battle": [
+ "§bForce Battles",
+ "Fulfill the given *intermediate goals*",
+ "to earn points.",
+ " ",
+ "The player with the *most points* wins."
+ ],
+ "item-time-seconds-description": "§8» §7Time: §e{0} §7seconds",
+ "item-time-seconds-range-description": "§8» §7Time: §e{0}-{1} §7Sekunden",
+ "item-time-minutes-description": "§8» §7Time: §e{0} §7minutes",
+ "item-heart-damage-description": "§8» §7Damage: §e{0} §c❤",
+ "item-heart-start-description": "§8» §7Start: §e{0} §c❤",
+ "item-max-health-description": "§8» §7Max health: §e{0} §c❤",
+ "item-chance-description": "§8» §7Chance: §e{0}%",
+ "item-launcher-description": "§8» §7Strength: §e{0}",
+ "item-permanent-effect-target-player-description": "§8» §7Only the active players gets the effect",
+ "item-permanent-effect-target-everyone-description": "§8» §7All players are getting the effect",
+ "item-blocks-description": "§8» Blocks to walk: §e{0}",
+ "item-range-blocks-description": "§8» §7Range: §e{0} §7Block",
+ "item-force-battle-goal-jokers": [
+ "§6Number of jokers",
+ "The *amount* of *jokers*",
+ "hat every player has"
+ ],
+ "item-force-battle-show-scoreboard": [
+ "§bShow Scoreboard"
+ ],
+ "item-force-battle-duped-targets": [
+ "§cDuped Targets",
+ "Targets can occur *multiple times*"
+ ],
+ "item-force-position-battle-radius": [
+ "§bRadius",
+ "The *maximum radius*, in which the",
+ "positions will be located"
+ ],
+ "item-difficulty-setting": [
+ "§aDifficulty",
+ "Sets the *Difficulty*"
+ ],
+ "item-language-setting": [
+ "§bLanguage",
+ "Sets the *Language*"
+ ],
+ "item-language-setting-german": "§fDeutsch",
+ "item-language-setting-english": "§fEnglish",
+ "item-one-life-setting": [
+ "§cOne Teamlife",
+ "*Everyone* dies when *one player dies*"
+ ],
+ "item-respawn-setting": [
+ "§4Respawn",
+ "When you *die*, you won't be a *spectator*"
+ ],
+ "item-death-message-setting": [
+ "§6Death messages",
+ "Toggles *death messages*"
+ ],
+ "item-death-message-setting-vanilla": "§6Vanilla",
+ "item-pvp-setting": [
+ "§9PvP"
+ ],
+ "item-max-health-setting": [
+ "§cMax health",
+ "Sets the *max health*",
+ "for *all players*"
+ ],
+ "item-soup-setting": [
+ "§cSoup healing",
+ "When you use a *mushroom soup*",
+ "you will be healed for *4 hearts*"
+ ],
+ "item-damage-setting": [
+ "§cDamage Multiplier",
+ "Damage you take will be *multiplied*"
+ ],
+ "item-damage-display-setting": [
+ "§eDamage Display",
+ "It will be displayed in the *chat*",
+ "when anybody takes *damage*"
+ ],
+ "item-health-display-setting": [
+ "§cHealth Display",
+ "The *hearts* of all players",
+ "will be showed in the *tablist*"
+ ],
+ "item-position-setting": [
+ "§9Positions",
+ "Allows you to mark *positions*",
+ "with */pos*"
+ ],
+ "item-backpack-setting": [
+ "§6Backpack",
+ "Allows you to open *your backpack* or",
+ "the *team backpack* with */backpack*"
+ ],
+ "item-backpack-setting-team": "§5Team",
+ "item-backpack-setting-player": "§6Player",
+ "item-cut-clean-setting": [
+ "§9CutClean",
+ "Different *settings* to simplify",
+ "the *farming* of items"
+ ],
+ "menu-cut-clean-setting-settings": "CutClean",
+ "item-cut-clean-gold-setting": [
+ "§6Gold",
+ "*Gold ore* will be directly dropped as *Gold ingot*"
+ ],
+ "item-cut-clean-iron-setting": [
+ "§7Iron",
+ "*Iron ore* will be directly dropped as *Iron ingot*"
+ ],
+ "item-cut-clean-coal-setting": [
+ "§eCoal",
+ "*Coal* will be directly dropped as *torches*"
+ ],
+ "item-cut-clean-flint-setting": [
+ "§eFlint",
+ "*Gravel* will always drop *flint*"
+ ],
+ "item-cut-clean-vein-setting": [
+ "§eOre Veins",
+ "*Ore veins* will be directly destroyed"
+ ],
+ "item-cut-clean-inventory-setting": [
+ "§6Direct Into Inventory",
+ "*Items* will be put *directly* into your",
+ "*inventory* instead of dropping"
+ ],
+ "item-cut-clean-food-setting": [
+ "§cCooked Food",
+ "*Raw meat* will be directly dropped as *cooked meat*"
+ ],
+ "item-glow-setting": [
+ "§fPlayer Glow",
+ "*Players* are visible through *walls*"
+ ],
+ "no-hunger-setting": [
+ "§cNo Hunger",
+ "You don't get *hungry*"
+ ],
+ "pregame-movement-setting": [
+ "§6Pregame Movement",
+ "You can *move* before",
+ "the game has been *started*"
+ ],
+ "item-no-hit-delay-setting": [
+ "§fNoHitDelay",
+ "After you've *taken* damage",
+ "you can *get* damage *immediately* again"
+ ],
+ "item-timber-setting": [
+ "§bTimber",
+ "You can destroy a *tree*",
+ "by breaking down *a single block* of the tree"
+ ],
+ "item-timber-setting-logs": "§6Logs",
+ "item-timber-setting-logs-and-leaves": "§6Logs §7and §2Leaves",
+ "item-keep-inventory-setting": [
+ "§5Keep Inventory",
+ "You don't lose any *items*",
+ "when you die"
+ ],
+ "item-mob-griefing-setting": [
+ "§5Mob Griefing",
+ "Monsters *can't destroy* anything"
+ ],
+ "item-no-item-damage-setting": [
+ "§5No Item Damage",
+ "*Items* are *unbreakable*"
+ ],
+ "top-command-setting": [
+ "§dTop Command",
+ "You can *teleport* to the *top*",
+ "of the world or to the *overworld*",
+ "with /top"
+ ],
+ "item-fortress-spawn-setting": [
+ "§cFortress Spawn",
+ "When you go into the *nether*",
+ "you will always spawn in a *fortress*"
+ ],
+ "item-bastion-spawn-setting": [
+ "§cBastion Spawn",
+ "When you go into the *nether*",
+ "you will always spawn in a *bastion*"
+ ],
+ "item-no-offhand-setting": [
+ "§6No Offhand",
+ "The *second hand* will be blocked"
+ ],
+ "item-regeneration-setting": [
+ "§cRegeneration",
+ "Sets *whether* and",
+ "*how* to *regenerate*"
+ ],
+ "item-regeneration-setting-not_natural": "§6Not Natural",
+ "item-immediate-respawn-setting": [
+ "§6Direct Respawn",
+ "When you *die* you *respawn* automatically",
+ "*without* seeing the *death screen*"
+ ],
+ "item-slot-limit-setting": [
+ "§4Inventory Slots",
+ "Sets how many *inventory*",
+ "*slots* are useable"
+ ],
+ "item-death-position-setting": [
+ "§cDeath Position",
+ "When you die, */pos* creates",
+ "a position at your death point"
+ ],
+ "item-enderchest-command-setting": [
+ "§5Enderchest Command",
+ "When you execute */ec*,",
+ "your *Enderchest* opens"
+ ],
+ "item-split-health-setting": [
+ "§cSplit Health",
+ "Sets whether *all players*",
+ "share the same *health*"
+ ],
+ "item-old-pvp-setting": [
+ "§b1.8 PvP",
+ "The *old 1.8 PvP System* will be used",
+ "There will be no *attack damage cooldown*"
+ ],
+ "item-totem-save-setting": [
+ "§6Challenge Death Rescue",
+ "If you *instant die* from a *challenge*",
+ "*totems* can *rescue* you"
+ ],
+ "item-traffic-light-challenge": [
+ "§cTraffic Light Challenge",
+ "The *traffic light* switches every few minutes.",
+ "If you go on *red*, you die"
+ ],
+ "item-block-randomizer-challenge": [
+ "§6Block Randomizer",
+ "Each *block* drops a *random item*"
+ ],
+ "item-crafting-randomizer-challenge": [
+ "§6Crafting Randomizer",
+ "If you *craft* something you will get another *random item*"
+ ],
+ "item-mob-randomizer-challenge": [
+ "§6Mob Randomizer",
+ "When an *Entity* spawns, it spawns *twice*"
+ ],
+ "item-hotbar-randomizer-challenge": [
+ "§6HotBar Randomizer",
+ "Every *few minutes* every player gets *random items*"
+ ],
+ "item-damage-block-challenge": [
+ "§4Damage per Block",
+ "You take *damage* for",
+ "every *block* you walk"
+ ],
+ "item-hunger-block-challenge": [
+ "§6Hunger per Block",
+ "You lose *food* for",
+ "every *block* you walk"
+ ],
+ "item-stone-sight-challenge": [
+ "§fStone Sight",
+ "*Mobs* that you look in the",
+ "*eyes* turn to stone"
+ ],
+ "item-no-mob-sight-challenge": [
+ "§cMob Sight Damage",
+ "When you look into the *eyes* of an",
+ "*entity*, you get *damage*"
+ ],
+ "item-bedrock-path-challenge": [
+ "§7Bedrock Path",
+ "*Bedrock *generates* under you*",
+ "the whole time"
+ ],
+ "item-bedrock-walls-challenge": [
+ "§7Bedrock Walls",
+ "Huge *walls of bedrock*",
+ "are *generating* behind you"
+ ],
+ "item-surface-hole-challenge": [
+ "§cSurface Hole",
+ "The *floor* is disappearing",
+ "to *void* behind you"
+ ],
+ "item-damage-inv-clear-challenge": [
+ "§cDamage Inventory Clear",
+ "Player *inventories* are *cleared*",
+ "when a *player* takes damage"
+ ],
+ "item-no-trading-challenge": [
+ "§2No Trading",
+ "You *cannot* trade",
+ "with villagers"
+ ],
+ "item-block-break-damage-challenge": [
+ "§6Block Break Damage",
+ "If you *break* a *block*, you",
+ "will *take* the set amount of *damage*"
+ ],
+ "item-block-place-damage-challenge": [
+ "§6Block Place Damage",
+ "If you *place* a *block*, you",
+ "will *take* the set amount of *damage*"
+ ],
+ "item-no-exp-challenge": [
+ "§aNo EXP",
+ "If you pickup *EXP* you die"
+ ],
+ "item-invert-health-challenge": [
+ "§cInvert Health",
+ "Every few minutes the *hearts are inverted*.",
+ "If you have *8 hearts*, you will have *2 hearts*",
+ "and the other way around"
+ ],
+ "item-jump-and-run-challenge": [
+ "§6Jump and Run",
+ "Every *few minutes* you have to do a random",
+ "*jump and run* which gets *harder* every time"
+ ],
+ "item-randomized-hp-challenge": [
+ "§4Randomized HP",
+ "The *health* of all mobs",
+ "is randomized"
+ ],
+ "item-snake-challenge": [
+ "§9Snake",
+ "Each player draws a *deadly line*",
+ "behind them"
+ ],
+ "item-reversed-damage-challenge": [
+ "§cReversed Damage",
+ "If you deal damage to entites",
+ "you take the same damage"
+ ],
+ "item-duped-spawning-challenge": [
+ "§cDuped Spawning",
+ "If a mob *spawns*",
+ "it spawns *two times*"
+ ],
+ "item-hydra-challenge": [
+ "§5Hydra",
+ "If you *kill* a mob",
+ "*two new* are spawning"
+ ],
+ "item-hydra-plus-challenge": [
+ "§cHydra Plus",
+ "If you kill a *mob* it",
+ "spawns *twice* as many",
+ "times as the *previous* time",
+ " ",
+ "Maximum are *512* Mobs each time"
+ ],
+ "item-floor-lava-challenge": [
+ "§6The Floor Is Lava",
+ "*Blocks* below you transform first",
+ "to *magma* and then to *lava*"
+ ],
+ "item-only-dirt-challenge": [
+ "§cOnly Dirt",
+ "You must stay on *dirt*",
+ "otherwise you will *die*"
+ ],
+ "item-food-once-challenge": [
+ "§cFood Once",
+ "Each *food* can be*",
+ "*eaten* only once"
+ ],
+ "item-food-once-challenge-player": "§6Player",
+ "item-food-once-challenge-everyone": "§5Everyone",
+ "item-chunk-deconstruction-challenge": [
+ "§bChunk Deconstruction",
+ "*Chunks* that players are in",
+ "*break* down from *above*"
+ ],
+ "item-one-durability-challenge": [
+ "§4One Durability",
+ "Items are *destroyed* after one *use*"
+ ],
+ "item-low-drop-rate-challenge": [
+ "§6Low Drop Chance",
+ "The *drop chance* of each *block*",
+ "will be set to the defined *percentage*"
+ ],
+ "item-invisible-mobs-challenge": [
+ "§fInvisible Mobs",
+ "All *Mobs* have an",
+ "*invisibility* effect"
+ ],
+ "item-mob-transformation-challenge": [
+ "§cMob Transformation",
+ "When you hit a mob, it *turns*",
+ "into the last mob *you* hit"
+ ],
+ "item-jump-entity-challenge": [
+ "§2Jump Entity",
+ "A *random entity* spawns",
+ "everytime you *jump*"
+ ],
+ "item-no-mouse-move-challenge": [
+ "§cMouse Movement Damage",
+ "You take *damage* everytime",
+ "you *move* your *view*"
+ ],
+ "item-no-duped-items-challenge": [
+ "§6No Duped Items",
+ "Players are *not allowed* to have",
+ "the *same item* in their *inventories*",
+ "at the same time"
+ ],
+ "item-infection-challenge": [
+ "§aInfection Challenge",
+ "You have to keep *2 blocks* away",
+ "from all *mobs* or you will *get* sick"
+ ],
+ "item-only-down-challenge": [
+ "§cOnly Down",
+ "If you go *up* by *a block*, you *die*"
+ ],
+ "item-advancement-damage-challenge": [
+ "§cAdvancement Damage",
+ "You *take* the set amount of *damage*",
+ "for every new *advancement*"
+ ],
+ "item-all-blocks-disappear-challenge": [
+ "§cAll Blocks Disappear",
+ "With different *interactions* all",
+ "*blocks* of a certain type",
+ "disappear in the same chunk"
+ ],
+ "menu-all-blocks-disappear-challenge-settings": "All blocks disappear",
+ "item-all-blocks-disappear-break-challenge": [
+ "§bBy breaking",
+ "If you *break* a *block* all blocks",
+ "of the same types disappear"
+ ],
+ "item-all-blocks-disappear-place-challenge": [
+ "§bBy Placing",
+ "If you *place* a *block* all blocks",
+ "of the same types disappear"
+ ],
+ "item-water-allergy-challenge": [
+ "§9Water Allergy",
+ "You *take* the set amount of *damage*",
+ "while you are in *water*"
+ ],
+ "item-max-biome-time-challenge": [
+ "§2Max Biome Time",
+ "The *time* that you may spend",
+ "in every *biome* is limited"
+ ],
+ "item-max-height-time-challenge": [
+ "§9Max Biome Time",
+ "The *time* that you may spend",
+ "on every *height* is limited"
+ ],
+ "item-permanent-item-challenge": [
+ "§cPermanent Items",
+ "*Items* cannot be dropped",
+ "or put *away*"
+ ],
+ "item-sneak-damage-challenge": [
+ "§6Damage per Sneak",
+ "You *take* the set amount",
+ "of *damage* if you *sneak*"
+ ],
+ "item-jump-damage-challenge": [
+ "§6Damage per Jump",
+ "You *take* the set amount",
+ "of *damage* if you *jump*"
+ ],
+ "item-random-dropping-challenge": [
+ "§cRandom Item Dropping",
+ "Every few seconds a *random item*",
+ "will be *dropped* from your *inventory*"
+ ],
+ "item-random-swapping-challenge": [
+ "§cRandom Item Swapping",
+ "Every few seconds a *random item*",
+ "will be *swapped* with *another item*",
+ "in your *inventory*"
+ ],
+ "item-random-removing-challenge": [
+ "§cRandom Item Removing",
+ "Every few seconds a *random item*",
+ "will be *removed* from your *inventory*"
+ ],
+ "item-death-on-fall-challenge": [
+ "§fDeath On Fall Damage",
+ "You *die instantly*, when",
+ "you take *fall damage*"
+ ],
+ "item-zero-hearts-challenge": [
+ "§6Zero Hearts",
+ "After a *protection time* you have to",
+ "get *absorption permanently* else you will die"
+ ],
+ "item-random-effect-challenge": [
+ "§6Random Effects",
+ "You get a *random potion effect*",
+ "in a set *interval*"
+ ],
+ "menu-random-effect-challenge-settings": "Random Effects",
+ "item-random-effect-time-challenge": [
+ "§6Interval",
+ "The *interval* you get the *effect* in"
+ ],
+ "item-random-effect-length-challenge": [
+ "§6Length",
+ "The *length* you have the *effect*"
+ ],
+ "item-random-effect-amplifier-challenge": [
+ "§6Amplifier",
+ "The *amplifier* the effect has"
+ ],
+ "item-permanent-effect-on-damage-challenge": [
+ "§6Permanent Effects",
+ "Everytime you *take damage* you get",
+ "a random *permanent potion effect*"
+ ],
+ "item-random-challenge-challenge": [
+ "§cRandom Challenge",
+ "In a set *interval* a random",
+ "*challenge* will be *activated*"
+ ],
+ "item-anvil-rain-challenge": [
+ "§cAnvil Rain",
+ "*Anvils* are falling from the *sky*"
+ ],
+ "menu-anvil-rain-challenge-settings": "Anvil Rain",
+ "item-anvil-rain-time-challenge": [
+ "§6Interval",
+ "The *interval*, the *anvils* are spawning in"
+ ],
+ "item-anvil-rain-range-challenge": [
+ "§6Range",
+ "The *range* of chunks, the *anvils* are spawning in"
+ ],
+ "item-anvil-rain-count-challenge": [
+ "§6Amount",
+ "The *amount* of anvils that",
+ "are spawning in one chunk"
+ ],
+ "item-anvil-rain-damage-challenge": [
+ "§6Damage",
+ "The *damage* you take from an *anvil*"
+ ],
+ "item-water-mlg-challenge": [
+ "§bWater MLG",
+ "You have to do a *Water MLG*",
+ "over and over again"
+ ],
+ "item-ender-games-challenge": [
+ "§5Ender Games",
+ "Every *few minutes* you will be",
+ "*swapped* with a *random entity*",
+ "in a *200 blocks* range"
+ ],
+ "item-random-event-challenge": [
+ "§6Random Events",
+ "Every *few minutes* one of",
+ "*{0} random Events* will be activated"
+ ],
+ "item-block-chunk-item-remove-challenge": [
+ "§6Movement Item Remove",
+ "A random item will be removed from",
+ "your inventory for every",
+ "*block* / *chunk* you walk"
+ ],
+ "item-block-chunk-item-remove-challenge-block": "§6Block",
+ "item-block-chunk-item-remove-challenge-chunk": "§6Chunk",
+ "item-higher-jumps-challenge": [
+ "§aHigher Jumps",
+ "The more *you jump*, the *higher* you jump"
+ ],
+ "item-force-height-challenge": [
+ "§eForce Height",
+ "Every *few minutes* you have to be",
+ "on a *certain height*, else you die"
+ ],
+ "item-force-block-challenge": [
+ "§6Force Block",
+ "Every *few minutes* you have to be",
+ "on a *certain block*, else you die"
+ ],
+ "item-force-biome-challenge": [
+ "§aForce Biome",
+ "Every *few minutes* you have to be",
+ "in a *certain biome*, else you die",
+ "The *rarer* the biome, the *more time* you have"
+ ],
+ "item-force-mob-challenge": [
+ "§bForce Mob",
+ "Every *few minutes* you have to",
+ "*kill* a *certain mob*, else you die"
+ ],
+ "item-force-item-challenge": [
+ "§6Force Item",
+ "Every *few minutes* you have to get",
+ "a *certain item*, else you die"
+ ],
+ "item-random-item-challenge": [
+ "§bRandom Items",
+ "A *random player* gets a *random item*",
+ "every *few seconds*"
+ ],
+ "item-always-running-challenge": [
+ "§cAlways Running",
+ "You *cannot stop* to *walk forwards*"
+ ],
+ "item-pickup-launch-challenge": [
+ "§cPickup Boost",
+ "When you *pick up* an *item*",
+ "you will be *launched* into the air"
+ ],
+ "item-tsunami-challenge": [
+ "§9Tsunami",
+ "In a *set interval* ",
+ "the water rises in the *Overworld*",
+ "and the *lava* in the nether",
+ " ",
+ "Should be played with a *few people*!"
+ ],
+ "item-all-mobs-to-death-position-challenge": [
+ "§cAll Mobs To Death Point",
+ "If a *Mob* gets *killed* by a player",
+ "all mobs of the *same type* will be",
+ "*teleported* to its *death point*"
+ ],
+ "item-ice-floor-challenge": [
+ "§bIce Floor",
+ "*Air* will be replaced in a",
+ "*3x3* area with *packed ice*"
+ ],
+ "item-blocks-disappear-time-challenge": [
+ "§fBlocks Disappear After Time",
+ "Placed *blocks*, will *disappear*",
+ "after a *few seconds*"
+ ],
+ "item-missing-items-challenge": [
+ "§9Items Missing",
+ "Every few minutes a *random item disappears* from",
+ "your *inventory* and you have to *guess* which it was"
+ ],
+ "item-damage-item-challenge": [
+ "§cDamage Per Item",
+ "When you *pickup* or *click* an item",
+ "in your *inventory* you take the",
+ "*amount* of the items as *damage*"
+ ],
+ "item-damage-teleport-challenge": [
+ "§cRandom Teleport On Damage",
+ "You'll be teleported randomly",
+ "when you take damage"
+ ],
+ "item-loop-challenge": [
+ "§6Loop Challenge",
+ "Certain actions are *looped*",
+ "until a player *sneaks*"
+ ],
+ "item-uncraft-challenge": [
+ "§6Items Crafting Back",
+ "*Items* in your inventory are",
+ "*crafting* back all few seconds"
+ ],
+ "item-freeze-challenge": [
+ "§bFreeze Challenge",
+ "For each heart of *damage*, you'll be",
+ "*frozen* for a certain time"
+ ],
+ "item-dont-stop-running-challenge": [
+ "§9Dont stop running",
+ "You are only allowed to stand *still*",
+ "a certain *time* before you *die*"
+ ],
+ "item-consume-launch-challenge": [
+ "§cConsume Boost",
+ "When you *eat* an *item*",
+ "you will be *launched* into the air"
+ ],
+ "item-five-hundred-blocks-challenges": [
+ "§5500 Blocks",
+ "*Every 500 Blocks walked* players",
+ "will get a *64 stack* of a random item.",
+ "*Blocks* and *Entities* won't *drop* any items."
+ ],
+ "item-level-border-challenges": [
+ "§eLevel = Border",
+ "The *border size* adjusts to *the player*",
+ "with the *most levels*."
+ ],
+ "item-chunk-effect-challenge": [
+ "§3Random Chunk Effects",
+ "In *each chunk* you'll get",
+ "a random *potion effect*"
+ ],
+ "item-repeat-chunk-challenge": [
+ "§2Repeated Chunk",
+ "Blocks that are *placed or destroyed*",
+ "will be placed / destroyed in *every chunk*"
+ ],
+ "item-blocks-fly-challenge": [
+ "§fBlocks Fly in Air",
+ "*Blocks* you've *walked* on fly",
+ "into the air after *one second*"
+ ],
+ "item-respawn-end-challenge": [
+ "§5Mobs Respawn In End",
+ "*Killed mobs* respawn in *end dimension*"
+ ],
+ "item-block-effect-challenge": [
+ "§3Random Block Effects",
+ "On *each block* you'll get",
+ "a random *potion effect*"
+ ],
+ "item-entity-effect-challenge": [
+ "§5Mobs Got Random Effects",
+ "*Every Mob* has a random",
+ "potion effect with *max amplifier*"
+ ],
+ "item-block-mob-challenge": [
+ "§cMob Blocks",
+ "A *random mob* spawns out of *every broken block*",
+ "and to *get the block* you have to *kill it*"
+ ],
+ "item-entity-loot-randomizer-challenge": [
+ "§6Entity Loot Randomizer",
+ "All mob drops are *randomly swapped*."
+ ],
+ "item-no-shared-advancements-challenge": [
+ "§2No Shared Advancements",
+ "You're *not allowed* to get *advancements* someone else",
+ "*already did*. Else *you'll die*."
+ ],
+ "item-chunk-deletion-challenge": [
+ "§6Chunk Deletion",
+ "*Chunks* that players are in *delete*",
+ "completely after the given *time*"
+ ],
+ "item-delay-damage-description": [
+ "§4Damage delay",
+ "All *damage* from all *players* is",
+ "added up and dealt after *5 minutes*."
+ ],
+ "item-dragon-goal": [
+ "§5Ender Dragon",
+ "Kill the *Ender Dragon* to win"
+ ],
+ "item-wither-goal": [
+ "§dWither",
+ "Kill a *Wither* to win"
+ ],
+ "item-iron-golem-goal": [
+ "§bIron Golem",
+ "Kill an *Iron Golem* to win"
+ ],
+ "item-snow-golem-goal": [
+ "§bSnowman",
+ "Kill a *Snowman* to win"
+ ],
+ "item-elder-guardian-goal": [
+ "§bElder Guardian",
+ "Kill an *Elder Guardian* to win"
+ ],
+ "item-warden-goal": [
+ "§5Warden",
+ "Kill an *Warden* to win"
+ ],
+ "item-most-deaths-goal": [
+ "§6Most Deaths",
+ "Who *collects* the most *different deaths* wins"
+ ],
+ "item-most-items-goal": [
+ "§cMost Items",
+ "Who *collects* the most *different items* wins"
+ ],
+ "item-last-man-standing-goal": [
+ "§cLast Man Standing",
+ "Who survived until the end wins"
+ ],
+ "item-mine-most-blocks-goal": [
+ "§eMost Blocks",
+ "Who *breaks* the most *blocks* wins"
+ ],
+ "item-most-xp-goal": [
+ "§aMost XP",
+ "Who *collects* the most *EXP* wins"
+ ],
+ "item-first-one-to-die-goal": [
+ "§cFirst Death",
+ "Who *dies* first wins"
+ ],
+ "item-collect-wood-goal": [
+ "§6Collect Wood",
+ "Who first collected all types of wood set wins"
+ ],
+ "item-collect-wood-goal-overworld": "§aOverworld",
+ "item-collect-wood-goal-nether": "§cNether",
+ "item-collect-wood-goal-both": "§9Both",
+ "item-all-bosses-goal": [
+ "§bAll Bosses",
+ "Each boss must has to be killed once to win"
+ ],
+ "item-all-bosses-new-goal": [
+ "§5All Bosses (+ Warden)",
+ "Each boss must has to be killed once to win"
+ ],
+ "item-all-mobs-goal": [
+ "§bAll Mobs",
+ "Each mob has to be killed once to win"
+ ],
+ "item-all-monster-goal": [
+ "§bAll Monsters",
+ "Each monster has to be killed once to win"
+ ],
+ "item-all-items-goal": [
+ "§2All Items",
+ "Find *all items* that are in *Minecraft*"
+ ],
+ "item-finish-raid-goal": [
+ "§6Finish Raid",
+ "The first player that *finishes* a *raid* wins"
+ ],
+ "item-most-emeralds-goal": [
+ "§2Most Emeralds",
+ "The player with the *most*",
+ "*emeralds* wins"
+ ],
+ "item-all-advancements-goal": [
+ "§6All Advancements",
+ "The first player that *gets* all *advancements* wins"
+ ],
+ "item-max-height-goal": [
+ "§fMaximum Height",
+ "The *first* player to reach",
+ "*Y = {0}* wins"
+ ],
+ "item-min-height-goal": [
+ "§fMinimum Height",
+ "The *first* player to reach",
+ "*Y = {0}* wins"
+ ],
+ "item-race-goal": [
+ "§5Race",
+ "The *first* player to *reach* a",
+ "*random* location in the overworld wins"
+ ],
+ "item-most-ores-goal": [
+ "§9Most Ores",
+ "The player that mines the most ores wins"
+ ],
+ "item-find-elytra-goal": [
+ "§fFind Elytra",
+ "The *player* that finds an elytra *wins*"
+ ],
+ "item-eat-cake-goal": [
+ "§fEat Cake",
+ "The player that *eats a cake* first *wins*"
+ ],
+ "item-collect-horse-armor-goal": [
+ "§bCollect Horse Armor",
+ "The player that *collects* every",
+ "horse armor first *wins*"
+ ],
+ "item-collect-ice-goal": [
+ "§bCollect Ice Blocks",
+ "The player that *collects* every",
+ "ice blocks and snow first *wins*"
+ ],
+ "item-collect-swords-goal": [
+ "§9Collect Swords",
+ "The player that *collects* every",
+ "sword first *wins*"
+ ],
+ "item-collect-workstations-item": [
+ "§6Collect Workstations",
+ "The player that *collects* every",
+ "villager workstation first *wins*"
+ ],
+ "item-eat-most-goal": [
+ "§6Eat most",
+ "The player that fills the mods hunger bars *wins*"
+ ],
+ "item-force-item-battle-goal": [
+ "§5Force Item Battle",
+ "Each player gets *a random item* that",
+ "he has *to find*.",
+ "The player that *found* the *most items*, wins."
+ ],
+ "menu-force-item-battle-goal-settings": "Force Item Battle",
+ "item-force-item-battle-goal-give-item": [
+ "§bGive Item On Skip",
+ "If a player *skips* an item,",
+ "they will *receive* it"
+ ],
+ "item-force-mob-battle-goal": [
+ "§bForce Mob Battle",
+ "Each player gets *a random mob* that",
+ "he has to *kill*.",
+ "The player that *killed* the *most mobs*, wins."
+ ],
+ "item-force-advancement-battle-goal": [
+ "§6Force Advancement Battle",
+ "Each player gets a *random advancement*,",
+ "that he has to complete."
+ ],
+ "menu-force-mob-battle-goal-settings": "Force Mob Battle",
+ "item-get-full-health-goal": [
+ "§aGet Full Health",
+ "The first player to gain full health wins."
+ ],
+ "menu-force-advancement-battle-goal-settings": "Force Advancement Battle",
+ "item-force-block-battle-goal": [
+ "§aForce Block Battle",
+ "Every player gets a *random*",
+ "*block*, on which he has to stand"
+ ],
+ "menu-force-block-battle-goal-settings": "Force Block Battle",
+ "item-force-block-battle-goal-give-block": [
+ "§bGive Block On Skip",
+ "If a player *skips* a block,",
+ "they will *receive* it"
+ ],
+ "item-force-biome-battle-goal": [
+ "§2Force Biome Battle",
+ "Each player gets a *random biome*,",
+ "that he has to *enter*."
+ ],
+ "menu-force-biome-battle-goal-settings": "Force Biome Battle",
+ "item-force-damage-battle-goal": [
+ "§3Force Damage Battle",
+ "Each player gets a *random damage amount*,",
+ "that he has to *take*."
+ ],
+ "menu-force-damage-battle-goal-settings": "Force Damage Battle",
+ "item-force-height-battle-goal": [
+ "§6Force Height Battle",
+ "Each player gets a *random height*,",
+ "that he has to *reach*."
+ ],
+ "menu-force-height-battle-goal-settings": "Force Height Battle",
+ "item-force-position-battle-goal": [
+ "§aForce Position Battle",
+ "Each player gets a *random position*,",
+ "that he has to *reach*."
+ ],
+ "menu-force-position-battle-goal-settings": "Force Position Battle",
+ "item-extreme-force-battle-goal": [
+ "§cExtreme Force Battle",
+ "Each player gets a *random target*,",
+ "that he has to reach."
+ ],
+ "menu-extreme-force-battle-goal-settings": "Extreme Force Battle",
+ "item-damage-rule-none": [
+ "§6General Damage",
+ "Sets whether you can get damage or not"
+ ],
+ "item-damage-rule-fire": [
+ "§6Fire Damage",
+ "Sets whether you get *damage* from *Fire* and *Lava*"
+ ],
+ "item-damage-rule-attack": [
+ "§3Attack Damage",
+ "Sets whether you get *damage* from *Melee Attacks* of entites"
+ ],
+ "item-damage-rule-projectile": [
+ "§6Projectile Damage",
+ "Sets whether you get *damage* from *Projectiles*"
+ ],
+ "item-damage-rule-fall": [
+ "§fFall Damage",
+ "Sets whether you get *damage* from *Fall Damage"
+ ],
+ "item-damage-rule-explosion": [
+ "§cExplosion Damage",
+ "Sets whether you get *damage* from *Explosions"
+ ],
+ "item-damage-rule-drowning": [
+ "§9Drowning Damage",
+ "Sets whether you get *damage* from *Drowning"
+ ],
+ "item-damage-rule-block": [
+ "§eBlock Damage",
+ "Sets whether you get *damage* from *Falling Blocks"
+ ],
+ "item-damage-rule-magic": [
+ "§5Magic Damage",
+ "Sets whether you get *damage* from",
+ "*Poison, Wither or other Potions"
+ ],
+ "item-damage-rule-freeze": [
+ "§cFreeze Damage",
+ "Sets whether you get *damage* from *Freezing*"
+ ],
+ "item-block-material": [
+ "{0}",
+ "Sets whether *{1}* can be used"
+ ],
+ "custom-limit": "You've reached the limit of §e{0} challenges",
+ "custom-not-deleted": "Challenge doesn't exist yet!",
+ "custom-saved": "§7Challenge §asaved §7locally",
+ "custom-saved-db": [
+ "To save it in your database use §e/db save customs",
+ "§cWarning: §7Old challenges will be overwritten!"
+ ],
+ "custom-no-changes": "You haven't made any changes",
+ "custom-name-info": "Type the new name into the chat",
+ "custom-command-info": [
+ "Type the command §ewithout / §7in chat",
+ "Allowed commands: §e{0}",
+ "§cOther commands can be allowed in the config"
+ ],
+ "custom-command-not-allowed": "Command §e{0} §7is not set as allowed command in config",
+ "custom-chars-max_length": "You've reached the limit of {0} characters",
+ "custom-not-loaded": [
+ " ",
+ "There are no currently loaded challenges.",
+ "You're missing your challenges? §e/db load customs",
+ "You've got problems with saving them?",
+ "Save your challenges before leaving with §e/db save customs",
+ " "
+ ],
+ "custom-main-view-challenges": "§6View Challenges",
+ "custom-main-create-challenge": "§aCreate Challenge",
+ "custom-title-trigger": "Trigger",
+ "custom-title-action": "Action",
+ "custom-title-view": "View",
+ "custom-sub-finish": "§aFinished",
+ "item-custom-info-delete": [
+ "§cDelete",
+ "*Warning* This Action cannot be made *undone*"
+ ],
+ "item-custom-info-save": "§aSave",
+ "item-custom-info-trigger": [
+ "§cTrigger",
+ "*Click here* to set what has to be happening",
+ "for the *action* to execute"
+ ],
+ "item-custom-info-action": [
+ "§bAction",
+ "*Click here* to set what should happen",
+ "once the *trigger* is met"
+ ],
+ "item-custom-info-material": [
+ "§6Display Item",
+ "*Click here* to change the display item"
+ ],
+ "item-custom-info-name": [
+ "§6Name",
+ "*Click here* to change the name via chat",
+ "Max Characters: 50"
+ ],
+ "custom-info-currently": "§7Set §8» §e",
+ "custom-info-trigger": "§7Trigger",
+ "custom-info-action": "§7Action",
+ "item-custom-trigger-jump": [
+ "§aPlayer Jumps"
+ ],
+ "item-custom-trigger-sneak": [
+ "§aPlayer Sneaks"
+ ],
+ "item-custom-trigger-move_block": [
+ "§6Player Walks A Block"
+ ],
+ "item-custom-trigger-death": [
+ "§cEntity Dies"
+ ],
+ "item-custom-trigger-damage": [
+ "§cEntity Takes Damage"
+ ],
+ "item-custom-trigger-damage-any": [
+ "§aAny Cause"
+ ],
+ "item-custom-trigger-damage_by_player": [
+ "§cEntity Takes Damage By Player"
+ ],
+ "item-custom-trigger-intervall": [
+ "§6Interval"
+ ],
+ "item-custom-trigger-intervall-second": [
+ "§6Each Second"
+ ],
+ "item-custom-trigger-intervall-seconds": [
+ "§6Every {0} Seconds"
+ ],
+ "item-custom-trigger-intervall-minutes": [
+ "§6Every {0} Minutes"
+ ],
+ "item-custom-trigger-block_place": [
+ "§aBlock Placed"
+ ],
+ "item-custom-trigger-block_break": [
+ "§cBlock Destroyed"
+ ],
+ "item-custom-trigger-consume_item": [
+ "§2Consume Item"
+ ],
+ "item-custom-trigger-pickup_item": [
+ "§bPickup Item"
+ ],
+ "item-custom-trigger-drop_item": [
+ "§9Player Dropped Item"
+ ],
+ "item-custom-trigger-advancement": [
+ "§cPlayer Gets Advancement"
+ ],
+ "item-custom-trigger-hunger": [
+ "§2Player Looses Hunger"
+ ],
+ "item-custom-trigger-move_down": [
+ "§6Player Moves Block Down"
+ ],
+ "item-custom-trigger-move_up": [
+ "§6Player Moves Block Up"
+ ],
+ "item-custom-trigger-move_camera": [
+ "§6Moves Camera"
+ ],
+ "item-custom-trigger-stands_on_specific_block": [
+ "§6Player Is On Specific Block"
+ ],
+ "item-custom-trigger-stands_not_on_specific_block": [
+ "§6Player Is Not On Specific Block"
+ ],
+ "item-custom-trigger-gain_xp": [
+ "§5Player Gets XP"
+ ],
+ "item-custom-trigger-level_up": [
+ "§5Player Gets Level"
+ ],
+ "item-custom-trigger-item_craft": [
+ "§6Player Crafts Item"
+ ],
+ "item-custom-trigger-in_liquid": [
+ "§9Player Is In Liquid"
+ ],
+ "item-custom-trigger-get_item": [
+ "§aGet Item",
+ "Action will be executed *every time*",
+ "item is clicked or picked up"
+ ],
+ "item-custom-action-cancel": [
+ "§4Cancel Trigger",
+ "Prevent that the trigger will be executed",
+ "Non preventable Trigger: *Jump*, *Sneak*, *Death*",
+ "*Advancement*, *Level Up*, *In Liquid*"
+ ],
+ "item-custom-action-command": [
+ "§4Execute Command",
+ "Make players execute commands.",
+ "Commands are executed for players via */execute as*.",
+ "Allowed commands can be set in plugin config.",
+ "The player doesn't need the *permission* to the commands.",
+ "Player aren't able to execute *plugin commands*."
+ ],
+ "item-custom-action-kill": [
+ "§4Kill",
+ "Kill entities"
+ ],
+ "item-custom-action-damage": [
+ "§cDamage",
+ "Hurt entities"
+ ],
+ "item-custom-action-heal": [
+ "§aHeal",
+ "Restore entity health"
+ ],
+ "item-custom-action-hunger": [
+ "§6Hunger",
+ "Make Entities get hunger"
+ ],
+ "item-custom-action-max_health": [
+ "§cChange Max Health",
+ "Modify the max health of players.",
+ "Will be reset with */gamestate reset*"
+ ],
+ "item-custom-action-max_health-offset": [
+ "§cHealth Change",
+ "Choose how the max health should be changed"
+ ],
+ "item-custom-action-spawn_entity": [
+ "§3Spawn Entity",
+ "Spawn an entity with a specific type"
+ ],
+ "item-custom-action-random_mob": [
+ "§6Random Entity",
+ "Spawn a random entity"
+ ],
+ "item-custom-action-random_item": [
+ "§bRandom Item",
+ "Give random items to players"
+ ],
+ "item-custom-action-uncraft_inventory": [
+ "§eUncraft Inventory",
+ "Make players inventories uncraft"
+ ],
+ "item-custom-action-boost_in_air": [
+ "§fBoost In Air",
+ "Boost entities into the air"
+ ],
+ "item-custom-action-boost_in_air-strength": [
+ "§fAmplifier"
+ ],
+ "item-custom-action-potion_effect": [
+ "§dPotion Effect",
+ "Add a potion effect to entities"
+ ],
+ "item-custom-action-permanent_effect": [
+ "§6Permanent Potion Effect",
+ "Add a permanent potion effect to players.",
+ "Uses the settings of the permanent effect challenge."
+ ],
+ "item-custom-action-random_effect": [
+ "§dRandom Potion Effect",
+ "Add a random potion effect to entities"
+ ],
+ "item-custom-action-clear_inventory": [
+ "§cClear Inventory",
+ "Clear the inventory of players"
+ ],
+ "item-custom-action-drop_random_item": [
+ "§aDrop Item From Inventory",
+ "Drop a random item from the inventory onto the floor"
+ ],
+ "item-custom-action-remove_random_item": [
+ "§cRemove Item From Inventory",
+ "Remove a random item from the inventory"
+ ],
+ "item-custom-action-swap_random_item": [
+ "§6Swap Items In Inventory",
+ "Swap two items in the inventory"
+ ],
+ "item-custom-action-freeze": [
+ "§bFreeze",
+ "Temporarily freeze mobs",
+ "Uses the settings of the freeze challenge"
+ ],
+ "item-custom-action-invert_health": [
+ "§cInvert Health",
+ "Invert the current health of players"
+ ],
+ "item-custom-action-water_mlg": [
+ "§9Water MLG",
+ "All players have to do a water mlg to survive"
+ ],
+ "item-custom-action-jnr": [
+ "§6Jump And Run",
+ "A random player has to a a jump and run",
+ "that gets longer everytime"
+ ],
+ "item-custom-action-win": [
+ "§6Win",
+ "The challenge will be won *by specific players*"
+ ],
+ "item-custom-action-random_hotbar": [
+ "§eRandom Hotbar",
+ "The inventory is emptied and the player",
+ "gets a full hotbar of random items"
+ ],
+ "item-custom-action-modify_border": [
+ "§bModify World Border",
+ "Make the world border *bigger* or *tinier*"
+ ],
+ "item-custom-action-modify_border-change": [
+ "§dChange"
+ ],
+ "item-custom-action-swap_mobs": [
+ "§5Swap mobs",
+ "Swap a mob with another of the same world"
+ ],
+ "item-custom-action-place_structure": [
+ "§aPlace Structure",
+ "Places a structure"
+ ],
+ "item-custom-action-place_structure-random": "§bRandom structure",
+ "item-custom-setting-target-current": [
+ "§6Current Entity",
+ "The action will be executed for the *current entity*"
+ ],
+ "item-custom-setting-target-every_mob": [
+ "§4Every Mob",
+ "The action will be executed for *every mob*"
+ ],
+ "item-custom-setting-target-every_mob_except_current": [
+ "§4Every Mob Except Current",
+ "The action will be executed for *every mob*",
+ "*except* the current one"
+ ],
+ "item-custom-setting-target-every_mob_except_players": [
+ "§4Every Mob Except Players",
+ "The action will be executed for *every mob except players*"
+ ],
+ "item-custom-setting-target-random_player": [
+ "§5Random Player",
+ "The action will be executed for a *random player*"
+ ],
+ "item-custom-setting-target-every_player": [
+ "§cEvery Player",
+ "The action will be executed for *every player*"
+ ],
+ "item-custom-setting-target-current_player": [
+ "§aCurrent Player",
+ "The action will be executed for the *active player*.",
+ "§7§oIf the current entity is not a player nothing will be happen"
+ ],
+ "item-custom-setting-target-console": [
+ "§4Console",
+ "The action will be executed for the *console*"
+ ],
+ "item-custom-setting-entity_type-any": "§cAny Entity",
+ "item-custom-setting-entity_type-player": "§aPlayer",
+ "item-custom-setting-block-any": "§2Any Block",
+ "item-custom-setting-item-any": "§2Any Item",
+ "custom-subsetting-target_entity": "Target Entity",
+ "custom-subsetting-entity_type": "Entity Type",
+ "custom-subsetting-liquid": "Liquid",
+ "custom-subsetting-time": "Time",
+ "custom-subsetting-damage_cause": "Damage Cause",
+ "custom-subsetting-amount": "Amount",
+ "custom-subsetting-value": "Value Editor",
+ "custom-subsetting-health_offset": "Change",
+ "custom-subsetting-length": "Length",
+ "custom-subsetting-amplifier": "Amplifier",
+ "custom-subsetting-change": "Change",
+ "custom-subsetting-swap_targets": "Swap Targets"
}
diff --git a/language/languages.json b/language/languages.json
index 2758e52e6..3d81dfd05 100644
--- a/language/languages.json
+++ b/language/languages.json
@@ -1,4 +1,4 @@
[
- "en",
- "de"
+ "en",
+ "de"
]
diff --git a/mongo-connector/pom.xml b/mongo-connector/pom.xml
index 6406c776f..0fcaef25e 100644
--- a/mongo-connector/pom.xml
+++ b/mongo-connector/pom.xml
@@ -7,7 +7,7 @@
net.codingarea.challenges
root
- 2.3.2
+ 2.4
mongo-connector
@@ -20,6 +20,13 @@
+
+
+ org.slf4j
+ slf4j-api
+ 1.7.32
+
+
org.spigotmc
spigot-api
@@ -30,7 +37,7 @@
org.mongodb
mongodb-driver
- 3.12.8
+ 3.12.14
@@ -45,12 +52,6 @@
${project.version}
-
- com.github.anweisen.Utility
- database-mongodb
- ${utilities.version}
-
-
@@ -79,7 +80,7 @@
org.apache.maven.plugins
maven-compiler-plugin
- 3.10.0
+ 3.14.0
1.8
1.8
@@ -90,7 +91,7 @@
org.apache.maven.plugins
maven-source-plugin
- 3.2.1
+ 3.3.1
attach-sources
@@ -105,7 +106,7 @@
org.apache.maven.plugins
maven-shade-plugin
- 3.2.4
+ 3.6.0
package
@@ -130,7 +131,7 @@
org.apache.maven.plugins
maven-resources-plugin
- 3.2.0
+ 3.3.1
copy-license
diff --git a/mongo-connector/src/main/java/net/codingarea/challenges/mongoconnector/MongoConnector.java b/mongo-connector/src/main/java/net/codingarea/challenges/mongoconnector/MongoConnector.java
index 0ea5eb464..ee9999e4d 100644
--- a/mongo-connector/src/main/java/net/codingarea/challenges/mongoconnector/MongoConnector.java
+++ b/mongo-connector/src/main/java/net/codingarea/challenges/mongoconnector/MongoConnector.java
@@ -1,18 +1,15 @@
package net.codingarea.challenges.mongoconnector;
-import net.anweisen.utilities.database.internal.mongodb.MongoDBDatabase;
+import net.codingarea.commons.database.mongodb.MongoDBDatabase;
import net.codingarea.challenges.plugin.Challenges;
import org.bukkit.plugin.java.JavaPlugin;
-/**
- * @author anweisen | https://github.com/anweisen
- * @since 2.0
- */
+
public final class MongoConnector extends JavaPlugin {
- @Override
- public void onLoad() {
- Challenges.getInstance().getDatabaseManager().registerDatabase("mongodb", MongoDBDatabase.class, this);
- }
+ @Override
+ public void onLoad() {
+ Challenges.getInstance().getDatabaseManager().registerDatabase("mongodb", MongoDBDatabase.class, this);
+ }
}
diff --git a/mongo-connector/src/main/java/net/codingarea/commons/common/config/document/BsonDocument.java b/mongo-connector/src/main/java/net/codingarea/commons/common/config/document/BsonDocument.java
new file mode 100644
index 000000000..f801ab556
--- /dev/null
+++ b/mongo-connector/src/main/java/net/codingarea/commons/common/config/document/BsonDocument.java
@@ -0,0 +1,304 @@
+package net.codingarea.commons.common.config.document;
+
+import net.codingarea.commons.common.config.Document;
+import net.codingarea.commons.common.misc.FileUtils;
+import org.bson.BsonArray;
+import org.bson.BsonValue;
+import org.bson.json.JsonWriterSettings;
+
+import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
+import java.awt.*;
+import java.io.*;
+import java.time.OffsetDateTime;
+import java.time.ZoneOffset;
+import java.util.*;
+import java.util.List;
+import java.util.function.BiConsumer;
+
+public class BsonDocument extends AbstractDocument {
+
+ protected org.bson.Document bsonDocument;
+
+ public BsonDocument(@Nonnull File file) throws IOException {
+ this(FileUtils.newBufferedReader(file));
+ }
+
+ public BsonDocument(@Nonnull Reader reader) {
+ BufferedReader buffered = reader instanceof BufferedReader ? (BufferedReader) reader : new BufferedReader(reader);
+ StringBuilder content = new StringBuilder();
+ buffered.lines().forEach(content::append);
+ bsonDocument = org.bson.Document.parse(content.toString());
+ }
+
+ public BsonDocument(@Nonnull org.bson.Document bsonDocument) {
+ this.bsonDocument = bsonDocument;
+ }
+
+ public BsonDocument(@Nonnull org.bson.Document bsonDocument, @Nonnull Document root, @Nullable Document parent) {
+ super(root, parent);
+ this.bsonDocument = bsonDocument;
+ }
+
+ public BsonDocument() {
+ this(new org.bson.Document());
+ }
+
+ @Nonnull
+ @Override
+ public Document getDocument0(@Nonnull String path, @Nonnull Document root, @Nullable Document parent) {
+ org.bson.Document document = bsonDocument.get(path, org.bson.Document.class);
+ if (document == null) {
+ bsonDocument.put(path, document = new org.bson.Document());
+ }
+
+ return new BsonDocument(document, root, parent);
+ }
+
+ @Nonnull
+ @Override
+ public List getDocumentList(@Nonnull String path) {
+ BsonArray array = bsonDocument.get(path, BsonArray.class);
+ if (array == null) return new ArrayList<>();
+ List documents = new ArrayList<>(array.size());
+ for (BsonValue value : array) {
+ if (!value.isDocument()) continue;
+ String json = value.asDocument().toJson();
+ org.bson.Document document = org.bson.Document.parse(json);
+ documents.add(new BsonDocument(document, root, this));
+ }
+ return documents;
+ }
+
+ @Nullable
+ @Override
+ public String getString(@Nonnull String path) {
+ Object value = getObject(path);
+ return value == null ? null : value.toString();
+ }
+
+ @Override
+ public long getLong(@Nonnull String path, long def) {
+ try {
+ return Long.parseLong(getString(path));
+ } catch (Exception ex) {
+ return def;
+ }
+ }
+
+ @Override
+ public int getInt(@Nonnull String path, int def) {
+ try {
+ return Integer.parseInt(getString(path));
+ } catch (Exception ex) {
+ return def;
+ }
+ }
+
+ @Override
+ public short getShort(@Nonnull String path, short def) {
+ try {
+ return Short.parseShort(getString(path));
+ } catch (Exception ex) {
+ return def;
+ }
+ }
+
+ @Override
+ public byte getByte(@Nonnull String path, byte def) {
+ try {
+ return Byte.parseByte(getString(path));
+ } catch (Exception ex) {
+ return def;
+ }
+ }
+
+ @Override
+ public double getDouble(@Nonnull String path, double def) {
+ try {
+ return Double.parseDouble(getString(path));
+ } catch (Exception ex) {
+ return def;
+ }
+ }
+
+ @Override
+ public float getFloat(@Nonnull String path, float def) {
+ try {
+ return Float.parseFloat(getString(path));
+ } catch (Exception ex) {
+ return def;
+ }
+ }
+
+ @Override
+ public boolean getBoolean(@Nonnull String path, boolean def) {
+ try {
+ Object value = bsonDocument.get(path);
+ if (value instanceof Boolean) return (Boolean) value;
+ if (value instanceof String) return Boolean.parseBoolean((String) value);
+ } catch (Exception ex) {
+ }
+ return def;
+ }
+
+ @Nullable
+ @Override
+ public Object getObject(@Nonnull String path) {
+ return bsonDocument.get(path);
+ }
+
+ @Nonnull
+ @Override
+ public List getStringList(@Nonnull String path) {
+ return bsonDocument.getList(path, String.class);
+ }
+
+ @Nullable
+ @Override
+ public UUID getUUID(@Nonnull String path) {
+ try {
+ Object value = bsonDocument.get(path);
+ if (value instanceof UUID) return (UUID) value;
+ if (value instanceof String) return UUID.fromString((String) value);
+ } catch (Exception ex) {
+ }
+ return null;
+ }
+
+ @Nullable
+ @Override
+ public Date getDate(@Nonnull String path) {
+ return bsonDocument.getDate(path);
+ }
+
+ @Nullable
+ @Override
+ public OffsetDateTime getDateTime(@Nonnull String path) {
+ Object value = getObject(path);
+
+ if (value == null)
+ return null;
+ if (value instanceof OffsetDateTime)
+ return (OffsetDateTime) value;
+ if (value instanceof Date)
+ return ((Date)value).toInstant().atOffset(ZoneOffset.UTC);
+ if (value instanceof String)
+ return OffsetDateTime.parse((CharSequence) value);
+
+ throw new IllegalStateException(value.getClass().getName() + " cannot be converted to java.time.OffsetDateTime");
+ }
+
+ @Nullable
+ @Override
+ public Color getColor(@Nonnull String path) {
+ Object value = getObject(path);
+
+ if (value == null)
+ return null;
+ if (value instanceof Color)
+ return (Color) value;
+ if (value instanceof String)
+ return Color.decode((String) value);
+
+ throw new IllegalStateException(value.getClass().getName() + " cannot be converted to java.awt.Color");
+ }
+
+ @Override
+ public T getInstance(@Nonnull String path, @Nonnull Class classOfT) {
+ return copyJson().getInstance(path, classOfT);
+ }
+
+ @Override
+ public T toInstanceOf(@Nonnull Class classOfT) {
+ return copyJson().toInstanceOf(classOfT);
+ }
+
+ @Override
+ public boolean contains(@Nonnull String path) {
+ return bsonDocument.containsKey(path);
+ }
+
+ @Override
+ public boolean isList(@Nonnull String path) {
+ Object value = bsonDocument.get(path);
+ return value instanceof Iterable || (value != null && value.getClass().isArray());
+ }
+
+ @Override
+ public boolean isDocument(@Nonnull String path) {
+ Object value = bsonDocument.get(path);
+ return value instanceof org.bson.Document;
+ }
+
+ @Override
+ public boolean isObject(@Nonnull String path) {
+ return !isList(path) && !isDocument(path);
+ }
+
+ @Override
+ public int size() {
+ return bsonDocument.size();
+ }
+
+ @Override
+ public void clear0() {
+ bsonDocument.clear();
+ }
+
+ @Override
+ public void set0(@Nonnull String path, @Nullable Object value) {
+ bsonDocument.put(path, value);
+ }
+
+ @Override
+ public void remove0(@Nonnull String path) {
+ bsonDocument.remove(path);
+ }
+
+ @Override
+ public void write(@Nonnull Writer writer) throws IOException {
+ String json = bsonDocument.toString();
+ writer.write(json);
+ }
+
+ @Nonnull
+ @Override
+ public Map values() {
+ return Collections.unmodifiableMap(bsonDocument);
+ }
+
+ @Nonnull
+ @Override
+ public Collection keys() {
+ return bsonDocument.keySet();
+ }
+
+ @Override
+ public void forEach(@Nonnull BiConsumer super String, ? super Object> action) {
+ bsonDocument.forEach(action);
+ }
+
+ @Nonnull
+ @Override
+ public String toJson() {
+ return bsonDocument.toJson();
+ }
+
+ @Nonnull
+ @Override
+ public String toPrettyJson() {
+ return bsonDocument.toJson(JsonWriterSettings.builder().indent(true).build());
+ }
+
+ @Override
+ public String toString() {
+ return toJson();
+ }
+
+ @Override
+ public boolean isReadonly() {
+ return false;
+ }
+
+}
diff --git a/mongo-connector/src/main/java/net/codingarea/commons/common/misc/BsonUtils.java b/mongo-connector/src/main/java/net/codingarea/commons/common/misc/BsonUtils.java
new file mode 100644
index 000000000..05611a0b0
--- /dev/null
+++ b/mongo-connector/src/main/java/net/codingarea/commons/common/misc/BsonUtils.java
@@ -0,0 +1,135 @@
+package net.codingarea.commons.common.misc;
+
+import com.mongodb.MongoClient;
+import net.codingarea.commons.common.logging.ILogger;
+import org.bson.*;
+import org.bson.conversions.Bson;
+import org.bson.types.ObjectId;
+
+import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
+import java.util.ArrayList;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+import java.util.Map.Entry;
+
+public final class BsonUtils {
+
+ protected static final ILogger logger = ILogger.forThisClass();
+
+ private BsonUtils() {
+ }
+
+ @Nonnull
+ public static BsonDocument convertBsonToBsonDocument(@Nonnull Bson bson) {
+ return bson.toBsonDocument(BsonDocument.class, MongoClient.getDefaultCodecRegistry());
+ }
+
+ @Nullable
+ public static Object unpackBsonElement(@Nullable Object value) {
+ if (value == null || value instanceof BsonNull) {
+ return null;
+ } else if (value instanceof BsonString) {
+ return ((BsonString) value).getValue();
+ } else if (value instanceof BsonDouble) {
+ return ((BsonDouble) value).getValue();
+ } else if (value instanceof BsonInt32) {
+ return ((BsonInt32) value).getValue();
+ } else if (value instanceof BsonInt64) {
+ return ((BsonInt64) value).getValue();
+ } else if (value instanceof BsonBinary) {
+ return ((BsonBinary) value).getData();
+ } else if (value instanceof BsonObjectId) {
+ return ((BsonObjectId) value).getValue();
+ } else if (value instanceof BsonArray) {
+ return convertBsonArrayToList((BsonArray) value);
+ } else if (value instanceof BsonDocument) {
+ return convertBsonDocumentToMap((BsonDocument) value);
+ } else if (value instanceof Document) {
+ return value;
+ } else {
+ return value;
+ }
+ }
+
+ @Nonnull
+ public static List