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main.py
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import sys
from action import Action
from level import Level
from game import Game
CloneWorld = Game(500)
def load_level(path, lvlID = 1, format = None):
return CloneWorld.level.load(path, lvlID)
def move_chip(action = Action.Wait):
CloneWorld.player.setNextAction(action)
CloneWorld.level.displayView()
def quit_game():
CloneWorld.active = False
def sandbox():
CloneWorld.level = Level()
pid = CloneWorld.level.setPlayer(5, 6, Action.South)
mid = CloneWorld.level.addMonster("ball", 12, 7, Action.East)
# NO RELATION TO THE BALL DEMO
print CloneWorld.level.monsters[mid].brief()
for i in range(0, 20):
CloneWorld.update()
print CloneWorld.level.monsters[mid].brief()
print "\n", CloneWorld.level.monsters[mid]
def main(argv):
while CloneWorld.update(): 1
if __name__ == "__main__":
main(sys.argv[1:])