- DirectX 12
- Vulkan
- Rigid Body Simulation
- Soft Body Simulation
- Images
- Fonts (True Type)
- 3D mesh
- Sprites
- GLTF
- Skeletal Animation
- Morph-Target Animation
- Inverse Kinematics
- Skybox
- Waterbox (FFT Simulation)
- Hair Particle Systems (Grass/Vegetation)
- GPU Particles
- Terrain Rendering (Material blending)
- Stochastic Alphatest Transparency
- Surfel GI
- Directional Lights
- Spot Lights
- Point Lights
- Volumetric Lights
- Lightmap Baking
- Soft shadows (PCF)
- Screen Space Contact Shadows
- Ray Tracing (Ambient Occlusion, Shadows, Reflections)
- Path Tracing
- Variable Rate Shading
- Voxel Global Illumination
- Occlusion Culling
- Normal Mapping
- Displacement Mapping
- Parallax Occlusion Mapping
- Dynamic Environment Mapping
- Emissive Mapping
- FXAA
- TAA (Temporal Anti-aliasing)
- MSAA (Forward rendering only)
- SSAO
- HBAO
- MSAO
- Supersampling
- Bloom
- Edge outline
- Motion Blur
- Lens Flare
- Light Shafts
- Bokeh Depth of Field
- Chromatic Aberration
- Tessellation
- Real Time Reflections
- Real Time Refractions
- Color Grading
- Sharpen Filter
- Eye Adaption
- Texture Atlas Packer
- Springs
- Gamma Correction
- Tiled Forward (Forward+) Rendering (+2.5D culling)
- Tiled Decals
- HDR Rendering
- Force Fields GPU simulation
- Reversed Z-buffer
- Particle - Depth Buffer collisions
- Smooth Particle Hydrodynamics (SPH) Fluid Simulation
- Networking (UDP)
- Lua Bindings
- Resource Manager
- Entity-Component System (Data Oriented Design)
- Audio System
- Job System
- Impostor System
- Controller System (Keyboard, Mouse, Controller, Touch)
- Controller Feedback (Vibration, LED)
- Frame Profiler
- Back Logger