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spheres.py
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# -----------------------------------------------------------------------------
# Python & OpenGL for Scientific Visualization
# www.labri.fr/perso/nrougier/python+opengl
# Copyright (c) 2018, Nicolas P. Rougier
# Distributed under the 2-Clause BSD License.
# -----------------------------------------------------------------------------
import numpy as np
from glumpy import app, gloo, gl
vertex = """
uniform vec2 resolution;
attribute vec3 center;
attribute float radius;
varying vec3 v_center;
varying float v_radius;
void main()
{
v_radius = radius;
v_center = center;
gl_PointSize = 2.0 + ceil(2.0*radius);
gl_Position = vec4(2.0*center.xy/resolution-1.0, v_center.z, 1.0);
} """
fragment = """
varying vec3 v_center;
varying float v_radius;
void main()
{
vec2 p = (gl_FragCoord.xy - v_center.xy)/v_radius;
float z = 1.0 - length(p);
if (z < 0.0) discard;
gl_FragDepth = 0.5*v_center.z + 0.5*(1.0 - z);
vec3 color = vec3(1.0, 0.0, 0.0);
vec3 normal = normalize(vec3(p.xy, z));
vec3 direction = normalize(vec3(1.0, 1.0, 1.0));
float diffuse = max(0.0, dot(direction, normal));
float specular = pow(diffuse, 24.0);
gl_FragColor = vec4(max(diffuse*color, specular*vec3(1.0)), 1.0);
} """
np.random.seed(1)
V = np.zeros(100, [("center", np.float32, 3),
("radius", np.float32, 1)])
V["center"] = np.random.uniform(50,512-50,(len(V),3))
V["center"][:,2] = np.random.uniform(0,1,len(V))
V["radius"] = np.random.uniform(25,50,len(V))
window = app.Window(512, 512, color=(1,1,1,1))
points = gloo.Program(vertex, fragment)
points.bind(V.view(gloo.VertexBuffer))
@window.event
def on_resize(width, height):
points["resolution"] = width, height
@window.event
def on_draw(dt):
window.clear()
gl.glEnable(gl.GL_DEPTH_TEST)
points.draw(gl.GL_POINTS)
app.run()