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build.zig
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const std = @import("std");
const generate = @import("generate.zig");
const rayguiSrc = "raygui/src/";
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
//--- parse raygui and generate JSONs for all signatures --------------------------------------
const jsons = b.step("parse", "parse raygui headers and generate raylib parser output as json");
const raylib_parser_build = b.addExecutable(.{
.name = "raylib_parser",
.root_source_file = std.build.FileSource.relative("raylib_parser.zig"),
.target = target,
.optimize = .ReleaseFast,
});
raylib_parser_build.addCSourceFile(.{ .file = .{ .path = "../raylib/raylib/parser/raylib_parser.c" }, .flags = &.{} });
raylib_parser_build.linkLibC();
//raygui
const raygui_H = b.addRunArtifact(raylib_parser_build);
raygui_H.addArgs(&.{
"-i", "raygui/src/raygui.h",
"-o", "raygui.json",
"-f", "JSON",
"-d", "RAYGUIAPI",
});
jsons.dependOn(&raygui_H.step);
//--- Generate intermediate -------------------------------------------------------------------
const intermediate = b.step("intermediate", "generate intermediate representation of the results from 'zig build parse' (keep custom=true)");
var intermediateZig = b.addRunArtifact(b.addExecutable(.{
.name = "intermediate",
.root_source_file = std.build.FileSource.relative("intermediate.zig"),
.target = target,
}));
intermediate.dependOn(&intermediateZig.step);
//--- Generate bindings -----------------------------------------------------------------------
const bindings = b.step("bindings", "generate bindings in from bindings.json");
var generateZig = b.addRunArtifact(b.addExecutable(.{
.name = "generate",
.root_source_file = std.build.FileSource.relative("generate.zig"),
.target = target,
}));
const fmt = b.addFmt(.{ .paths = &.{generate.outputFile} });
fmt.step.dependOn(&generateZig.step);
bindings.dependOn(&fmt.step);
//--- just build raylib_parser.exe ------------------------------------------------------------
const raylib_parser_install = b.step("raylib_parser", "build ./zig-out/bin/raylib_parser.exe");
const generateBindings_install = b.addInstallArtifact(raylib_parser_build, .{});
raylib_parser_install.dependOn(&generateBindings_install.step);
}
// above: generate library
// below: linking (use as dependency)
fn current_file() []const u8 {
return @src().file;
}
const cwd = std.fs.path.dirname(current_file()).?;
const sep = std.fs.path.sep_str;
const dir_raygui = cwd ++ sep ++ "raygui/src";
/// add this package to lib
pub fn addTo(b: *std.Build, lib: *std.Build.Step.Compile, target: std.Target.Query, optimize: std.builtin.Mode) void {
_ = b;
_ = optimize;
_ = target;
if (lib.root_module.import_table.get("raylib") orelse lib.root_module.import_table.get("raylib.zig") orelse lib.root_module.import_table.get("raylib-zig")) |raylib| {
lib.root_module.addAnonymousImport("raygui", .{
.root_source_file = .{ .path = cwd ++ sep ++ "raygui.zig" },
.imports = &.{
.{ .name = "raylib", .module = raylib },
},
});
lib.addIncludePath(.{ .path = dir_raygui });
lib.addIncludePath(.{ .path = cwd });
lib.linkLibC();
lib.addCSourceFile(.{ .file = .{ .path = cwd ++ sep ++ "raygui_marshal.c" }, .flags = &.{"-DRAYGUI_IMPLEMENTATION"} });
} else {
std.debug.panic("lib needs to have 'raylib', 'raylib.zig' or 'raylib-zig' as module dependency", .{});
}
}