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system_includes.h
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#ifndef __SYSTEM_INCLUDES_H__
#define __SYSTEM_INCLUDES_H__
#ifndef __SDL_WRAPPER__
#include <exec/types.h>
#include <exec/ports.h>
#include <devices/inputevent.h>
#include <graphics/gfx.h>
#include <graphics/rastport.h>
#include <graphics/rpattr.h>
#include <graphics/text.h>
#include <intuition/intuition.h>
#include <datatypes/pictureclass.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/intuition.h>
#include <proto/picasso96api.h>
#include <proto/datatypes.h>
#include <proto/graphics.h>
#include <proto/diskfont.h>
#include <proto/asl.h>
#include <proto/ahi.h>
#include <proto/keymap.h>
#include <devices/timer.h>
// Just for the requester...
#define ALL_REACTION_CLASSES
#define ALL_REACTION_MACROS
#include <reaction/reaction.h>
#else
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_ttf.h>
#include <sdl_wrapper.h>
#endif /* __SDL_WRAPPER */
#endif /* __SYSTEM_INCLUDES_H__ */