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KeyInput.java
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import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//Handles key inputs
public class KeyInput extends KeyAdapter{
private Handler handler;
private Minigame1 mg1;
private Minigame2 mg2;
//Constructor
public KeyInput(Handler handler) {
this.handler = handler;
}
public KeyInput(Handler handler, Minigame1 mg1, Minigame2 mg2) {
this.handler = handler;
this.mg1 = mg1;
this.mg2 = mg2;
}
//Listens for key input
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for (int i = 0; i < handler.object.size(); i++) {
GameObject temp = handler.object.get(i);
//Sets variables inside the player object so that calculations can be handled locally
if (temp.getId() == ID.Player) {
Player player = (Player) temp;
if (key == KeyEvent.VK_W) player.setKeyDown(0, true);
if (key == KeyEvent.VK_S) player.setKeyDown(1, true);
if (key == KeyEvent.VK_A) player.setKeyDown(2, true);
if (key == KeyEvent.VK_D) player.setKeyDown(3, true);
if (key == KeyEvent.VK_SPACE) player.setSpaceDown(true);
}
}
if ((Game.gameState == State.Minigame1 && Game.startOne == false) || (Game.gameState == State.Minigame2 && Game.startTwo == false) || Game.gameState == State.Info || Game.gameState == State.Credits) {
if (key == KeyEvent.VK_B) {
Game.gameState = State.Lobby;
}
}
if (Game.gameState == State.Minigame1){
if (key == KeyEvent.VK_SPACE) Game.startOne = true;
if (key == KeyEvent.VK_A) mg1.addTilt(1.1);
if (key == KeyEvent.VK_D) mg1.addTilt(-1.1);
}
if(Game.gameState == State.Minigame2){
if (key == KeyEvent.VK_SPACE) Game.startTwo = true;
if(key == KeyEvent.VK_Q) mg2.clean(0, 0);
if(key == KeyEvent.VK_W) mg2.clean(0, 1);
if(key == KeyEvent.VK_E) mg2.clean(0, 2);
if(key == KeyEvent.VK_A) mg2.clean(1, 0);
if(key == KeyEvent.VK_S) mg2.clean(1, 1);
if(key == KeyEvent.VK_D) mg2.clean(1, 2);
if(key == KeyEvent.VK_Z) mg2.clean(2, 0);
if(key == KeyEvent.VK_X) mg2.clean(2, 1);
if(key == KeyEvent.VK_C) mg2.clean(2, 2);
}
}
//Listens for key release
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
for (int i = 0; i < handler.object.size(); i++) {
GameObject temp = handler.object.get(i);
//Sets variables inside the player object so that calculations can be handled locally
if (temp.getId() == ID.Player) {
Player player = (Player) temp;
if (key == KeyEvent.VK_W) player.setKeyDown(0, false);
if (key == KeyEvent.VK_S) player.setKeyDown(1, false);
if (key == KeyEvent.VK_A) player.setKeyDown(2, false);
if (key == KeyEvent.VK_D) player.setKeyDown(3, false);
if (key == KeyEvent.VK_SPACE) player.setSpaceDown(false);
}
}
}
}