Add duplicate mod import check and user-friendly error screen #122
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Detects when mods are imported from multiple places, but their metadata reports the same name. Prevents the user/mod developer from launching the game fully until this name duplication has been resolved.
Without this, current behavior is to import the
__init__.py
and*.rpy
files of both mods, but silently only callmod_load
andmod_complete
on whichever mod was imported second. Without duplicate labels in*.rpy
files, this could be entirely silent and result in numerous confusing behaviors.Credit to JoeyJumper94 for exposing this issue with a heisenbug that had different behavior on Linux vs Wine (due to different folder sort order.)