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map export to geoparquet using GDAL #2

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map export to geoparquet using GDAL #2

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@chdoc chdoc commented Feb 23, 2025

TODO: changelog :)

ab9rf and others added 30 commits February 18, 2025 17:25
This adds code to flush cache after applying a hotpatch. While it's unlikely that a patched location will be in cache at the time we apply a patch, it is better to be safe than sorry

Also fixed the spelling error in `setPermissions` while I was here
apparently the documentation i found was... incomplete
fix the follow panel hitbox
spectate.lua: refactor `set_setting()`
plugins/stonesense: master
this should not be required, but `luaL_error` is not marked `[[noreturn]]` even though it reliably does not return, and i don't want to alter the lua module any more than absolutely necessary, so we do this here instead
add type identity for `std::filesystem::path`
library/xml: master
spectate.lua: minor simplification of `render_unit_banners()`
but update docs and keep structure for future binpatches
[overlay] add enable/disable hooks for widgets
myk002 and others added 16 commits February 28, 2025 10:47
[overlay] reset draw context between rendering widgets
scripts: master
plugins/stonesense: master
and update refs
This is a quick workaround. A proper solution would involve calculating sizes and locations of the DF's widgets, as well as visibility for some of them.

Also, remove `local writer = dc`, just use `dc`.
spectate.lua: do not write into top and bottom 4 rows over DF's UI
scripts: master
[orders] remove MakeCheese job from basic orders list
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7 participants