Electronic Arts
Software Engineer II
C++ development for PC, PS5, XSX.
- Leading a small team of engineers joining FC for the first time to plan and implement career mode features.
Electronic Arts
Software Engineer II
C++ development for PC, PS5, XSX, including Unreal Engine and Wwise audio middleware.
- Updated and maintained vehicle audio runtime DSP and C# authoring tools.
- Worked on audio gameplay systems including vehicles, collisions, reflections, animations, UI and environmental audio.
- Additional physics code maintenance to fix collision/entity issues.
Electronic Arts
Software Engineer I
C++ development for PC, PS5, XSX.
- Worked on various game modes including related networking and UI support.
Creative Assembly
Audio Programmer
C++ development for PC, including Wwise audio middleware.
- Worked on audio gameplay systems including animation runtime logic and tools, dialogue, environmental audio.
Focusrite
Junior Software Engineer
C++ desktop application development for Windows/MacOS using the Qt framework.
- UI implementation, communications between software and audio hardware.
- Set up Jenkins build automation and Windows installer support using Inno Setup.
Codemasters
Programmer
C++ development for PC, PS4, Xbox One, including Wwise audio middleware.
- Worked on audio gameplay systems including vehicles, collisions, reflections, reverb, dialogue, UI, environmental audio and memory management.
- C# audio tools programming, including dialogue tools.
- Recommended by my colleagues for the Game Dev Heroes 2019 award.