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Getting started

OlaHaldor edited this page Feb 7, 2024 · 4 revisions

As an experienced Farming Simulator player you've probably had ideas about how a map could be improved, or maybe even have a good idea for a brand new map. You also very likely have an endless amount of questions:

  • How do I get started?
  • What software do I need?
  • Is it hard?
  • Does it cost anything?
  • How do I make buildings?
  • How do I make roads?
  • How do I make a factory?

and the list continues..

Let's start with the core basics.

Software

Text Editor

You will need to have at least a text editor and Giants Editor. A couple examples of text editors are VS Code, Notepad++ and Sublime. I personally will use VS Code in all my examples, and share how I make the best out of the editor when map making for Farming Simulator.

Map Editor

Giants Editor is found at Giants Developer Network. You are required to create an account to login. This is separate from your Giants forum account.

3D modeling

To 3D models for the game you will need a 3D modeling software. You can basically pick any software of your choice as long as it can export FBX, since Giants Editor can import FBX.

The most popular, and free, 3D modeling software around is Blender. You can find loads of tutorials to get started with modeling in general. Don't expect to find much Farming Simulator related though. Farming Simulator is a small niche among the user base of Blender.

One big advantage of using Blender is Giants have made a plugin to export to their propretiary file format for 3D models and scenes, i3D. This file will contain a lot more data than what an FBX can, and is the preferred file format to export to.

Maya and 3Ds Max also have their own exporters.

The plugin can be found at the Giants Developer Network.

Tutorials

You will find some tutorials on the Giants Developer Network pages, but nothing that focues explicitly on map making. Take a look at this playlist of tutorials from Bauer Brown for starters.

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